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nadeemelahi / gist:922fc3dc62405a59d341
Created May 12, 2014 peerjs clients list
View gist:922fc3dc62405a59d341
var io = require('').listen(httpServer);
io.set('log level', 1);
var peerWebRTC = io.of('/peerWebRTC');
var PeerServer = require('peer').PeerServer;
var idIncr = 0;
var clientpeerIds = [];
var clientData = {}; /* by clientpeerIds */
View gist:10967360
var https = require('https')
var httpSSLserver = https.createServer()
var http = require('http')
var httpServer = http.createServer()
var io = require('').listen(httpServer);
View gist:10446070
if you have button with a click handler, and you remove it from dom, does the handler remain?
if you call removeChild on its parent, then the handler is gone. if you instead append it to a document fragment, it will keep it
jQuery .revome() kills the handler. jquery "detach" will keep it
nadeemelahi / gist:10367539
Last active Aug 29, 2015
count down timer
View gist:10367539
<p id="whiteTimeLeft"></p>
<button id="start">start</button>
<button id="stop">stop</button>
var secs = 599;
function decrementTimer() {
var currentMinutes = "0" + Math.floor(secs / 60);
var currentSeconds = Math.floor((secs % 60));
if(currentSeconds <= 9) currentSeconds = "0" + currentSeconds;
var timeLeft = currentMinutes + ":" + currentSeconds;
View gist:10234719
I copied this example which integrates
Then I tweaked this script: <script src="js/chessboard.js"></script>
I changed the addEvents function to only register mouse event handler for desktops because when I tested it on old android browsers, touchstart and mousedown events were both firing:
if (isTouchDevice() === true) {
boardEl.on('touchstart', '.' + CSS.square, touchstartSquare);
containerEl.on('touchstart', '.' + CSS.sparePieces + ' .' + CSS.piece,
//$(window).on('touchmove', touchmoveWindow); nad cutout
//$(window).on('touchend', touchendWindow); nad cutout
} else { // all the same mouse stuff that is in the default setup
View gist:6530732
var app = require('http').createServer(handler);
var io = require('').listen(app);
var static = require('node-static');
// Make all the files in the current directory accessible
var fileServer = new static.Server('./public');
View gist:6465774
var nano = require('nano');
var couchdb = nano('');
var redis = require('redis');
var http = require('http');
var connect = require('connect');
var RedisStore1 = require('connect-redis')(connect);
var io = require('');
var cookie = require('cookie');
var sessionStore = new RedisStore1();
View gist:6401423
var fs = require('fs'),
url = require('url'),
http = require('http'),
path = require('path');
var PORT = 8000,
SAVE_PATH = './receivedCaps';
http.createServer(function(req, res) {
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