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@844196
844196 / horagai
Created May 16, 2015 12:59
去ってください、そして、上手に言語を使用してください; I ngua.Useは言語です、そして、そして、見るために、それは激しく動きます; a.。シェルシェル
ぬあのようにあのようにア紫やおおお
chi枯れしぼむ・.・(小さな声)
MUR大変だった向こう脛ーこんにちは
重い。... これ ... ああ、とてもすでに今日、
それがそのようなキツいんすでも、私は好きでしょう、そして辞職するために既に来るために、なんで。何かがぶっとぅです。-
どのようにする起こるか〜ナ・トグや〜
彼は移動します -- それは迅速です...
ワイシャツすでに…ずぶぬれになります
洗面所のケースは、元気を回復します
2つのケース
@sindresorhus
sindresorhus / esm-package.md
Last active May 6, 2024 13:26
Pure ESM package

Pure ESM package

The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.

This means you have the following choices:

  1. Use ESM yourself. (preferred)
    Use import foo from 'foo' instead of const foo = require('foo') to import the package. You also need to put "type": "module" in your package.json and more. Follow the below guide.
  2. If the package is used in an async context, you could use await import(…) from CommonJS instead of require(…).
  3. Stay on the existing version of the package until you can move to ESM.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@chetan
chetan / yardoc_cheatsheet.md
Last active May 4, 2024 11:12
YARD cheatsheet
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@south37
south37 / 00_timeline.md
Last active May 3, 2024 17:19
ISUCON Cheat Sheet
@mpppk
mpppk / clean_architecture.md
Last active April 30, 2024 14:19
クリーンアーキテクチャ完全に理解した

2020/5/31追記: 自分用のメモに書いていたつもりだったのですが、たくさんのスターを頂けてとても嬉しいです。
と同時に、書きかけで中途半端な状態のドキュメントをご覧いただくことになっており、大変心苦しく思っています。

このドキュメントを完成させるために、今後以下のような更新を予定しています。

  • TODO部分を埋める
  • 書籍を基にした理論・原則パートと、実装例パートを分割
    • 現在は4層のレイヤそれぞれごとに原則の確認→実装時の課題リスト→実装例という構成ですが、同じリポジトリへの言及箇所がバラバラになってしまう問題がありました。更新後は、実装時の課題リストを全て洗い出した後にまとめて実装を確認する構成とする予定です。

2021/1/22追記:

@shimo164
shimo164 / drug_arrest.csv
Last active April 29, 2024 22:53
薬物で芸能人が逮捕されたリスト
名前 年月日 曜日 容疑 政治的な批判の対象があったか
尾崎豊 1987-12-22 覚醒剤
今井寿(BUCK-TICK) 1989-04-21
勝新太郎 1990-01-01
ミッキー吉野(ゴダイゴ) 1992-06-01 覚醒剤
江夏豊 1993-03-03 覚醒剤
長渕剛 1995-01-24 大麻
sakura(元L'Arc〜en〜Ciel) 1997-02-24 覚醒剤
翔(横浜銀蝿) 1997-02-27 覚醒剤
槇原敬之 1999-08-26 覚醒剤
@atoonk
atoonk / AWS_v4prefixes.md
Last active April 28, 2024 06:48
AWS prefixes

Summary

Total number of IPv4 addresses: 100,750,168. That’s the equivalent of just over six /8’s Also see this blog: https://toonk.io/aws-and-their-billions-in-ipv4-addresses/

just for fun, let's put a value number on that

Total value at, $20 per IP: => $2,015,003,360

Total value at, $25 per IP: => $2,518,754,200

@Gab-km
Gab-km / github-flow.ja.md
Last active April 25, 2024 04:01 — forked from juno/github-flow.ja.md
GitHub Flow (Japanese translation)