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Nick Arner narner

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import processing.net.*; // include the networking library
Server server; // will receive predictions from ESP
String messageText;
PFont f;
void setup()
{
fullScreen();
//size(200,200);
View Client-Server-Example-2
import processing.net.*; // include the networking library
Server server; // will receive predictions
Client client;
String messageText;
int dataIn;
PFont f;
void setup() {
fullScreen(P3D);
View Client-Server-Example-1
import processing.net.*; // include the networking library
Server server; // will receive predictions
String messageText;
PFont f;
void setup()
{
fullScreen(P3D);
frameRate(600);
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@narner
narner / MachineLearningResourcesAndTools.md
Last active Mar 27, 2016
Machine Learning Resources and Tools
View MachineLearningResourcesAndTools.md
@narner
narner / 2015-projects.md
Created Nov 25, 2015
Projects I worked on in 2015
View 2015-projects.md

Projects I worked on in 2015

I've been active in two open-source projects, both of which have the goal of making audio programming easier for developers:

  • AudioKit For a little over the past year, I've been a core contributor of AudioKit, an open-source audio analysis, synthesis, and processing toolkit for iOS and OS X.
  • Soundpipe Recently, I've become active in contributing to Paul Batchelor's Soundpipe project. Soudpipe is a lightweight music DSP library, designed to be easily extendable and embedable.

I also made a simple demo of how an AudioKit oscillator OS X app can be controlled with an Arduino: Arduino-AudioKitOSX

Early in the year, the first app I was involved with was released on the App Store:

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