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objs = pm.selected() | |
for obj in objs: | |
sg = pm.listConnections(obj.getShape())[0] | |
matinfo = sg.connections(t="materialInfo") | |
tex = matinfo[0].connections(t="file") | |
pm.sets(renderable=True, noSurfaceShader=True, empty=True, name=str(obj)+"miaSG") | |
miamat = pm.shadingNode("mia_material_x", asShader =True) | |
pm.connectAttr(str(miamat)+".message", str(obj)+"miaSG" + ".miMaterialShader") |
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# ----------------------------------------------------------------------------------------------------------------------------------------------------- | |
# | |
# Revfoot.py | |
# v1.0 | |
# | |
# create the reverse foot rig. Joints position is going to be based on each locator's (position) | |
# | |
# Tomonari Michigami | |
# >>tmnr.net | |
# >>naritomo@me.com |
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import pymel.core as pm | |
import random as rand | |
objs = pm.selected() | |
for obj in objs: | |
pm.addAttr(obj, sn = "Yamp", attributeType = "float") | |
pm.setAttr(str(obj)+".Yamp", amp) | |
pm.addAttr(obj, sn = "Zmove", attributeType = "float") |