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A, B, C are the coordinates (in meters) but I don't remember the order. | |
Only the first element is the actual data. | |
(Sensor is at 1.77,-0.95,-0.39 which results in angle 2.047) | |
My calibration parameters for this axis: | |
phase = +0.01558685 | |
tilt = +0.00029802 | |
curve = -0.00180244 |
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Meaning of the numbers: | |
Number of samples (rotations) | |
| Mean rotation period | |
| | Standard deviation of rotation period | |
| | | sigma/mu in parts per million | |
| | | | ? | |
| | | | | L=Locked / X=Unlocked | |
| | | | | | | |
rotor 0 period (k = 2041): mu = 16.667 ms, sigma = 0.105 us (6.3 ppm) 2053.4 L |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> | |
<HTML> | |
<HEAD> | |
<TITLE>FCC OET Authorization Search: Oculus VR, Inc</TITLE> | |
</HEAD> | |
<body> | |
<FORM ACTION="https://apps.fcc.gov/oetcf/eas/reports/GenericSearchResult.cfm?RequestTimeout=500" METHOD="post" name="generic_search_form" style="display:none"> | |
<INPUT NAME="grantee_code" TYPE="text" value="2AGOZ"> |
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#EXTM3U | |
#EXTINF:0,VR Casters | |
http://www.vrcasters.com:8000/live |
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/* | |
** This is the algorithm that generates the error correction code (ECC) used to identify each IR-LED in | |
** the Oculus Rift DK2. | |
** More information on the DK2 optical tracking system can be found in the blog post series | |
** "Hacking the Oculus Rift DK2" by Oliver Kreylos: http://doc-ok.org/?p=1095 | |
** | |
** This algorithm was *not* found in the binaries provided by Oculus (they only include pre-computed LUTs). | |
** | |
** The algorithm is pretty simple: | |
** All code words need to fulfil two requirements: |
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import net.minecraftforge.common.MinecraftForge; | |
import net.minecraftforge.event.entity.player.PlayerEvent; | |
import cpw.mods.fml.common.Mod; | |
import cpw.mods.fml.common.Mod.EventHandler; | |
import cpw.mods.fml.common.event.FMLInitializationEvent; | |
import cpw.mods.fml.common.eventhandler.SubscribeEvent; | |
@Mod(modid = EntityTrackingTest.MODID, version = EntityTrackingTest.VERSION) | |
public class EntityTrackingTest | |
{ |
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<html> | |
<embed src="http://superhotgame.com/SUPERHOT_Prototype.unity3d" type="application/vnd.unity" width="1920" height="1080" firstframecallback="UnityObject2.instances[0].firstFrameCallback();" enabledebugging="0" style="display: block; width: 1920px; height: 1080px;"> | |
</html> |