Skip to content

Instantly share code, notes, and snippets.

@nahuelDeveloper
Created October 31, 2017 21:18
Show Gist options
  • Save nahuelDeveloper/7f5e813e356370282adb6f09724e58ac to your computer and use it in GitHub Desktop.
Save nahuelDeveloper/7f5e813e356370282adb6f09724e58ac to your computer and use it in GitHub Desktop.
AppDelegate example with logic to handle Remote Push Notifications from Firebase
import UIKit
import UserNotifications
import Firebase
import FirebaseInstanceID
import FirebaseMessaging
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
print("NOTIFICATIONS iOS 10")
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM
Messaging.messaging().delegate = self
} else {
print("NOTIFICATIONS iOS 9")
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
// The callback to handle data message received via FCM for devices running iOS 10 or above.
func application(received remoteMessage: MessagingRemoteMessage) {
print("APPDELEGATE - recieved remoteMessage")
print(remoteMessage.appData)
}
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("APPDELEGATE - didRefreshRegistrationToken")
print("TOKEN: \(fcmToken)")
}
}
@abednaseri
Copy link

Awesome work

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment