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Created July 20, 2009 04:55
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//
// AsyncImageView.h
// Postcard
//
// Created by markj on 2/18/09.
// Copyright 2009 Mark Johnson. You have permission to copy parts of this code into your own projects for any use.
// www.markj.net
//
// See
// http://www.markj.net/iphone-asynchronous-table-image/
// http://blogs.oreilly.com/iphone/2008/12/useful-core-graphics-functions.html
#import <UIKit/UIKit.h>
@interface AsyncImageView : UIView {
//could instead be a subclass of UIImageView instead of UIView, depending on what other features you want to
// to build into this class?
NSURLConnection* connection; //keep a reference to the connection so we can cancel download in dealloc
NSMutableData* data; //keep reference to the data so we can collect it as it downloads
//but where is the UIImage reference? We keep it in self.subviews - no need to re-code what we have in the parent class
}
- (void)loadImageFromURL:(NSURL*)url;
- (UIImage*) image;
@end
//
// AsyncImageView.m
// Postcard
//
// Created by markj on 2/18/09.
// Copyright 2009 Mark Johnson. You have permission to copy parts of this code into your own projects for any use.
// www.markj.net
//
#import "AsyncImageView.h"
// This class demonstrates how the URL loading system can be used to make a UIView subclass
// that can download and display an image asynchronously so that the app doesn't block or freeze
// while the image is downloading. It works fine in a UITableView or other cases where there
// are multiple images being downloaded and displayed all at the same time.
@implementation AsyncImageView
- (void)dealloc {
[connection cancel]; //in case the URL is still downloading
[connection release];
[data release];
[super dealloc];
}
- (void)loadImageFromURL:(NSURL*)url {
if (connection!=nil) { [connection release]; } //in case we are downloading a 2nd image
if (data!=nil) { [data release]; }
NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0];
connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; //notice how delegate set to self object
//TODO error handling, what if connection is nil?
}
//the URL connection calls this repeatedly as data arrives
- (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData {
if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; }
[data appendData:incrementalData];
}
//the URL connection calls this once all the data has downloaded
- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
//so self data now has the complete image
[connection release];
connection=nil;
if ([[self subviews] count]>0) {
//then this must be another image, the old one is still in subviews
[[[self subviews] objectAtIndex:0] removeFromSuperview]; //so remove it (releases it also)
}
//make an image view for the image
UIImageView* imageView = [[[UIImageView alloc] initWithImage:[UIImage imageWithData:data]] autorelease];
//make sizing choices based on your needs, experiment with these. maybe not all the calls below are needed.
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth || UIViewAutoresizingFlexibleHeight );
[self addSubview:imageView];
imageView.frame = self.bounds;
[imageView setNeedsLayout];
[self setNeedsLayout];
[data release]; //don't need this any more, its in the UIImageView now
data=nil;
}
//just in case you want to get the image directly, here it is in subviews
- (UIImage*) image {
UIImageView* iv = [[self subviews] objectAtIndex:0];
return [iv image];
}
@end
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