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naithar / Apple_mobile_device_types.txt
Created September 30, 2020 19:49 — forked from adamawolf/Apple_mobile_device_types.txt
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
iPhone5,1 : iPhone 5 (GSM)
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naithar / README.md
Created May 31, 2019 06:30 — forked from JohannesMP/LICENSE
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.

What is this?

A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawerto provide safe, user-friendly scene references in scripts.

![alt text][1]

Why is this needed?

#![allow(dead_code)]
/// Create method to access field of sub-resource
///
/// Similar to ActiveSupport's [`delegate`].
///
/// [`delegate`]: http://api.rubyonrails.org/classes/Module.html#method-i-delegate
///
/// # Limitations
///