Created
September 19, 2018 21:55
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TextField Unity C#
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TextGUI : MonoBehaviour { | |
private string textFieldString = "text field"; | |
private string textAreaString = "text area"; | |
void OnGUI() | |
{ //左からTextFieldの位置・サイズ・最初から表示させる文字列 文字数リミット(25文字) | |
textFieldString = GUI.TextField(new Rect(400, 15, 100, 30), textFieldString, 25); | |
//左からTextAreaの位置・サイズ・最初から表示させる文字列 文字数リミット(250文字) | |
textAreaString = GUI.TextArea(new Rect(510, 15, 100, 100), textAreaString, 250); | |
//TextFieldに記入された文字列の表示位置・サイズ・最初から表示させる文字列 | |
GUI.Label(new Rect(410, 45, 100, 100), textFieldString); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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