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@naojitaniguchi
Created September 22, 2017 23:10
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2D Character control sample for Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyInput : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.UpArrow))
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y+ speed * Time.deltaTime, gameObject.transform.position.z);
}
if (Input.GetKey(KeyCode.DownArrow))
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y - speed * Time.deltaTime, gameObject.transform.position.z);
}
if (Input.GetKey(KeyCode.RightArrow))
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x + speed * Time.deltaTime, gameObject.transform.position.y , gameObject.transform.position.z);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x - speed * Time.deltaTime, gameObject.transform.position.y, gameObject.transform.position.z);
}
}
}
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