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@nabesi777
Created September 20, 2018 02:30
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Slider Unity&C# 
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slidebers : MonoBehaviour
{
private float hSliderValue = 0.0f; //平行スライドバーvalue
private float vSliderValue = 0.0f; //垂直スライドバーvalue
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnGUI()
{ //横スクロールの(X座標、Y座標、Xサイズ、Yサイズ)
hSliderValue = GUI.HorizontalSlider(new Rect(350, 330, 200, 30), hSliderValue, 0.0f, 10.0f);//スクロール範囲の最小値・最大値
//縦スクロールの(X座標、Y座標、Xサイズ、Yサイズ)
vSliderValue = GUI.VerticalSlider(new Rect(600, 360, 30, 100), vSliderValue,
10.0f, 0.0f);//スクロール範囲の最小値・最大値
//スクロール範囲値の表示
GUI.Box(new Rect(350, 360, 100, 100), hSliderValue.ToString());
GUI.Box(new Rect(480, 360, 100, 100), vSliderValue.ToString());
}
}
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