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/*
Copyright (c) 2018 Pete Michaud, github.com/PeteMichaud
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
#!/usr/bin/env bash
# depends: dmenu slop xdotool
# assumes next spawned window will be floating/moveable by xdotool.
# get program name to launch using dmenu cache:
cachedir=${XDG_CACHE_HOME:-"$HOME/.cache"}
if [ -d "$cachedir" ]; then
cache=$cachedir/dmenu_run
else
cache=$HOME/.dmenu_cache # if no xdg dir, fall back to dotfile in ~
@eelstork
eelstork / mixamoToBlenderBoneNames.py
Created September 20, 2015 06:30
Convert Mixamo rig bone names (as imported to Blender via FBX) to standard Blender bone names. This is especially use if your mesh uses the 'mirror' modifier. 1 - Backup your Blend. 2 - In action editor disconnect any animation connected to the rig. 3 - Paste the script in a text window and select "run script". 4 - Notice that all bone names are…
# IMPORTANT: make sure no animation is assigned
# to the rig before you run this script,
# otherwise linked animation data will be corrupted.
import bpy
# ----------------------------------
# Mixamo left/right bone names start with 'Left'/'Right'
# Instead we apply Blender's standard .L/.R suffix
# and get rid of long suffix
@cjddmut
cjddmut / EasingFunctions.cs
Last active May 5, 2024 09:12
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@myusuf3
myusuf3 / delete_git_submodule.md
Created November 3, 2014 17:36
How effectively delete a git submodule.

To remove a submodule you need to:

  • Delete the relevant section from the .gitmodules file.
  • Stage the .gitmodules changes git add .gitmodules
  • Delete the relevant section from .git/config.
  • Run git rm --cached path_to_submodule (no trailing slash).
  • Run rm -rf .git/modules/path_to_submodule (no trailing slash).
  • Commit git commit -m "Removed submodule "
  • Delete the now untracked submodule files rm -rf path_to_submodule
@dgroft
dgroft / unity_editor_window_progress_bar.cs
Created February 17, 2014 19:56
Create a progress bar embedded in a Unity editor window
Rect r = EditorGUILayout.BeginVertical();
EditorGUI.ProgressBar(r, 0.1f, "Doing something helpful");
GUILayout.Space(18);
EditorGUILayout.EndVertical();
@mstevenson
mstevenson / ConfigurableJointExtensions.cs
Last active April 30, 2024 08:05
Unity extension methods for computing a ConfigurableJoint.TargetRotation value from a given local or world rotation.
using UnityEngine;
public static class ConfigurableJointExtensions {
/// <summary>
/// Sets a joint's targetRotation to match a given local rotation.
/// The joint transform's local rotation must be cached on Start and passed into this method.
/// </summary>
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation)
{
if (joint.configuredInWorldSpace) {
@MihailJP
MihailJP / d_copy.lua
Created October 22, 2012 14:47
Shallow- and deep-copy of table in Lua
function clone (t) -- deep-copy a table
if type(t) ~= "table" then return t end
local meta = getmetatable(t)
local target = {}
for k, v in pairs(t) do
if type(v) == "table" then
target[k] = clone(v)
else
target[k] = v
end
@infertux
infertux / mpd-delete-current-song.rb
Created November 5, 2011 19:15
A tiny Ruby wrapper that deletes the song currently played by MPD
#!/usr/bin/env ruby
# Sometimes, you realize you have really rubbish songs in your library for some reason.
# This script allows you to get rid of them just by hitting ./mpd-delete-current-song.rb on your command line.
# It will backup the file to TRASH, then remove it from MPD's library and finally skip to next song.
# https://gist.github.com/1341895
require 'socket'
require 'fileutils'