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@n1ckfg
Last active March 31, 2018 15:32
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Eyebeam repos, May 2012-Jan 2013

<<  Tools

  1. https://github.com/N1ckFG/KinectToPin
    Record, stream, and export Kinect mocap to After Effects and many other formats.
  2. https://github.com/N1ckFG/AEwriter
    Write After Effects keyframe data from Processing. Outputs a JSX script that generates nulls and keyframes in AE.
  3. https://github.com/N1ckFG/Drawgrid
    Use any image as a map for particles, and decide individual particles' behavior.
  4. https://github.com/N1ckFG/FaceToPin
    Generate AfterEffects keyframes using FaceOSC.
  5. https://github.com/N1ckFG/Kinect_justrecord
    Utility for recording image file of depth map to disk.
  6. https://github.com/N1ckFG/VoxelPaint
    Draw voxels in a volume, export as a pointcloud or as scripts for Maya and After Effects.
  7. https://github.com/N1ckFG/Lib-Ray
    Implementation of the Lib-Ray spec for open HTML5-based HD video collections.
  8. https://github.com/N1ckFG/DrawVertices
    Generate AE project from an OBJ file.
  9. https://github.com/N1ckFG/SpriteDemo
    Simplify using sprites in Processing.
  10. https://github.com/N1ckFG/Pointcloud_Render
    Utility for converting a grayscale depth map to a point cloud or rendered image.
  11. https://github.com/N1ckFG/PuppetOsc
    Puppet experiments driven by OSCeleton-format Kinect skeletons.
  12. https://github.com/N1ckFG/DragonDouble
    Project frame-by-frame over stop-motion animation.
  13. https://github.com/N1ckFG/LeapToOsc
    Output OSC from the Leap Motion controller.
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