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naikrovek / settings.json
Created May 14, 2021 13:41
windows terminal settings
"$schema": "",
// Add custom keybindings to this array. To unbind a key
// combination from your defaults.json, set the command to
// "unbound". To learn more about keybindings, visit
// Copy and paste are bound to Ctrl+Shift+C and
// Ctrl+Shift+V in your defaults.json. These two lines
naikrovek / main.go
Created April 27, 2021 10:56
wasm-go-playground change
package main
import (
//go:embed cmd/* prebuilt/* index.html jquery-linedtextarea.js playground.js sharing.js style.css wasm_exec.js
var content embed.FS
naikrovek / main.go
Last active January 27, 2020 16:07
package main
import (
naikrovek / SpaceMouse.cpp
Created May 31, 2019 15:31
excerpt from SpaceMouse.cpp
while (hid_read(Device, pOutput, 28) > 0 && ctr < maxreads)
drecieved = true;
if (printdebug)
dreport += FString::FromHexBlob(pOutput, 28);
unsigned char* pCurr = pOutput;
naikrovek /
Last active October 12, 2022 08:45
AutoHotKey Scripts for arranging app windows on a UHD monitor.

start AutoHotKeyu64.exe wm4k.ahd should launch it. both of the files in this gist should be in the same directory.

with NUMLOCK off, pushing number keys will move windows around. 8 will resize a window to fit 1/8th of your screen (1/4 width, 1/2 height.)

Similar operations for 1, 2, 3, 4, and 6. CTRL does things in combination with 3, 4, and 6, so try those.

Numpad * (with numlock off, always) will arrange a window to occupy 1/12th of the screen (1/6th horizontally and 1/2 vertically).

NEW - Numpad+ and Numpad- will adjust a window's position horizontally

public static void ImportFile(string file) {
string filenameWithoutExtension = Path.GetFileNameWithoutExtension(file);
GameObject part = OlImportFile(file);
if (null == part) {
} = filenameWithoutExtension;
<?xml version='1.0' encoding='utf-8'?>
<PanelDescription>ADV7533 DSI2HDMI (1920x1080 24bpp)</PanelDescription>
<Group id='EDID Configuration'>
using System;
using System.Diagnostics;
using System.Linq;
using Windows.Devices.WiFi;
using Windows.Foundation.Diagnostics;
using Windows.ApplicationModel.Background;
using Windows.Networking.Connectivity;
using Windows.Security.Credentials;
using System.Threading.Tasks;
#include <AssetTracker.h>
#include "Particle.h"
int transmitMode(String command);
int gpsPublish(String command);
int batteryStatus(String command);
int publishInterval(String command);
// Set whether you want the device to publish data to the internet by default here.
// 1 will Particle.publish AND Serial.print, 0 will just Serial.print
This file has been truncated, but you can view the full file.
#include "CppCodeGen.h"
#include "common.h"
namespace System_Private_CoreLib {
namespace System {
class ValueType;
namespace System_Private_CoreLib {
namespace System {