Created
November 6, 2023 13:01
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Convert DAZ vertex groups to Auto Rig Pro
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import bpy | |
# This is your dictionary of vertex groups to be renamed. | |
vertex_groups = { | |
"lHand": "hand.l", | |
"rHand": "hand.r", | |
"BelowJaw": "BelowJaw", | |
"lForearmTwist": "c_forearm_stretch.l", | |
"rForearmTwist": "c_forearm_stretch.r", | |
"lForearmBend": "c_forearm_twist.l", | |
"rForearmBend": "c_forearm_twist.r", | |
"lowerJaw": "jawbone.x", | |
"lShldrTwist": "c_arm_stretch.l", | |
"rShldrTwist": "c_arm_stretch.r", | |
"head": "head.x", | |
"lMetatarsals": "lMetatarsals", | |
"rMetatarsals": "rMetatarsals", | |
"lShldrBend": "c_arm_twist.l", | |
"rShldrBend": "c_arm_twist.r", | |
"neckUpper": "neck.x", | |
"lFoot": "foot.l", | |
"rFoot": "foot.r", | |
"lCollar": "shoulder.l", | |
"rCollar": "shoulder.r", | |
"neckLower": "c_subneck_1.x", | |
"lShin": "c_leg_stretch.l", | |
"rShin": "c_leg_stretch.r", | |
"chestUpper": "spine_04.x", | |
"lPectoral": "c_breast_01.l", | |
"rPectoral": "c_breast_01.r", | |
"lThighTwist": "c_thigh_stretch.l", | |
"rThighTwist": "c_thigh_stretch.r", | |
"chestLower": "spine_03.x", | |
"lThighBend": "c_thigh_twist.l", | |
"rThighBend": "c_thigh_twist.r", | |
"abdomenUpper": "spine_02.x", | |
"pelvis": "root.x", | |
"abdomenLower": "spine_01.x", | |
} | |
# Assuming you have an active object that has vertex groups. | |
obj = bpy.context.active_object | |
# Check if the active object is a mesh and has vertex groups. | |
if obj and obj.type == 'MESH' and obj.vertex_groups: | |
for old_name, new_name in vertex_groups.items(): | |
# Check if the vertex group exists in the object. | |
if old_name in obj.vertex_groups: | |
# Rename the vertex group. | |
obj.vertex_groups[old_name].name = new_name | |
else: | |
print(f"Vertex group '{old_name}' not found in the active object.") | |
else: | |
print("No active mesh object with vertex groups found.") |
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