Created
September 20, 2018 04:19
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ScrollBar Unity&C#
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ScrollTut : MonoBehaviour { | |
private float hScrollbarValue; | |
public Vector2 scrollPosition = Vector2.zero; | |
private string innerText = "Found me!"; | |
void OnGUI() | |
{ //水平スクロールバーの位置x,y、サイズx,y | |
hScrollbarValue = GUI.HorizontalScrollbar(new Rect(100, 300, 100, 30), hScrollbarValue, 1.0f, 0.0f, 10.0f); //Sliderの中にあるつまみ部分のサイズ、始まり値、終わり値、 | |
//テキストの周りのスクロールバーの位置x,y、サイズx,y | |
scrollPosition = GUI.BeginScrollView(new Rect(100, 320, 150, 150), scrollPosition, new Rect(0, 0, 220, 220)); //スクロール始まり(位置)x,y、スクロール最大値x,y | |
//中に記入できるテキストBoxの位置x,y、サイズx,y、 | |
innerText = GUI.TextArea(new Rect(0, 0, 200, 200), innerText); | |
GUI.EndScrollView(); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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