Created
August 4, 2016 03:42
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Get OSC message by UniOSC
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using OSCsharp.Data; | |
namespace UniOSC{ | |
public class UniOSCGetMessage : UniOSCEventTarget { | |
public GameObject[] fireObjects ; | |
public GameObject score ; | |
private int fireCount = 0 ; | |
void Awake(){ | |
} | |
private void _Init(){ | |
} | |
public override void OnEnable(){ | |
_Init(); | |
base.OnEnable(); | |
} | |
public override void OnOSCMessageReceived(UniOSCEventArgs args){ | |
Debug.Log ( "Address:" + args.Address ); | |
// args.Address | |
OscMessage msg = (OscMessage)args.Packet; | |
if(msg.Data.Count <1)return; | |
if ( args.Address == "/hit" ){ | |
GameObject.Instantiate( fireObjects[fireCount%fireObjects.Length] ); | |
fireCount ++ ; | |
score.GetComponent<ScoreCount>().addScore(); | |
} | |
Debug.Log( args.Address ); | |
//if ( msg.Data.Count >= 2 ){ | |
//int type = (int)msg.Data[0]; | |
//float sec = (float)msg.Data[1]; | |
//if ( args.Address == "/hit"){ | |
//} | |
//} | |
} | |
} | |
} |
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