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"How should I design my Android application? What kind of MVC
pattern should I use? What should I use for an event bus?"
We often see questions from developers that are asking from the
Android platform engineers about the kinds of design patterns and
architectures they use in their apps. But the answer, maybe
surprisingly, is we often don't have a strong opinion or really
an opinion at all.
Should you use MVC? Or MVP? Or MVVM? I have no idea. Heck, I only
know about MVC from school and had to do a Google search to find
other options to put here.
This may be surprising, because Android could feel like it has
strong opinions on how apps should be written. With its Java
language APIs and fairly high-level concepts, it can look like a
typical application framework that is there to say how
applications should be doing their work. But for the most part,
it is not.
It is probably better to call the core Android APIs a "system
framework." For the most part, the platform APIs we provide are
there to define how an application interacts with the operating
system; but for anything going on purely within the app, these
APIs are often just not relevant.
That said, the Android APIs can often look different (or higher
level) from what one typically expects in an operating system,
which may easily lead to confusion about how they should be used.
For an example of this, let's consider how an operating system
defines "how to run an app." In a classic system, this is
basically the contract it has with an application about when it
should run:
int main(...) { // My app goes here! }
So the operating system starts the app, calls its main()
function, and the app goes off and runs and does what it wants
until it decides it is done. And clearly it is not saying
anything here about what the app should be doing or how it should
be designed within that main function -- it's a pretty pure blank
slate.
In Android, however, we explicitly decided we were not going to
have a main() function, because we needed to give the platform
more control over how an app runs. In particular, we wanted to
build a system where the user never needed to think about
starting and stopping apps, but rather the system took care of
this for them... so the system had to have some more information
about what is going on inside of each app, and be able to launch
apps in various well-defined ways whenever it is needed even if
it currently isn't running.
To accomplish this, we decomposed the typical main entry point of
an app into a few different types of interactions the system can
have with it. And these are the Activity, BroadcastReceiver,
Service, and ContentProvider APIs that Android developers quickly
become familiar with.
These classes may look like they are telling you how the
internals of your app should work, but they are not! In fact,
they are all about how your app needs to interact with the
system (and how the system can coordinate its interaction with
other apps). As long as that interaction with the system happens,
we don't really care what goes on inside of the app.
To illustrate, let's briefly look at these different APIs and
what they really mean to the Android system.
Activity
This is the entry into an application for interacting with the
user. From the system's perspective, the key interactions it
provides with the app are:
• Keep track of what the user currently cares about (what is on
• screen) to ensure the process hosting that is kept running.
• Know that previously used processes contain things the user may
• return to (stopped activities), and thus more highly prioritize
• keeping those processes around. Help the application deal with
• the situation where its process is killed so the user can
• return to activities with their previous state restored.
• Provide a way for applications to implement user flows between
• each other, coordinated by the system. (The most classic
• example here being share.)
What we don't care about:
Once we have gotten in to this entry-point to your UI, we really
don't care how you organize the flow inside. Make it all one
activity with manual changes to its views, use fragments (a
convenience framework we provide) or some other framework, or
split it into additional internal activities. Or do all three as
needed. As long as you are following the high-level contact of
activity (it launches in the proper state, and saves/restores in
the current state), it doesn't matter to the system.
BroadcastReceiver
This is a mechanism for the system to deliver events to the
application that may be outside of a regular user flow. Most
importantly, because this is another well-defined entry into the
app, the system can deliver broadcasts to apps even if they
aren't currently running. So, for example, an app can schedule an
alarm to post a notification to tell the user about an upcoming
event... and by delivering that alarm to a BroadcastReceiver of
the app, there is no need for the app to remain running until the
alarm goes off.
What we don't care about:
Dispatching events within an app is an entirely different
thing. Whether you use some event bus framework, implement your
own callback system, whatever... there is no reason to use the
system's broadcasting mechanism, since you aren't dispatching
events across apps. (In fact there is good reason not to -- there
is a lot of unnecessary overhead and many potential security
issues if using a global broadcast mechanism for the internal
implementation of an app.) We do provide the
LocalBroadcastManager convenience class that implements a purely
in-process intent dispatching system with a similar API to the
system's APIs, if you happen to like them. But again, there is no
reason to use that over something else for things going on purely
within your app.
Service
A general-purpose entry point for keeping an app running in the
background for all kinds of reasons. There are actually two very
distinct semantics services tell the system about how to manage
an app:
Started services are simply telling the system to, for some
reason, "keep me running until I say I am done." This could be to
sync some data in the background or play music even after the
user leaves the app. Those also represent two different types of
started services that modify how the system handles them:
• Music playback is something the user is directly aware of, so
the app tells the system this by saying it wants to be
foreground with a notification to tell the user about it; in
this case the system knows that it should try really hard to
keep that service's process running, because the user will be
unhappy if it goes away.
• A regular background service is not something the user is
directly aware as running, so the system has more freedom in
managing its process. It may allow it to be killed (and then
restarting the service sometime later) if it needs RAM for
things that are of more immediate concern to the user.
Bound services are running because some other app (or the system)
has said that it wants to make use of the service. This is
basically the service providing an API to another process. The
system thus knows there is a dependency between these processes,
so if process A is bound to a service in process B, it knows that
it needs to keep process B (and its service) running for
A. Further, if process A is something the user cares about, than
it also knows to treat process B as something the user also cares
about.
Because of their flexibility (for better or worse), services have
turned out to be a really useful building block for all kinds of
higher-level system concepts. Live wallpapers, notification
listeners, screen savers, input methods, accessibility services,
and many other core system features are all built as services
that applications implement and the system binds to when they
should be running.
What we don't care about:
Android doesn't care about things going on within your app that
don't have any impact on how it should manage your process, so
there is no reason to use services in these cases. For example,
if you want to start some background operation to download data
for your UI, you should not use a service for this -- it is
actually important to not be telling the system to keep your
process running while doing this, because it really doesn't need
to be and the system would be better off having more freedom in
managing it with other things the user is doing.
If you just make a simple background thread (or whatever
non-service mechanism you want) to do the downloading, you will
get the semantics you want: while the user is in your UI, the
system will keep your process running for that, so the download
will never be interrupted. When they leave your UI, your process
will still be kept around (cached) and able to continue
downloading, as long as its RAM isn't needed elsewhere.
Likewise for connecting different parts of your app together,
there is no reason to bind to a service that is running in the
same process as the one binding to it. Doing so is not actively
harmful -- the system just sees a dependency from the process to
itself so doesn't try to keep it around any more than usual --
but it is a bunch of unnecessary work for both you and the
system. Instead, you can just use singletons or other normal
in-process patterns for connecting pieces of your app together.
ContentProvider
Finally, the ContentProvider is a fairly specialized facility for
publishing data from an app to other places. People generally
think of them as an abstraction on a database, because there is a
lot of API and support built in to them for that common
case... but from the system design perspective, that isn't their
point.
What these are to the system is an entry-point into an app for
publishing named data items, identified by a URI scheme. Thus an
app can decide how it wants to map the data it contains to a URI
namespace, handing out those URIs to other entities which can in
turn use them to access the data. There are a few particular
things this allows the system to do in managing an app:
• Handing out a URI doesn't require the app remain running, so
these can go all over the place with the owning app being
dead. Only at the point where someone tells the system, "hey
give me the data for this URI" does it need to make sure the
app owning that data is running, so it can ask the app to
retrieve and return the data.
• These URIs also provide an important fine-grained security
model. For example, an application can place the URI for an
image it has on the clipboard, but leave its content provider
locked up so nobody can freely access it. When another app
pulls that URI off the clipboard, the system can give it a
temporary "URI permission grant" so that it is allowed to
access the data only behind that URI, but nothing else in the
app.
What we don't care about:
It doesn't really matter how you implement the data management
behind a content provider; if you don't need structured data in a
SQLite database, don't use SQLite. For example, the FileProvider
helper class is an easy way to make raw files in your app
available through a content provider.
Also, if you are not publishing data from your app for others to
use, there is no need to use a content provider at all. It is
true, because of the various helpers built around content
providers, this can be an easy way to put data in a SQLite
database and use it to populate UI elements like a ListView. But
if any of this stuff makes what you are trying to do more
difficult, then feel free to not use it and instead use a more
appropriate data model for your app.
@LionelWei
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Thanks for such good article, can I translate it to Chinese and publish to my github?

@bugaevc
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bugaevc commented Jul 18, 2017

This text is from a G+ post by Dianne Hackborn.

Also, since then, Google have introduced Android Architecture Components

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