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Unity&C# Password
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; //記載漏れに注意 string passwordToEdit = String.Empty;で必要 | |
public class GUIPassword : MonoBehaviour { | |
string passwordToEdit = String.Empty; | |
void OnGUI() | |
{ //"Password"ラベルの表示位置、サイズのx,y | |
GUI.Label(new Rect(450, 245, 100, 30), "Password"); | |
//テキスト入力ボックスの表示位置、サイズのx,y 入力された文字列は*で表示される | |
passwordToEdit = GUI.PasswordField(new Rect(450, 270, 200, 20), passwordToEdit, "*"[0], 25);//最大文字入力数 | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update() { | |
//"password"と入力すると"log-in"と出力 | |
if (passwordToEdit == "password") | |
{ | |
Debug.Log("log-in"); | |
} | |
} | |
} |
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