Created
April 12, 2024 01:36
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Seed Challenges - Allows seeding challenge runs.
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--- STEAMODDED HEADER | |
--- MOD_NAME: Seed Challenges | |
--- MOD_ID: seed_challenges | |
--- MOD_AUTHOR: [thirk] | |
--- MOD_DESCRIPTION: Allows seeding challenge runs. | |
---------------------------------------------- | |
------------MOD CODE ------------------------- | |
function G.UIDEF.challenge_list(from_game_over) | |
G.CHALLENGE_PAGE_SIZE = 10 | |
local challenge_pages = {} | |
for i = 1, math.ceil(#G.CHALLENGES/G.CHALLENGE_PAGE_SIZE) do | |
table.insert(challenge_pages, localize('k_page')..' '..tostring(i)..'/'..tostring(math.ceil(#G.CHALLENGES/G.CHALLENGE_PAGE_SIZE))) | |
end | |
G.E_MANAGER:add_event(Event({func = (function() | |
G.FUNCS.change_challenge_list_page{cycle_config = {current_option = 1}} | |
return true end)})) | |
local _ch_comp, _ch_tot = 0,#G.CHALLENGES | |
for k, v in ipairs(G.CHALLENGES) do | |
if v.id and G.PROFILES[G.SETTINGS.profile].challenge_progress.completed[v.id or ''] then | |
_ch_comp = _ch_comp + 1 | |
end | |
end | |
local t = create_UIBox_generic_options({ back_id = from_game_over and 'from_game_over' or nil, back_func = 'setup_run', back_id = 'challenge_list', contents = { | |
{n=G.UIT.C, config={align = "cm", padding = 0.0}, nodes={ | |
{n=G.UIT.R, config={align = "cm", padding = 0.1, minh = 7, minw = 4.2}, nodes={ | |
{n=G.UIT.O, config={id = 'challenge_list', object = Moveable()}}, | |
}}, | |
{n=G.UIT.R, config={align = "cm", padding = 0.1}, nodes={ | |
create_option_cycle({id = 'challenge_page',scale = 0.9, h = 0.3, w = 3.5, options = challenge_pages, cycle_shoulders = true, opt_callback = 'change_challenge_list_page', current_option = 1, colour = G.C.RED, no_pips = true, focus_args = {snap_to = true}}) | |
}}, | |
{n=G.UIT.R, config={align = "cm", padding = 0.1}, nodes={ | |
{n=G.UIT.T, config={text = localize{type = 'variable', key = 'challenges_completed', vars = {_ch_comp, _ch_tot}}, scale = 0.4, colour = G.C.WHITE}}, | |
}}, | |
-- Add seeded run options | |
{n=G.UIT.R, config={align = "cm", padding = 0.05, minh = 0.9}, nodes={ | |
{n=G.UIT.O, config={align = "cm", func = 'toggle_seeded_challenge_run', object = Moveable()}, nodes={ | |
}}, | |
}}, | |
{n=G.UIT.R, config={align = "cm", padding = 0.1}, nodes={ | |
{n=G.UIT.C, config={align = "cm", minw = 2.5, id = 'run_setup_seed'}, nodes={ | |
create_toggle{col = true, label = localize('k_seeded_run'), label_scale = 0.25, w = 0, scale = 0.7, ref_table = G, ref_value = 'run_setup_seed'} or nil | |
}} | |
}} | |
-- end seeded run options | |
}}, | |
{n=G.UIT.C, config={align = "cm", minh = 9, minw = 11.5}, nodes={ | |
{n=G.UIT.O, config={id = 'challenge_area', object = Moveable()}}, | |
}}, | |
}}) | |
return t | |
end | |
G.FUNCS.start_challenge_run = function(e) | |
local _seed = G.run_setup_seed and G.setup_seed or G.forced_seed or nil | |
if G.OVERLAY_MENU then G.FUNCS.exit_overlay_menu() end | |
G.FUNCS.start_run(e, {stake = 1, seed = _seed, challenge = G.CHALLENGES[e.config.id]}) | |
end | |
function G.FUNCS.toggle_seeded_challenge_run(e) | |
if e.config.object and not G.run_setup_seed then | |
e.config.object:remove() | |
e.config.object = nil | |
elseif not e.config.object and G.run_setup_seed then | |
e.config.object = UIBox{ | |
definition = {n=G.UIT.ROOT, config={align = "cm", colour = G.C.CLEAR}, nodes={ | |
{n=G.UIT.C, config={align = "cm", minw = 2.5, padding = 0.05}, nodes={ | |
simple_text_container('ml_disabled_seed',{colour = G.C.UI.TEXT_LIGHT, scale = 0.26, shadow = true}), | |
}}, | |
{n=G.UIT.C, config={align = "cm", minw = 0.1}, nodes={ | |
create_text_input({max_length = 8, all_caps = true, ref_table = G, ref_value = 'setup_seed', prompt_text = localize('k_enter_seed')}), | |
{n=G.UIT.C, config={align = "cm", minw = 0.1}, nodes={}}, | |
UIBox_button({label = localize('ml_paste_seed'),minw = 1, minh = 0.6, button = 'paste_seed', colour = G.C.BLUE, scale = 0.3, col = true}) | |
}}, | |
}}, | |
config = {offset = {x=0,y=0}, parent = e, type = 'cm'} | |
} | |
e.config.object:recalculate() | |
end | |
end | |
---------------------------------------------- | |
------------MOD CODE END---------------------- |
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