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This is a quick script to that will consolidate EVE shopping lists (by item) and fetch prices in from EVE Central. It defaults to "The Forge" chang the REGION variable to match the region you wish to query.
#!/usr/bin/env python3
import sys, json, http.client, xml.etree.ElementTree
REGION = 10000002;
skills = json.load(open('skills.json'))
name_to_skill = {}
for typeid,skill in skills.items():
name_to_skill[skill['name']] = typeid
f = open(sys.argv[1])
items = {}
for line in f:
line = line.strip()
if line:
if line in items.keys():
items[line] = items[line] + 1
else:
items[line] = 1
conn = http.client.HTTPConnection('api.eve-central.com')
for item,count in items.items():
conn.request('GET', '/api/quicklook?regionlimit=%s&typeid=%s' % (REGION, name_to_skill[item]))
response = conn.getresponse()
data = b""
while not response.closed:
data = data + response.read(200)
doc = xml.etree.ElementTree.fromstring(data)
bestPrice = None
bestLocation = None
for i in doc.findall('.quicklook/sell_orders/order'):
price = 0
loc = None
for child in i:
if str(child.tag) == 'price':
price = float(child.text)
elif str(child.tag) == 'station_name':
loc = child.text
if bestPrice is None or price > bestPrice:
bestPrice = price
bestLocation = loc
print('%d\t%s\t%s\t%s' % (count, item, bestPrice, bestLocation))
{
"10264": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Concord . ",
"group_id": 257,
"id": 10264,
"name": "Concord",
"published": false,
"rank": 12,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"9955": {
"id": 9955,
"level": 5,
"name": "Polaris"
}
}
},
"11015": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {},
"description": "This is a test skill and should never appear in the live game",
"group_id": 274,
"id": 11015,
"name": "Test",
"published": false,
"rank": 0,
"required_skills": {}
},
"11075": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Jovian industrial ships.",
"group_id": 257,
"id": 11075,
"name": "Jove Industrial",
"published": false,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3755": {
"id": 3755,
"level": 4,
"name": "Jove Frigate"
}
}
},
"11078": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating jove battleships.",
"group_id": 257,
"id": 11078,
"name": "Jove Battleship",
"published": false,
"rank": 8,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3758": {
"id": 3758,
"level": 4,
"name": "Jove Cruiser"
}
}
},
"11082": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.",
"group_id": 255,
"id": 11082,
"name": "Small Railgun Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3301": {
"id": 3301,
"level": 5,
"name": "Small Hybrid Turret"
},
"3311": {
"id": 3311,
"level": 3,
"name": "Sharpshooter"
}
}
},
"11083": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.",
"group_id": 255,
"id": 11083,
"name": "Small Beam Laser Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3303": {
"id": 3303,
"level": 5,
"name": "Small Energy Turret"
},
"3311": {
"id": 3311,
"level": 3,
"name": "Sharpshooter"
}
}
},
"11084": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.",
"group_id": 255,
"id": 11084,
"name": "Small Autocannon Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3302": {
"id": 3302,
"level": 5,
"name": "Small Projectile Turret"
},
"3312": {
"id": 3312,
"level": 3,
"name": "Motion Prediction"
}
}
},
"11204": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cpuNeedBonus": {
"type": "cpuNeedBonus",
"value": 0.0
}
},
"description": "Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.",
"group_id": 1216,
"id": 11204,
"name": "Advanced Energy Grid Upgrades",
"published": false,
"rank": 6,
"required_skills": {
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
},
"3424": {
"id": 3424,
"level": 5,
"name": "Energy Grid Upgrades"
}
}
},
"11206": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"powerNeedBonus": {
"type": "powerNeedBonus",
"value": 0.0
}
},
"description": "Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.",
"group_id": 1209,
"id": 11206,
"name": "Advanced Shield Upgrades",
"published": false,
"rank": 6,
"required_skills": {
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
},
"3425": {
"id": 3425,
"level": 5,
"name": "Shield Upgrades"
}
}
},
"11207": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"powerNeedBonus": {
"type": "powerNeedBonus",
"value": -2.0
}
},
"description": "Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.",
"group_id": 1216,
"id": 11207,
"name": "Advanced Weapon Upgrades",
"published": true,
"rank": 6,
"required_skills": {
"3318": {
"id": 3318,
"level": 5,
"name": "Weapon Upgrades"
}
}
},
"11208": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cpuNeedBonus": {
"type": "cpuNeedBonus",
"value": 0.0
}
},
"description": "Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.",
"group_id": 272,
"id": 11208,
"name": "Advanced Sensor Upgrades",
"published": false,
"rank": 6,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
},
"3432": {
"id": 3432,
"level": 5,
"name": "Electronics Upgrades"
}
}
},
"11395": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"damageCloudChanceReduction": {
"type": "damageCloudChanceReduction",
"value": -20.0
}
},
"description": "Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.",
"group_id": 1218,
"id": 11395,
"name": "Deep Core Mining",
"published": true,
"rank": 6,
"required_skills": {
"3386": {
"id": 3386,
"level": 5,
"name": "Mining"
},
"3410": {
"id": 3410,
"level": 5,
"name": "Astrogeology"
}
}
},
"11433": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of High Energy Physics and its use in the development of advanced technology. \n\nUsed primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. \n\nAllows High Energy Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11433,
"name": "High Energy Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11441": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Plasma physics and its use in the development of advanced technology. \n\nUsed primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. \n\nAllows Plasma Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11441,
"name": "Plasma Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11442": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Nanorobotics and its use in the development of advanced technology . \n\nUsed primarily in the research of various armor and hull systems. \n\nAllows Nanite Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11442,
"name": "Nanite Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"11443": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . \n\nUsed primarily in the research of shield system.\n\nAllows Hydromagnetic Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11443,
"name": "Hydromagnetic Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11444": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Amarrian Starship Engineering. \n\nUsed Exclusively in the research of Amarrian Ships of all Sizes.\n\nAllows Amarrian Starship Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11444,
"name": "Amarrian Starship Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11445": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. \n\nUsed in the research of Minmatar Ships of all Sizes.\n\nAllows Minmatar Starship Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11445,
"name": "Minmatar Starship Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11446": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Graviton physics and its use in the development of advanced technology. \n\nUsed primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. \n\nAllows Graviton Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11446,
"name": "Graviton Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11447": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Laser Physics and its use in the development of advanced Technology. \n\nUsed primarily in the research of Laser weaponry as well as EM based missiles and smartbombs.\n\nAllows Laser Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11447,
"name": "Laser Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11448": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. \n\nUsed primarily in the research of Railgun weaponry and various electronic systems. \n\nAllows Electromagnetic Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11448,
"name": "Electromagnetic Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"11449": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Rocket Science and its use in the development of advanced technology. \n\nUsed primarily in the research of missiles and propulsion systems. \n\nAllows Rocket Science research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11449,
"name": "Rocket Science",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11450": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. \n\nUsed in the research of Gallente Ships of all Sizes.\n\nAllows Gallente Starship Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11450,
"name": "Gallentean Starship Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11451": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Nuclear physics and its use in the development of advanced technology. \n\nUsed primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. \n\nAllows Nuclear Physics research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11451,
"name": "Nuclear Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11452": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. \n\nUsed in all Starship research as well as hull and armor repair systems. \n\nAllows Mechanical Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11452,
"name": "Mechanical Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11453": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. \n\nUsed in all Electronics and Drone research. \n\nAllows Electronic Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11453,
"name": "Electronic Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"11454": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. \n\nUsed in the research of Caldari Ships of all Sizes.\n\nAllows Caldari Starship Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints\n\nCan not be trained on Trial Accounts",
"group_id": 270,
"id": 11454,
"name": "Caldari Starship Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11455": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. \n\nUsed primarily in the research of shield systems and Particle Blasters. \n\nAllows Quantum Physics research to be performed through a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11455,
"name": "Quantum Physics",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"11487": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights. Can not be trained on Trial Accounts.",
"group_id": 270,
"id": 11487,
"name": "Astronautic Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11529": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill and knowledge of Molecular Physics and its use in the development of advanced technology. \n\nUsed primarily in the research of various hull and propulsion\nsystems. \n\nAllows Molecular Engineering research to be performed with the help of a research agent. \n\nNeeded for all research and manufacturing operations on related blueprints.\n\nCan not be trained on Trial Accounts.",
"group_id": 270,
"id": 11529,
"name": "Molecular Engineering",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"11566": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
},
"resistanceBonus": {
"type": "resistanceBonus",
"value": 0.0
}
},
"description": "5% bonus to thermal resistance per level for Shield Amplifiers",
"group_id": 1209,
"id": 11566,
"name": "Thermic Shield Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3416": {
"id": 3416,
"level": 4,
"name": "Shield Operation"
}
}
},
"11569": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 20.0
}
},
"description": "Advanced proficiency at armored warfare. Boosts the effectiveness of armored warfare link modules by 20% per skill level.",
"group_id": 258,
"id": 11569,
"name": "Armored Warfare Specialist",
"published": true,
"rank": 5,
"required_skills": {
"20494": {
"id": 20494,
"level": 5,
"name": "Armored Warfare"
},
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"11572": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 20.0
}
},
"description": "Advanced proficiency at skirmish warfare. Boosts the effectiveness of skirmish warfare link modules by 20% per skill level.",
"group_id": 258,
"id": 11572,
"name": "Skirmish Warfare Specialist",
"published": true,
"rank": 5,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
},
"3349": {
"id": 3349,
"level": 5,
"name": "Skirmish Warfare"
}
}
},
"11574": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {},
"description": "Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons.",
"group_id": 258,
"id": 11574,
"name": "Wing Command",
"published": true,
"rank": 8,
"required_skills": {
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"11579": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"cloakingTargetingDelayBonus": {
"type": "cloakingTargetingDelayBonus",
"value": -10.0
}
},
"description": "Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. <br><br>Can not be trained on Trial Accounts.",
"group_id": 272,
"id": 11579,
"name": "Cloaking",
"published": true,
"rank": 6,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"11584": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at Anchoring Deployables. Can not be trained on Trial Accounts.",
"group_id": 266,
"id": 11584,
"name": "Anchoring",
"published": true,
"rank": 3,
"required_skills": {}
},
"11858": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites. ",
"group_id": 270,
"id": 11858,
"name": "Hypernet Science",
"published": false,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"12092": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The Operation Of Advanced Interceptor class Frigates. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12092,
"name": "Interceptors",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3453": {
"id": 3453,
"level": 5,
"name": "Evasive Maneuvering"
}
}
},
"12093": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12093,
"name": "Covert Ops",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3432": {
"id": 3432,
"level": 5,
"name": "Electronics Upgrades"
}
}
},
"12095": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for operation of the Assault Frigates. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12095,
"name": "Assault Frigates",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"12096": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Support Cruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12096,
"name": "Logistics",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3428": {
"id": 3428,
"level": 5,
"name": "Long Range Targeting"
},
"3431": {
"id": 3431,
"level": 5,
"name": "Signature Analysis"
}
}
},
"12097": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Destroyers.",
"group_id": 257,
"id": 12097,
"name": "Destroyers",
"published": false,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"12098": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12098,
"name": "Interdictors",
"published": true,
"rank": 5,
"required_skills": {
"11446": {
"id": 11446,
"level": 1,
"name": "Graviton Physics"
},
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
},
"3435": {
"id": 3435,
"level": 5,
"name": "Propulsion Jamming"
}
}
},
"12099": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Battlecruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 12099,
"name": "Battlecruisers",
"published": false,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
}
}
},
"12179": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"maxAttackTargets": {
"type": "maxAttackTargets",
"value": 1.0
},
"researchGangSizeBonus": {
"type": "researchGangSizeBonus",
"value": 5.0
}
},
"description": "Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.",
"group_id": 270,
"id": 12179,
"name": "Research Project Management",
"published": true,
"rank": 8,
"required_skills": {
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
},
"3406": {
"id": 3406,
"level": 5,
"name": "Laboratory Operation"
}
}
},
"12180": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level.",
"group_id": 1218,
"id": 12180,
"name": "Arkonor Processing",
"published": true,
"rank": 4,
"required_skills": {
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 4,
"name": "Metallurgy"
}
}
},
"12181": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level.",
"group_id": 1218,
"id": 12181,
"name": "Bistot Processing",
"published": true,
"rank": 4,
"required_skills": {
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 4,
"name": "Metallurgy"
}
}
},
"12182": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Crokite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level.",
"group_id": 1218,
"id": 12182,
"name": "Crokite Processing",
"published": true,
"rank": 4,
"required_skills": {
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 4,
"name": "Metallurgy"
}
}
},
"12183": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Dark Ochre processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level.",
"group_id": 1218,
"id": 12183,
"name": "Dark Ochre Processing",
"published": true,
"rank": 3,
"required_skills": {
"3389": {
"id": 3389,
"level": 4,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 3,
"name": "Metallurgy"
}
}
},
"12184": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Gneiss processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level.",
"group_id": 1218,
"id": 12184,
"name": "Gneiss Processing",
"published": true,
"rank": 3,
"required_skills": {
"3389": {
"id": 3389,
"level": 4,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 3,
"name": "Metallurgy"
}
}
},
"12185": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Hedbergite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hedbergite refining waste per skill level.",
"group_id": 1218,
"id": 12185,
"name": "Hedbergite Processing",
"published": true,
"rank": 3,
"required_skills": {
"3389": {
"id": 3389,
"level": 4,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 3,
"name": "Metallurgy"
}
}
},
"12186": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hemorphite refining waste per skill level.",
"group_id": 1218,
"id": 12186,
"name": "Hemorphite Processing",
"published": true,
"rank": 2,
"required_skills": {
"3385": {
"id": 3385,
"level": 5,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12187": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Jaspet refining waste per skill level.",
"group_id": 1218,
"id": 12187,
"name": "Jaspet Processing",
"published": true,
"rank": 2,
"required_skills": {
"3385": {
"id": 3385,
"level": 5,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12188": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Kernite refining waste per skill level.",
"group_id": 1218,
"id": 12188,
"name": "Kernite Processing",
"published": true,
"rank": 2,
"required_skills": {
"3385": {
"id": 3385,
"level": 5,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12189": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Mercoxit processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Mercoxit refining waste per skill level.",
"group_id": 1218,
"id": 12189,
"name": "Mercoxit Processing",
"published": true,
"rank": 5,
"required_skills": {
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 4,
"name": "Metallurgy"
}
}
},
"12190": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Omber refining waste per skill level.",
"group_id": 1218,
"id": 12190,
"name": "Omber Processing",
"published": true,
"rank": 2,
"required_skills": {
"3385": {
"id": 3385,
"level": 5,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12191": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level.",
"group_id": 1218,
"id": 12191,
"name": "Plagioclase Processing",
"published": true,
"rank": 1,
"required_skills": {
"3385": {
"id": 3385,
"level": 4,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12192": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level.",
"group_id": 1218,
"id": 12192,
"name": "Pyroxeres Processing",
"published": true,
"rank": 1,
"required_skills": {
"3385": {
"id": 3385,
"level": 4,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12193": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Scordite refining waste per skill level.",
"group_id": 1218,
"id": 12193,
"name": "Scordite Processing",
"published": true,
"rank": 1,
"required_skills": {
"3385": {
"id": 3385,
"level": 4,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12194": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Spodumain refining waste per skill level.",
"group_id": 1218,
"id": 12194,
"name": "Spodumain Processing",
"published": true,
"rank": 3,
"required_skills": {
"3389": {
"id": 3389,
"level": 4,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 3,
"name": "Metallurgy"
}
}
},
"12195": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Veldspar refining waste per skill level.",
"group_id": 1218,
"id": 12195,
"name": "Veldspar Processing",
"published": true,
"rank": 1,
"required_skills": {
"3385": {
"id": 3385,
"level": 4,
"name": "Refining"
},
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"12196": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Specialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level.",
"group_id": 1218,
"id": 12196,
"name": "Scrapmetal Processing",
"published": true,
"rank": 5,
"required_skills": {
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3409": {
"id": 3409,
"level": 5,
"name": "Metallurgy"
}
}
},
"12201": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.",
"group_id": 255,
"id": 12201,
"name": "Small Artillery Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3302": {
"id": 3302,
"level": 5,
"name": "Small Projectile Turret"
},
"3311": {
"id": 3311,
"level": 3,
"name": "Sharpshooter"
}
}
},
"12202": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.",
"group_id": 255,
"id": 12202,
"name": "Medium Artillery Specialization",
"published": true,
"rank": 5,
"required_skills": {
"12201": {
"id": 12201,
"level": 4,
"name": "Small Artillery Specialization"
},
"3305": {
"id": 3305,
"level": 5,
"name": "Medium Projectile Turret"
},
"3311": {
"id": 3311,
"level": 4,
"name": "Sharpshooter"
}
}
},
"12203": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.",
"group_id": 255,
"id": 12203,
"name": "Large Artillery Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12202": {
"id": 12202,
"level": 4,
"name": "Medium Artillery Specialization"
},
"3308": {
"id": 3308,
"level": 5,
"name": "Large Projectile Turret"
},
"3311": {
"id": 3311,
"level": 5,
"name": "Sharpshooter"
}
}
},
"12204": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.",
"group_id": 255,
"id": 12204,
"name": "Medium Beam Laser Specialization",
"published": true,
"rank": 5,
"required_skills": {
"11083": {
"id": 11083,
"level": 4,
"name": "Small Beam Laser Specialization"
},
"3306": {
"id": 3306,
"level": 5,
"name": "Medium Energy Turret"
},
"3311": {
"id": 3311,
"level": 4,
"name": "Sharpshooter"
}
}
},
"12205": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.",
"group_id": 255,
"id": 12205,
"name": "Large Beam Laser Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12204": {
"id": 12204,
"level": 4,
"name": "Medium Beam Laser Specialization"
},
"3309": {
"id": 3309,
"level": 5,
"name": "Large Energy Turret"
},
"3311": {
"id": 3311,
"level": 5,
"name": "Sharpshooter"
}
}
},
"12206": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.",
"group_id": 255,
"id": 12206,
"name": "Medium Railgun Specialization",
"published": true,
"rank": 5,
"required_skills": {
"11082": {
"id": 11082,
"level": 4,
"name": "Small Railgun Specialization"
},
"3304": {
"id": 3304,
"level": 5,
"name": "Medium Hybrid Turret"
},
"3311": {
"id": 3311,
"level": 4,
"name": "Sharpshooter"
}
}
},
"12207": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.",
"group_id": 255,
"id": 12207,
"name": "Large Railgun Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12206": {
"id": 12206,
"level": 4,
"name": "Medium Railgun Specialization"
},
"3307": {
"id": 3307,
"level": 5,
"name": "Large Hybrid Turret"
},
"3311": {
"id": 3311,
"level": 5,
"name": "Sharpshooter"
}
}
},
"12208": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.",
"group_id": 255,
"id": 12208,
"name": "Medium Autocannon Specialization",
"published": true,
"rank": 5,
"required_skills": {
"11084": {
"id": 11084,
"level": 4,
"name": "Small Autocannon Specialization"
},
"3305": {
"id": 3305,
"level": 5,
"name": "Medium Projectile Turret"
},
"3312": {
"id": 3312,
"level": 4,
"name": "Motion Prediction"
}
}
},
"12209": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.",
"group_id": 255,
"id": 12209,
"name": "Large Autocannon Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12208": {
"id": 12208,
"level": 4,
"name": "Medium Autocannon Specialization"
},
"3308": {
"id": 3308,
"level": 5,
"name": "Large Projectile Turret"
},
"3312": {
"id": 3312,
"level": 5,
"name": "Motion Prediction"
}
}
},
"12210": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.",
"group_id": 255,
"id": 12210,
"name": "Small Blaster Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3301": {
"id": 3301,
"level": 5,
"name": "Small Hybrid Turret"
},
"3312": {
"id": 3312,
"level": 3,
"name": "Motion Prediction"
}
}
},
"12211": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.",
"group_id": 255,
"id": 12211,
"name": "Medium Blaster Specialization",
"published": true,
"rank": 5,
"required_skills": {
"12210": {
"id": 12210,
"level": 4,
"name": "Small Blaster Specialization"
},
"3304": {
"id": 3304,
"level": 5,
"name": "Medium Hybrid Turret"
},
"3312": {
"id": 3312,
"level": 4,
"name": "Motion Prediction"
}
}
},
"12212": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.",
"group_id": 255,
"id": 12212,
"name": "Large Blaster Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12211": {
"id": 12211,
"level": 4,
"name": "Medium Blaster Specialization"
},
"3307": {
"id": 3307,
"level": 5,
"name": "Large Hybrid Turret"
},
"3312": {
"id": 3312,
"level": 5,
"name": "Motion Prediction"
}
}
},
"12213": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.",
"group_id": 255,
"id": 12213,
"name": "Small Pulse Laser Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3303": {
"id": 3303,
"level": 5,
"name": "Small Energy Turret"
},
"3312": {
"id": 3312,
"level": 3,
"name": "Motion Prediction"
}
}
},
"12214": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.",
"group_id": 255,
"id": 12214,
"name": "Medium Pulse Laser Specialization",
"published": true,
"rank": 5,
"required_skills": {
"12213": {
"id": 12213,
"level": 4,
"name": "Small Pulse Laser Specialization"
},
"3306": {
"id": 3306,
"level": 5,
"name": "Medium Energy Turret"
},
"3312": {
"id": 3312,
"level": 4,
"name": "Motion Prediction"
}
}
},
"12215": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.",
"group_id": 255,
"id": 12215,
"name": "Large Pulse Laser Specialization",
"published": true,
"rank": 8,
"required_skills": {
"12214": {
"id": 12214,
"level": 4,
"name": "Medium Pulse Laser Specialization"
},
"3309": {
"id": 3309,
"level": 5,
"name": "Large Energy Turret"
},
"3312": {
"id": 3312,
"level": 5,
"name": "Motion Prediction"
}
}
},
"12241": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"corporationMemberBonus": {
"type": "corporationMemberBonus",
"value": 1000.0
}
},
"description": "Advanced corporation operation. +1000 corporation members allowed per level. \n\nNotice: the CEO must update his corporation through the corporation user interface before the skill takes effect",
"group_id": 266,
"id": 12241,
"name": "Sovereignty",
"published": true,
"rank": 8,
"required_skills": {
"3732": {
"id": 3732,
"level": 5,
"name": "Empire Control"
}
}
},
"12305": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"droneMaxVelocityBonus": {
"type": "droneMaxVelocityBonus",
"value": 5.0
}
},
"description": "Skill at controlling drones at high speeds. 5% increase in drone max velocity per level.",
"group_id": 273,
"id": 12305,
"name": "Drone Navigation",
"published": true,
"rank": 1,
"required_skills": {
"3436": {
"id": 3436,
"level": 4,
"name": "Drones"
}
}
},
"12365": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
}
},
"description": "5% bonus to EM resistance per level for Shield Amplifiers",
"group_id": 1209,
"id": 12365,
"name": "EM Shield Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3416": {
"id": 3416,
"level": 4,
"name": "Shield Operation"
}
}
},
"12366": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
},
"resistanceBonus": {
"type": "resistanceBonus",
"value": 0.0
}
},
"description": "5% bonus to kinetic resistance per level for Shield Amplifiers",
"group_id": 1209,
"id": 12366,
"name": "Kinetic Shield Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3416": {
"id": 3416,
"level": 4,
"name": "Shield Operation"
}
}
},
"12367": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
},
"resistanceBonus": {
"type": "resistanceBonus",
"value": 0.0
}
},
"description": "5% bonus to explosive resistance per level for Shield Amplifiers",
"group_id": 1209,
"id": 12367,
"name": "Explosive Shield Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3416": {
"id": 3416,
"level": 4,
"name": "Shield Operation"
}
}
},
"12368": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cloakVelocityBonus": {
"type": "cloakVelocityBonus",
"value": 0.0
},
"durationBonus": {
"type": "durationBonus",
"value": 5.0
}
},
"description": "Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.",
"group_id": 272,
"id": 12368,
"name": "Hypereuclidean Navigation",
"published": false,
"rank": 6,
"required_skills": {
"11579": {
"id": 11579,
"level": 3,
"name": "Cloaking"
},
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
}
}
},
"12441": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"maxFlightTimeBonus": {
"type": "maxFlightTimeBonus",
"value": 10.0
}
},
"description": "Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.",
"group_id": 256,
"id": 12441,
"name": "Missile Bombardment",
"published": true,
"rank": 2,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
}
}
},
"12442": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"speedFactor": {
"type": "speedFactor",
"value": 10.0
}
},
"description": "Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.",
"group_id": 256,
"id": 12442,
"name": "Missile Projection",
"published": true,
"rank": 4,
"required_skills": {
"3319": {
"id": 3319,
"level": 3,
"name": "Missile Launcher Operation"
}
}
},
"12484": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Amarr Drone Specialization.",
"group_id": 273,
"id": 12484,
"name": "Amarr Drone Specialization",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"12485": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Minmatar Drone Specialization.",
"group_id": 273,
"id": 12485,
"name": "Minmatar Drone Specialization",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"12486": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Gallente Drone Specialization.",
"group_id": 273,
"id": 12486,
"name": "Gallente Drone Specialization",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"12487": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Caldari Drone Specialization.",
"group_id": 273,
"id": 12487,
"name": "Caldari Drone Specialization",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"12834": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"cargoCapacityBonus": {
"type": "cargoCapacityBonus",
"value": 0.0
}
},
"description": "Skill at the stowage and transportation of bulk goods\n5% Bonus per level to Ship Cargo Capacity",
"group_id": 274,
"id": 12834,
"name": "General Freight",
"published": false,
"rank": 3,
"required_skills": {}
},
"13069": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13069,
"name": "Starship Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13070": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13070,
"name": "Mineral Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13071": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13071,
"name": "Munitions Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13072": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13072,
"name": "Drone Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13073": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13073,
"name": "Raw Material Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13074": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13074,
"name": "Consumable Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13075": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.",
"group_id": 274,
"id": 13075,
"name": "Hazardous Material Freight",
"published": false,
"rank": 4,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"13278": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"accessDifficultyBonusAbsolutePercent": {
"type": "accessDifficultyBonusAbsolutePercent",
"value": 1.0
},
"virusCoherenceBonus": {
"type": "virusCoherenceBonus",
"value": 10.0
}
},
"description": "Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules.\n\nGives +10 Virus Coherence per level. ",
"group_id": 1217,
"id": 13278,
"name": "Archaeology",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
},
"3551": {
"id": 3551,
"level": 3,
"name": "Survey"
}
}
},
"13279": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.\n\nLevel 1: allows scans within 1 ly\nLevel 2: allows scans within 3 ly\nLevel 3: allows scans within 5 ly\nLevel 4: allows scans within 7 ly\nLevel 5: allows scans within 9 ly\n ",
"group_id": 1241,
"id": 13279,
"name": "Remote Sensing",
"published": true,
"rank": 1,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"16069": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.",
"group_id": 1210,
"id": 16069,
"name": "Remote Armor Repair Systems",
"published": true,
"rank": 2,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
},
"3393": {
"id": 3393,
"level": 2,
"name": "Repair Systems"
}
}
},
"16281": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"iceHarvestCycleBonus": {
"type": "iceHarvestCycleBonus",
"value": -5.0
}
},
"description": "Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.",
"group_id": 1218,
"id": 16281,
"name": "Ice Harvesting",
"published": true,
"rank": 1,
"required_skills": {
"3386": {
"id": 3386,
"level": 4,
"name": "Mining"
}
}
},
"16591": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 3418.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 4.0
}
},
"description": "Skill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 16591,
"name": "Heavy Assault Cruisers",
"published": true,
"rank": 6,
"required_skills": {
"3318": {
"id": 3318,
"level": 5,
"name": "Weapon Upgrades"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3424": {
"id": 3424,
"level": 5,
"name": "Energy Grid Upgrades"
}
}
},
"16594": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. \n\nNote: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.\n",
"group_id": 274,
"id": 16594,
"name": "Procurement",
"published": true,
"rank": 3,
"required_skills": {
"16598": {
"id": 16598,
"level": 2,
"name": "Marketing"
}
}
},
"16595": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.",
"group_id": 274,
"id": 16595,
"name": "Daytrading",
"published": true,
"rank": 1,
"required_skills": {
"3443": {
"id": 3443,
"level": 4,
"name": "Trade"
}
}
},
"16596": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.",
"group_id": 274,
"id": 16596,
"name": "Wholesale",
"published": true,
"rank": 4,
"required_skills": {
"16598": {
"id": 16598,
"level": 2,
"name": "Marketing"
},
"3444": {
"id": 3444,
"level": 5,
"name": "Retail"
}
}
},
"16597": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.",
"group_id": 274,
"id": 16597,
"name": "Margin Trading",
"published": true,
"rank": 3,
"required_skills": {
"16622": {
"id": 16622,
"level": 4,
"name": "Accounting"
}
}
},
"16598": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.",
"group_id": 274,
"id": 16598,
"name": "Marketing",
"published": true,
"rank": 3,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"16622": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.\n",
"group_id": 274,
"id": 16622,
"name": "Accounting",
"published": true,
"rank": 3,
"required_skills": {
"3443": {
"id": 3443,
"level": 4,
"name": "Trade"
}
}
},
"17940": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating ORE Mining Barges. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 17940,
"name": "Mining Barge",
"published": true,
"rank": 4,
"required_skills": {
"32918": {
"id": 32918,
"level": 3,
"name": "Mining Frigate"
},
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
},
"3410": {
"id": 3410,
"level": 3,
"name": "Astrogeology"
}
}
},
"18025": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level.",
"group_id": 1218,
"id": 18025,
"name": "Ice Processing",
"published": true,
"rank": 5,
"required_skills": {
"11443": {
"id": 11443,
"level": 4,
"name": "Hydromagnetic Physics"
},
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
}
}
},
"18580": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.",
"group_id": 274,
"id": 18580,
"name": "Tycoon",
"published": true,
"rank": 6,
"required_skills": {
"16596": {
"id": 16596,
"level": 5,
"name": "Wholesale"
},
"16598": {
"id": 16598,
"level": 4,
"name": "Marketing"
}
}
},
"19430": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Those who possess this are all knowing and all seeing with unlimited power and authority.",
"group_id": 257,
"id": 19430,
"name": "Omnipotent",
"published": false,
"rank": 42,
"required_skills": {
"19430": {
"id": 19430,
"level": 5,
"name": "Omnipotent"
},
"9955": {
"id": 9955,
"level": 5,
"name": "Polaris"
}
}
},
"19719": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 19719,
"name": "Transport Ships",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
}
}
},
"19759": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rangeSkillBonus": {
"type": "rangeSkillBonus",
"value": 10.0
}
},
"description": "Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level.",
"group_id": 272,
"id": 19759,
"name": "Long Distance Jamming",
"published": true,
"rank": 4,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
},
"3427": {
"id": 3427,
"level": 3,
"name": "Electronic Warfare"
}
}
},
"19760": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"falloffBonus": {
"type": "falloffBonus",
"value": 10.0
}
},
"description": "Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level.",
"group_id": 272,
"id": 19760,
"name": "Frequency Modulation",
"published": true,
"rank": 3,
"required_skills": {
"3426": {
"id": 3426,
"level": 3,
"name": "CPU Management"
},
"3427": {
"id": 3427,
"level": 2,
"name": "Electronic Warfare"
}
}
},
"19761": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanSkillEwStrengthBonus": {
"type": "scanSkillEwStrengthBonus",
"value": 5.0
}
},
"description": "Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.",
"group_id": 272,
"id": 19761,
"name": "Signal Dispersion",
"published": true,
"rank": 5,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
},
"3427": {
"id": 3427,
"level": 4,
"name": "Electronic Warfare"
}
}
},
"19766": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanSkillEwStrengthBonus": {
"type": "scanSkillEwStrengthBonus",
"value": 5.0
}
},
"description": "Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.",
"group_id": 272,
"id": 19766,
"name": "Signal Suppression",
"published": true,
"rank": 5,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
},
"3433": {
"id": 3433,
"level": 4,
"name": "Sensor Linking"
}
}
},
"19767": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanSkillEwStrengthBonus": {
"type": "scanSkillEwStrengthBonus",
"value": 5.0
}
},
"description": "Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.",
"group_id": 272,
"id": 19767,
"name": "Turret Destabilization",
"published": true,
"rank": 5,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
},
"3434": {
"id": 3434,
"level": 4,
"name": "Weapon Disruption"
}
}
},
"19921": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Skill at using target painters. 5% less capacitor need for target painters per skill level.",
"group_id": 272,
"id": 19921,
"name": "Target Painting",
"published": true,
"rank": 3,
"required_skills": {
"3426": {
"id": 3426,
"level": 3,
"name": "CPU Management"
}
}
},
"19922": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanSkillTargetPaintStrengthBonus": {
"type": "scanSkillTargetPaintStrengthBonus",
"value": 5.0
}
},
"description": "Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.",
"group_id": 272,
"id": 19922,
"name": "Signature Focusing",
"published": true,
"rank": 5,
"required_skills": {
"19921": {
"id": 19921,
"level": 4,
"name": "Target Painting"
},
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"20127": {
"attributes": {
"primary": null,
"secondary": null
},
"bonuses": {},
"description": "Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.",
"group_id": 505,
"id": 20127,
"name": "Stealth Bombers Fake Skill",
"published": false,
"rank": 0,
"required_skills": {}
},
"20209": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.",
"group_id": 256,
"id": 20209,
"name": "Rocket Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
},
"3320": {
"id": 3320,
"level": 5,
"name": "Rockets"
}
}
},
"20210": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.",
"group_id": 256,
"id": 20210,
"name": "Light Missile Specialization",
"published": true,
"rank": 3,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
},
"3321": {
"id": 3321,
"level": 5,
"name": "Light Missiles"
}
}
},
"20211": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.",
"group_id": 256,
"id": 20211,
"name": "Heavy Missile Specialization",
"published": true,
"rank": 5,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
},
"3324": {
"id": 3324,
"level": 5,
"name": "Heavy Missiles"
}
}
},
"20212": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.",
"group_id": 256,
"id": 20212,
"name": "Cruise Missile Specialization",
"published": true,
"rank": 8,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
},
"3326": {
"id": 3326,
"level": 5,
"name": "Cruise Missiles"
}
}
},
"20213": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.",
"group_id": 256,
"id": 20213,
"name": "Torpedo Specialization",
"published": true,
"rank": 8,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
},
"3325": {
"id": 3325,
"level": 5,
"name": "Torpedoes"
}
}
},
"20312": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"aoeCloudSizeBonus": {
"type": "aoeCloudSizeBonus",
"value": -5.0
}
},
"description": "Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.",
"group_id": 256,
"id": 20312,
"name": "Guided Missile Precision",
"published": true,
"rank": 5,
"required_skills": {
"3319": {
"id": 3319,
"level": 5,
"name": "Missile Launcher Operation"
}
}
},
"20314": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"aoeVelocityBonus": {
"type": "aoeVelocityBonus",
"value": 10.0
}
},
"description": "Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.",
"group_id": 256,
"id": 20314,
"name": "Target Navigation Prediction",
"published": true,
"rank": 2,
"required_skills": {
"3319": {
"id": 3319,
"level": 2,
"name": "Missile Launcher Operation"
}
}
},
"20315": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 2.0
}
},
"description": "Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.",
"group_id": 256,
"id": 20315,
"name": "Warhead Upgrades",
"published": true,
"rank": 5,
"required_skills": {
"3319": {
"id": 3319,
"level": 4,
"name": "Missile Launcher Operation"
}
}
},
"20327": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.",
"group_id": 255,
"id": 20327,
"name": "Capital Energy Turret",
"published": true,
"rank": 7,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3309": {
"id": 3309,
"level": 5,
"name": "Large Energy Turret"
}
}
},
"20342": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"agilityBonus": {
"type": "agilityBonus",
"value": -5.0
},
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts.",
"group_id": 257,
"id": 20342,
"name": "Advanced Spaceship Command",
"published": true,
"rank": 5,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
}
}
},
"20433": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Basic understanding of interfacing with Talocan technology.\n\nThe Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.\n\nAllows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.",
"group_id": 270,
"id": 20433,
"name": "Talocan Technology",
"published": true,
"rank": 5,
"required_skills": {
"13278": {
"id": 13278,
"level": 2,
"name": "Archaeology"
}
}
},
"20494": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"armorHpBonus": {
"type": "armorHpBonus",
"value": 2.0
}
},
"description": "Basic proficiency at coordinating armored warfare. Grants a 2% bonus to fleet members' armor hit points per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.",
"group_id": 258,
"id": 20494,
"name": "Armored Warfare",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"20495": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"maxTargetRangeBonus": {
"type": "maxTargetRangeBonus",
"value": 2.0
}
},
"description": "Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.",
"group_id": 258,
"id": 20495,
"name": "Information Warfare",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"20524": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Amarr freighters. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20524,
"name": "Amarr Freighter",
"published": true,
"rank": 10,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
},
"3343": {
"id": 3343,
"level": 3,
"name": "Amarr Industrial"
}
}
},
"20525": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20525,
"name": "Amarr Dreadnought",
"published": true,
"rank": 12,
"required_skills": {
"20533": {
"id": 20533,
"level": 3,
"name": "Capital Ships"
},
"22043": {
"id": 22043,
"level": 1,
"name": "Tactical Weapon Reconfiguration"
},
"3339": {
"id": 3339,
"level": 3,
"name": "Amarr Battleship"
}
}
},
"20526": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Caldari freighters. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20526,
"name": "Caldari Freighter",
"published": true,
"rank": 10,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
},
"3342": {
"id": 3342,
"level": 3,
"name": "Caldari Industrial"
}
}
},
"20527": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Gallente freighters. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20527,
"name": "Gallente Freighter",
"published": true,
"rank": 10,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
},
"3340": {
"id": 3340,
"level": 3,
"name": "Gallente Industrial"
}
}
},
"20528": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Minmatar freighters. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20528,
"name": "Minmatar Freighter",
"published": true,
"rank": 10,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
},
"3341": {
"id": 3341,
"level": 3,
"name": "Minmatar Industrial"
}
}
},
"20530": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20530,
"name": "Caldari Dreadnought",
"published": true,
"rank": 12,
"required_skills": {
"20533": {
"id": 20533,
"level": 3,
"name": "Capital Ships"
},
"22043": {
"id": 22043,
"level": 1,
"name": "Tactical Weapon Reconfiguration"
},
"3338": {
"id": 3338,
"level": 3,
"name": "Caldari Battleship"
}
}
},
"20531": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20531,
"name": "Gallente Dreadnought",
"published": true,
"rank": 12,
"required_skills": {
"20533": {
"id": 20533,
"level": 3,
"name": "Capital Ships"
},
"22043": {
"id": 22043,
"level": 1,
"name": "Tactical Weapon Reconfiguration"
},
"3336": {
"id": 3336,
"level": 3,
"name": "Gallente Battleship"
}
}
},
"20532": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 20532,
"name": "Minmatar Dreadnought",
"published": true,
"rank": 12,
"required_skills": {
"20533": {
"id": 20533,
"level": 3,
"name": "Capital Ships"
},
"22043": {
"id": 22043,
"level": 1,
"name": "Tactical Weapon Reconfiguration"
},
"3337": {
"id": 3337,
"level": 3,
"name": "Minmatar Battleship"
}
}
},
"20533": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"agilityBonus": {
"type": "agilityBonus",
"value": -5.0
},
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.",
"group_id": 257,
"id": 20533,
"name": "Capital Ships",
"published": true,
"rank": 14,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
}
}
},
"21059": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"shieldBoostCapacitorBonus": {
"type": "shieldBoostCapacitorBonus",
"value": -2.0
}
},
"description": "Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.\n\nNote: Has no effect on capital sized modules.",
"group_id": 1209,
"id": 21059,
"name": "Shield Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3416": {
"id": 3416,
"level": 3,
"name": "Shield Operation"
}
}
},
"21071": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -3.0
}
},
"description": "Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.",
"group_id": 256,
"id": 21071,
"name": "Rapid Launch",
"published": true,
"rank": 2,
"required_skills": {
"3319": {
"id": 3319,
"level": 2,
"name": "Missile Launcher Operation"
}
}
},
"21603": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"consumptionQuantityBonusPercentage": {
"type": "consumptionQuantityBonusPercentage",
"value": -10.0
}
},
"description": "Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.",
"group_id": 275,
"id": 21603,
"name": "Cynosural Field Theory",
"published": true,
"rank": 5,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"21610": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"consumptionQuantityBonusPercentage": {
"type": "consumptionQuantityBonusPercentage",
"value": -10.0
}
},
"description": "Proficiency at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level.",
"group_id": 275,
"id": 21610,
"name": "Jump Fuel Conservation",
"published": true,
"rank": 8,
"required_skills": {
"3456": {
"id": 3456,
"level": 3,
"name": "Jump Drive Operation"
}
}
},
"21611": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"jumpDriveRangeBonus": {
"type": "jumpDriveRangeBonus",
"value": 25.0
}
},
"description": "Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.",
"group_id": 275,
"id": 21611,
"name": "Jump Drive Calibration",
"published": true,
"rank": 9,
"required_skills": {
"3456": {
"id": 3456,
"level": 5,
"name": "Jump Drive Operation"
}
}
},
"21666": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.",
"group_id": 255,
"id": 21666,
"name": "Capital Hybrid Turret",
"published": true,
"rank": 7,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3307": {
"id": 3307,
"level": 5,
"name": "Large Hybrid Turret"
}
}
},
"21667": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.",
"group_id": 255,
"id": 21667,
"name": "Capital Projectile Turret",
"published": true,
"rank": 7,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3308": {
"id": 3308,
"level": 5,
"name": "Large Projectile Turret"
}
}
},
"21668": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.",
"group_id": 256,
"id": 21668,
"name": "Citadel Torpedoes",
"published": true,
"rank": 7,
"required_skills": {
"3319": {
"id": 3319,
"level": 5,
"name": "Missile Launcher Operation"
},
"3325": {
"id": 3325,
"level": 5,
"name": "Torpedoes"
}
}
},
"21718": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"accessDifficultyBonusAbsolutePercent": {
"type": "accessDifficultyBonusAbsolutePercent",
"value": 1.0
},
"virusCoherenceBonus": {
"type": "virusCoherenceBonus",
"value": 10.0
}
},
"description": "Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules.\n\nGives +10 Virus Coherence per level.",
"group_id": 1217,
"id": 21718,
"name": "Hacking",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
},
"3432": {
"id": 3432,
"level": 3,
"name": "Electronics Upgrades"
}
}
},
"21789": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Basic understanding of interfacing with Sleeper technology.\n\nThe Sleepers were masters of virtual reality, neural interfacing and cryotechnology.\n\nAllows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.",
"group_id": 270,
"id": 21789,
"name": "Sleeper Technology",
"published": true,
"rank": 5,
"required_skills": {
"13278": {
"id": 13278,
"level": 2,
"name": "Archaeology"
}
}
},
"21790": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the data encryption methods used by the Caldari State and its allies.\n",
"group_id": 270,
"id": 21790,
"name": "Caldari Encryption Methods",
"published": true,
"rank": 5,
"required_skills": {
"21718": {
"id": 21718,
"level": 2,
"name": "Hacking"
}
}
},
"21791": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the data encryption methods used by the Minmatar Republic and its allies.\n\n\n\n",
"group_id": 270,
"id": 21791,
"name": "Minmatar Encryption Methods",
"published": true,
"rank": 5,
"required_skills": {
"21718": {
"id": 21718,
"level": 2,
"name": "Hacking"
}
}
},
"21802": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"shieldBoostCapacitorBonus": {
"type": "shieldBoostCapacitorBonus",
"value": -2.0
}
},
"description": "Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.",
"group_id": 1209,
"id": 21802,
"name": "Capital Shield Operation",
"published": true,
"rank": 8,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
},
"3416": {
"id": 3416,
"level": 5,
"name": "Shield Operation"
},
"3419": {
"id": 3419,
"level": 5,
"name": "Shield Management"
}
}
},
"21803": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationSkillBonus": {
"type": "durationSkillBonus",
"value": -5.0
}
},
"description": "Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.",
"group_id": 1210,
"id": 21803,
"name": "Capital Repair Systems",
"published": true,
"rank": 8,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3393": {
"id": 3393,
"level": 5,
"name": "Repair Systems"
},
"3394": {
"id": 3394,
"level": 5,
"name": "Hull Upgrades"
}
}
},
"22043": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"consumptionQuantityBonus": {
"type": "consumptionQuantityBonus",
"value": 25.0
}
},
"description": "Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.",
"group_id": 255,
"id": 22043,
"name": "Tactical Weapon Reconfiguration",
"published": true,
"rank": 8,
"required_skills": {
"11207": {
"id": 11207,
"level": 5,
"name": "Advanced Weapon Upgrades"
}
}
},
"22172": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"shieldCapacityBonus": {
"type": "shieldCapacityBonus",
"value": 5000.0
},
"shieldCapacityMultiplier": {
"type": "shieldCapacityMultiplier",
"value": 500.0
}
},
"description": "Test Drone Skill, should give a lot of shields to a drone.",
"group_id": 273,
"id": 22172,
"name": "TEST Drone Skill",
"published": false,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"22242": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at the construction of capital ships.",
"group_id": 268,
"id": 22242,
"name": "Capital Ship Construction",
"published": true,
"rank": 14,
"required_skills": {
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
},
"3388": {
"id": 3388,
"level": 5,
"name": "Production Efficiency"
},
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
}
}
},
"22536": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 2.0
}
},
"description": "Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level.<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system",
"group_id": 258,
"id": 22536,
"name": "Mining Foreman",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"22541": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 3.0
}
},
"description": "Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield.",
"group_id": 273,
"id": 22541,
"name": "Mining Drone Specialization",
"published": false,
"rank": 6,
"required_skills": {
"3386": {
"id": 3386,
"level": 4,
"name": "Mining"
},
"3438": {
"id": 3438,
"level": 5,
"name": "Mining Drone Operation"
}
}
},
"22551": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for the operation of elite mining barges. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 22551,
"name": "Exhumers",
"published": true,
"rank": 5,
"required_skills": {
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
},
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
},
"3410": {
"id": 3410,
"level": 5,
"name": "Astrogeology"
}
}
},
"22552": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 20.0
}
},
"description": "Advanced proficiency at group mining. Boosts the effectiveness of mining foreman link modules by 20% per skill level.",
"group_id": 258,
"id": 22552,
"name": "Mining Director",
"published": true,
"rank": 5,
"required_skills": {
"22536": {
"id": 22536,
"level": 5,
"name": "Mining Foreman"
},
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"22578": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"miningUpgradeCPUReductionBonus": {
"type": "miningUpgradeCPUReductionBonus",
"value": -5.0
}
},
"description": "Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.",
"group_id": 1218,
"id": 22578,
"name": "Mining Upgrades",
"published": true,
"rank": 4,
"required_skills": {
"3386": {
"id": 3386,
"level": 3,
"name": "Mining"
}
}
},
"22761": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 3432.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 5.0
}
},
"description": "Skill for the operation of Recon Ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 22761,
"name": "Recon Ships",
"published": true,
"rank": 6,
"required_skills": {
"11579": {
"id": 11579,
"level": 4,
"name": "Cloaking"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3431": {
"id": 3431,
"level": 5,
"name": "Signature Analysis"
}
}
},
"22806": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
}
},
"description": "5% bonus to EM resistance per level for Armor Coatings and Energized Platings",
"group_id": 1210,
"id": 22806,
"name": "EM Armor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3394": {
"id": 3394,
"level": 4,
"name": "Hull Upgrades"
}
}
},
"22807": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
}
},
"description": "5% bonus to explosive resistance per level for Armor Coatings and Energized Platings",
"group_id": 1210,
"id": 22807,
"name": "Explosive Armor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3394": {
"id": 3394,
"level": 4,
"name": "Hull Upgrades"
}
}
},
"22808": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
}
},
"description": "5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings",
"group_id": 1210,
"id": 22808,
"name": "Kinetic Armor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3394": {
"id": 3394,
"level": 4,
"name": "Hull Upgrades"
}
}
},
"22809": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hardeningBonus": {
"type": "hardeningBonus",
"value": 5.0
}
},
"description": "5% bonus to thermal resistance per level for Armor Coatings and Energized Platings",
"group_id": 1210,
"id": 22809,
"name": "Thermic Armor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3394": {
"id": 3394,
"level": 4,
"name": "Hull Upgrades"
}
}
},
"23069": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 20.0
}
},
"description": "Allows operation of fighter craft. 20% increase in fighter damage per level.",
"group_id": 273,
"id": 23069,
"name": "Fighters",
"published": true,
"rank": 12,
"required_skills": {
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
},
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"23087": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the data encryption methods used by the Amarr Empire and its allies.\n\n\n\n",
"group_id": 270,
"id": 23087,
"name": "Amarr Encryption Methods",
"published": true,
"rank": 5,
"required_skills": {
"21718": {
"id": 21718,
"level": 2,
"name": "Hacking"
}
}
},
"23121": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the data encryption methods used by the Gallente Federation and its allies.\n\n\n\n",
"group_id": 270,
"id": 23121,
"name": "Gallente Encryption Methods",
"published": true,
"rank": 5,
"required_skills": {
"21718": {
"id": 21718,
"level": 2,
"name": "Hacking"
}
}
},
"23123": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Basic understanding of interfacing with Takmahl technology.\n\nThe Takmahl nation excelled in cybernetics and bio-engineering.\n\nAllows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.",
"group_id": 270,
"id": 23123,
"name": "Takmahl Technology",
"published": true,
"rank": 5,
"required_skills": {
"13278": {
"id": 13278,
"level": 2,
"name": "Archaeology"
}
}
},
"23124": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Basic understanding of interfacing with Yan Jung technology.\n\nThe Yan Jung nation possessed advanced gravitronic technology and force field theories.\n\nAllows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.",
"group_id": 270,
"id": 23124,
"name": "Yan Jung Technology",
"published": true,
"rank": 5,
"required_skills": {
"13278": {
"id": 13278,
"level": 2,
"name": "Archaeology"
}
}
},
"23566": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"droneRangeBonus": {
"type": "droneRangeBonus",
"value": 3000.0
}
},
"description": "This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones.\n\n3,000m bonus drone control range per level.",
"group_id": 273,
"id": 23566,
"name": "Electronic Warfare Drone Interfacing",
"published": true,
"rank": 5,
"required_skills": {
"3427": {
"id": 3427,
"level": 4,
"name": "Electronic Warfare"
},
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"23594": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.",
"group_id": 273,
"id": 23594,
"name": "Sentry Drone Interfacing",
"published": true,
"rank": 5,
"required_skills": {
"23606": {
"id": 23606,
"level": 4,
"name": "Drone Sharpshooting"
},
"3442": {
"id": 3442,
"level": 4,
"name": "Drone Interfacing"
}
}
},
"23599": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"propulsionSkillPropulsionStrengthBonus": {
"type": "propulsionSkillPropulsionStrengthBonus",
"value": 5.0
}
},
"description": "Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.",
"group_id": 273,
"id": 23599,
"name": "Propulsion Jamming Drone Interfacing",
"published": false,
"rank": 5,
"required_skills": {
"12305": {
"id": 12305,
"level": 4,
"name": "Drone Navigation"
},
"3442": {
"id": 3442,
"level": 4,
"name": "Drone Interfacing"
}
}
},
"23606": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"rangeSkillBonus": {
"type": "rangeSkillBonus",
"value": 5.0
}
},
"description": "Increases drone optimal range.",
"group_id": 273,
"id": 23606,
"name": "Drone Sharpshooting",
"published": true,
"rank": 1,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"23618": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"armorHpBonus": {
"type": "armorHpBonus",
"value": 5.0
},
"hullHpBonus": {
"type": "hullHpBonus",
"value": 5.0
},
"shieldCapacityBonus": {
"type": "shieldCapacityBonus",
"value": 5.0
}
},
"description": "Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level.",
"group_id": 273,
"id": 23618,
"name": "Drone Durability",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 4,
"name": "Drones"
}
}
},
"23950": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 20495.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 5.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 3350.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 5.0
},
"requiredSkill6": {
"type": "requiredSkill6",
"value": 3349.0
},
"requiredSkill6Level": {
"type": "requiredSkill6Level",
"value": 5.0
}
},
"description": "Skill for the operation of Command Ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 23950,
"name": "Command Ships",
"published": true,
"rank": 8,
"required_skills": {
"20494": {
"id": 20494,
"level": 5,
"name": "Armored Warfare"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3354": {
"id": 3354,
"level": 4,
"name": "Warfare Link Specialist"
}
}
},
"2403": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.\n\nBonus:\nThe skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.\n\nNote: this skill cannot be trained on trial accounts.",
"group_id": 1241,
"id": 2403,
"name": "Advanced Planetology",
"published": true,
"rank": 5,
"required_skills": {
"2406": {
"id": 2406,
"level": 4,
"name": "Planetology"
}
}
},
"2406": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "The understanding of planet evolution allowing you to better interpret data from scans of planets for resources.\n\nBonus:\nThe skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.\n\nNote: this skill cannot be trained on trial accounts.",
"group_id": 1241,
"id": 2406,
"name": "Planetology",
"published": true,
"rank": 3,
"required_skills": {
"13279": {
"id": 13279,
"level": 3,
"name": "Remote Sensing"
},
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
}
}
},
"24241": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level.",
"group_id": 273,
"id": 24241,
"name": "Combat Drone Operation",
"published": true,
"rank": 2,
"required_skills": {
"3436": {
"id": 3436,
"level": 3,
"name": "Drones"
}
}
},
"24242": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"maxJumpClones": {
"type": "maxJumpClones",
"value": 0.0
}
},
"description": "Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.\n\nAllows 1 jump clone per level.\n\nNote: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.",
"group_id": 1220,
"id": 24242,
"name": "Infomorph Psychology",
"published": true,
"rank": 1,
"required_skills": {}
},
"24268": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.",
"group_id": 268,
"id": 24268,
"name": "Supply Chain Management",
"published": true,
"rank": 3,
"required_skills": {
"3387": {
"id": 3387,
"level": 4,
"name": "Mass Production"
}
}
},
"24270": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.",
"group_id": 270,
"id": 24270,
"name": "Scientific Networking",
"published": true,
"rank": 3,
"required_skills": {
"3406": {
"id": 3406,
"level": 4,
"name": "Laboratory Operation"
}
}
},
"24311": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 21610.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 4.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 21611.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 3.0
}
},
"description": "Skill at operating Amarr carriers.",
"group_id": 257,
"id": 24311,
"name": "Amarr Carrier",
"published": true,
"rank": 14,
"required_skills": {
"20533": {
"id": 20533,
"level": 4,
"name": "Capital Ships"
},
"3339": {
"id": 3339,
"level": 3,
"name": "Amarr Battleship"
},
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"24312": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 21610.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 4.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 21611.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 3.0
}
},
"description": "Skill at operating Caldari carriers.",
"group_id": 257,
"id": 24312,
"name": "Caldari Carrier",
"published": true,
"rank": 14,
"required_skills": {
"20533": {
"id": 20533,
"level": 4,
"name": "Capital Ships"
},
"3338": {
"id": 3338,
"level": 3,
"name": "Caldari Battleship"
},
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"24313": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 21610.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 4.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 21611.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 3.0
}
},
"description": "Skill at operating Gallente carriers.",
"group_id": 257,
"id": 24313,
"name": "Gallente Carrier",
"published": true,
"rank": 14,
"required_skills": {
"20533": {
"id": 20533,
"level": 4,
"name": "Capital Ships"
},
"3336": {
"id": 3336,
"level": 3,
"name": "Gallente Battleship"
},
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"24314": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 21610.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 4.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 21611.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 3.0
}
},
"description": "Skill at operating Minmatar carriers.",
"group_id": 257,
"id": 24314,
"name": "Minmatar Carrier",
"published": true,
"rank": 14,
"required_skills": {
"20533": {
"id": 20533,
"level": 4,
"name": "Capital Ships"
},
"3337": {
"id": 3337,
"level": 3,
"name": "Minmatar Battleship"
},
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"24562": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"consumptionQuantityBonusPercent": {
"type": "consumptionQuantityBonusPercent",
"value": -10.0
}
},
"description": "Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.",
"group_id": 275,
"id": 24562,
"name": "Jump Portal Generation",
"published": true,
"rank": 14,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3412": {
"id": 3412,
"level": 5,
"name": "Astrometrics"
},
"3456": {
"id": 3456,
"level": 5,
"name": "Jump Drive Operation"
}
}
},
"24563": {
"attributes": {
"primary": "willpower",
"secondary": "intelligence"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 10.0
}
},
"description": "Skill at operating titan doomsday weapons. 10% increased damage per level.",
"group_id": 255,
"id": 24563,
"name": "Doomsday Operation",
"published": true,
"rank": 14,
"required_skills": {
"11207": {
"id": 11207,
"level": 5,
"name": "Advanced Weapon Upgrades"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3421": {
"id": 3421,
"level": 5,
"name": "Energy Pulse Weapons"
}
}
},
"24568": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.",
"group_id": 1210,
"id": 24568,
"name": "Capital Remote Armor Repair Systems",
"published": true,
"rank": 10,
"required_skills": {
"16069": {
"id": 16069,
"level": 5,
"name": "Remote Armor Repair Systems"
}
}
},
"24571": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.",
"group_id": 1209,
"id": 24571,
"name": "Capital Shield Emission Systems",
"published": true,
"rank": 10,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
},
"3422": {
"id": 3422,
"level": 5,
"name": "Shield Emission Systems"
}
}
},
"24572": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.",
"group_id": 1216,
"id": 24572,
"name": "Capital Energy Emission Systems",
"published": true,
"rank": 10,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
},
"3423": {
"id": 3423,
"level": 5,
"name": "Capacitor Emission Systems"
}
}
},
"24606": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxJumpClonesBonus": {
"type": "maxJumpClonesBonus",
"value": 15.0
}
},
"description": "Needed for use of the Clone Vat Bay module. \n\nSpecial: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.",
"group_id": 1220,
"id": 24606,
"name": "Cloning Facility Operation",
"published": true,
"rank": 10,
"required_skills": {
"20533": {
"id": 20533,
"level": 3,
"name": "Capital Ships"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"24613": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {},
"description": "Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.",
"group_id": 273,
"id": 24613,
"name": "Advanced Drone Interfacing",
"published": true,
"rank": 8,
"required_skills": {
"3442": {
"id": 3442,
"level": 5,
"name": "Drone Interfacing"
}
}
},
"24624": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"laboratorySlotsBonus": {
"type": "laboratorySlotsBonus",
"value": 1.0
}
},
"description": "Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.",
"group_id": 270,
"id": 24624,
"name": "Advanced Laboratory Operation",
"published": true,
"rank": 8,
"required_skills": {
"3406": {
"id": 3406,
"level": 5,
"name": "Laboratory Operation"
}
}
},
"24625": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"manufacturingSlotBonus": {
"type": "manufacturingSlotBonus",
"value": 1.0
}
},
"description": "Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.",
"group_id": 268,
"id": 24625,
"name": "Advanced Mass Production",
"published": true,
"rank": 8,
"required_skills": {
"3387": {
"id": 3387,
"level": 5,
"name": "Mass Production"
}
}
},
"24764": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {},
"description": "Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.",
"group_id": 258,
"id": 24764,
"name": "Fleet Command",
"published": true,
"rank": 12,
"required_skills": {
"11574": {
"id": 11574,
"level": 5,
"name": "Wing Command"
}
}
},
"2495": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.",
"group_id": 1241,
"id": 2495,
"name": "Interplanetary Consolidation",
"published": true,
"rank": 4,
"required_skills": {}
},
"2505": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.",
"group_id": 1241,
"id": 2505,
"name": "Command Center Upgrades",
"published": true,
"rank": 4,
"required_skills": {}
},
"25233": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {},
"description": "You are familiar with the intricacies of formalizing contracts between your corporation and other entities. \n\nFor each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. \n\nThis skill has no effect on contracts you make personally.\n\nThere is no limit on the number of contracts a corporation can assign to itself.\n\nCorporations have a hard limit of 500 outstanding public contracts.",
"group_id": 274,
"id": 25233,
"name": "Corporation Contracting",
"published": true,
"rank": 3,
"required_skills": {
"25235": {
"id": 25235,
"level": 4,
"name": "Contracting"
}
}
},
"25235": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "This skill allows you to create formal agreements with other characters. \n\nFor each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)\n\nNote: Cannot be trained on trial accounts",
"group_id": 274,
"id": 25235,
"name": "Contracting",
"published": true,
"rank": 1,
"required_skills": {
"3355": {
"id": 3355,
"level": 1,
"name": "Social"
}
}
},
"25530": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"boosterChanceBonus": {
"type": "boosterChanceBonus",
"value": -5.0
}
},
"description": "Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.",
"group_id": 1220,
"id": 25530,
"name": "Neurotoxin Recovery",
"published": true,
"rank": 5,
"required_skills": {
"25538": {
"id": 25538,
"level": 1,
"name": "Neurotoxin Control"
}
}
},
"25538": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"boosterAttributeModifier": {
"type": "boosterAttributeModifier",
"value": -5.0
}
},
"description": "Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.",
"group_id": 1220,
"id": 25538,
"name": "Neurotoxin Control",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
},
"3405": {
"id": 3405,
"level": 1,
"name": "Biology"
}
}
},
"25544": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.",
"group_id": 1218,
"id": 25544,
"name": "Gas Cloud Harvesting",
"published": true,
"rank": 1,
"required_skills": {
"3386": {
"id": 3386,
"level": 4,
"name": "Mining"
}
}
},
"25718": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.",
"group_id": 256,
"id": 25718,
"name": "Heavy Assault Missile Specialization",
"published": true,
"rank": 5,
"required_skills": {
"25719": {
"id": 25719,
"level": 5,
"name": "Heavy Assault Missiles"
},
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
}
}
},
"25719": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.",
"group_id": 256,
"id": 25719,
"name": "Heavy Assault Missiles",
"published": true,
"rank": 3,
"required_skills": {
"3319": {
"id": 3319,
"level": 3,
"name": "Missile Launcher Operation"
},
"3321": {
"id": 3321,
"level": 3,
"name": "Light Missiles"
}
}
},
"25739": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanStrengthBonus": {
"type": "scanStrengthBonus",
"value": 5.0
}
},
"description": "Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.",
"group_id": 1217,
"id": 25739,
"name": "Astrometric Rangefinding",
"published": true,
"rank": 8,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"25810": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxScanDeviationModifier": {
"type": "maxScanDeviationModifier",
"value": -5.0
}
},
"description": "Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.",
"group_id": 1217,
"id": 25810,
"name": "Astrometric Pinpointing",
"published": true,
"rank": 5,
"required_skills": {
"3412": {
"id": 3412,
"level": 4,
"name": "Astrometrics"
}
}
},
"25811": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationBonus": {
"type": "durationBonus",
"value": -5.0
}
},
"description": "Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.",
"group_id": 1217,
"id": 25811,
"name": "Astrometric Acquisition",
"published": true,
"rank": 5,
"required_skills": {
"3412": {
"id": 3412,
"level": 3,
"name": "Astrometrics"
}
}
},
"25863": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"accessDifficultyBonusAbsolutePercent": {
"type": "accessDifficultyBonusAbsolutePercent",
"value": 1.0
}
},
"description": "Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.",
"group_id": 1218,
"id": 25863,
"name": "Salvaging",
"published": true,
"rank": 3,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
},
"3551": {
"id": 3551,
"level": 3,
"name": "Survey"
}
}
},
"26224": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"durationSkillBonus": {
"type": "durationSkillBonus",
"value": 1.0
}
},
"description": "Needed to manufacture boosters. Can not be trained on Trial Accounts.",
"group_id": 268,
"id": 26224,
"name": "Drug Manufacturing",
"published": true,
"rank": 2,
"required_skills": {}
},
"26252": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. ",
"group_id": 269,
"id": 26252,
"name": "Jury Rigging",
"published": true,
"rank": 2,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
}
}
},
"26253": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. \n\n10% reduction in Armor Rig drawbacks per level.",
"group_id": 269,
"id": 26253,
"name": "Armor Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26254": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. \n\n10% reduction in Astronautics Rig drawbacks per level.",
"group_id": 269,
"id": 26254,
"name": "Astronautics Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26255": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. \n\n10% reduction in Drone Rig drawbacks per level.",
"group_id": 269,
"id": 26255,
"name": "Drones Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26256": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. \n\n10% reduction in Electronic Superiority Rig drawbacks per level.",
"group_id": 269,
"id": 26256,
"name": "Electronic Superiority Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26257": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Projectile Weapon Rig drawbacks per level.",
"group_id": 269,
"id": 26257,
"name": "Projectile Weapon Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26258": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Energy Weapon Rig drawbacks per level.",
"group_id": 269,
"id": 26258,
"name": "Energy Weapon Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26259": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Hybrid Weapon Rig drawbacks per level.",
"group_id": 269,
"id": 26259,
"name": "Hybrid Weapon Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26260": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Launcher Rig drawbacks per level.",
"group_id": 269,
"id": 26260,
"name": "Launcher Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"26261": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rigDrawbackBonus": {
"type": "rigDrawbackBonus",
"value": -10.0
}
},
"description": "Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. \n\n10% reduction in Shield Rig drawbacks per level.",
"group_id": 269,
"id": 26261,
"name": "Shield Rigging",
"published": true,
"rank": 3,
"required_skills": {
"26252": {
"id": 26252,
"level": 3,
"name": "Jury Rigging"
}
}
},
"27902": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.",
"group_id": 1210,
"id": 27902,
"name": "Remote Hull Repair Systems",
"published": true,
"rank": 2,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
}
}
},
"27906": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"consumptionQuantityBonus": {
"type": "consumptionQuantityBonus",
"value": 25.0
}
},
"description": "Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.",
"group_id": 272,
"id": 27906,
"name": "Tactical Logistics Reconfiguration",
"published": true,
"rank": 8,
"required_skills": {
"12096": {
"id": 12096,
"level": 5,
"name": "Logistics"
}
}
},
"27911": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"projECMDurationBonus": {
"type": "projECMDurationBonus",
"value": -5.0
}
},
"description": "Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.",
"group_id": 272,
"id": 27911,
"name": "Projected Electronic Counter Measures",
"published": true,
"rank": 8,
"required_skills": {
"3427": {
"id": 3427,
"level": 5,
"name": "Electronic Warfare"
}
}
},
"27936": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.",
"group_id": 1210,
"id": 27936,
"name": "Capital Remote Hull Repair Systems",
"published": true,
"rank": 10,
"required_skills": {
"27902": {
"id": 27902,
"level": 5,
"name": "Remote Hull Repair Systems"
}
}
},
"28073": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -5.0
}
},
"description": "Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.",
"group_id": 256,
"id": 28073,
"name": "Bomb Deployment",
"published": true,
"rank": 4,
"required_skills": {
"12441": {
"id": 12441,
"level": 4,
"name": "Missile Bombardment"
}
}
},
"28164": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"thermodynamicsHeatDamage": {
"type": "thermodynamicsHeatDamage",
"value": -5.0
}
},
"description": "Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.",
"group_id": 1216,
"id": 28164,
"name": "Thermodynamics",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
},
"3418": {
"id": 3418,
"level": 3,
"name": "Capacitor Management"
}
}
},
"28261": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage.\n\n2% reduction in SCC tax per level. \n\nNote: This skill does not apply to taxes imposed by player corporations.",
"group_id": 274,
"id": 28261,
"name": "Tax Evasion",
"published": false,
"rank": 2,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"28373": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Unknown",
"group_id": 1218,
"id": 28373,
"name": "Ore Compression",
"published": false,
"rank": 8,
"required_skills": {
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
},
"3389": {
"id": 3389,
"level": 5,
"name": "Refinery Efficiency"
},
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
}
}
},
"28374": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 28585.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
}
},
"description": "Skill at operating Capital Industrial Ships\n\nCannot be trained on trial accounts.",
"group_id": 257,
"id": 28374,
"name": "Capital Industrial Ships",
"published": true,
"rank": 12,
"required_skills": {
"20342": {
"id": 20342,
"level": 5,
"name": "Advanced Spaceship Command"
},
"20533": {
"id": 20533,
"level": 2,
"name": "Capital Ships"
},
"29637": {
"id": 29637,
"level": 3,
"name": "Industrial Command Ships"
}
}
},
"28585": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"consumptionQuantityBonus": {
"type": "consumptionQuantityBonus",
"value": 50.0
}
},
"description": "Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.",
"group_id": 1218,
"id": 28585,
"name": "Industrial Reconfiguration",
"published": true,
"rank": 8,
"required_skills": {
"24625": {
"id": 24625,
"level": 4,
"name": "Advanced Mass Production"
}
}
},
"28604": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxTargetBonus": {
"type": "maxTargetBonus",
"value": 3.0
}
},
"description": "Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.",
"group_id": 272,
"id": 28604,
"name": "Tournament Observation",
"published": false,
"rank": 3,
"required_skills": {
"9955": {
"id": 9955,
"level": 5,
"name": "Polaris"
}
}
},
"28609": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for operation of the Heavy Interdiction Cruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 28609,
"name": "Heavy Interdiction Cruisers",
"published": true,
"rank": 6,
"required_skills": {
"11446": {
"id": 11446,
"level": 4,
"name": "Graviton Physics"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3435": {
"id": 3435,
"level": 5,
"name": "Propulsion Jamming"
}
}
},
"28615": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for the operation of Electronic Attack Frigates\n\nCan not be trained on Trial Accounts.",
"group_id": 257,
"id": 28615,
"name": "Electronic Attack Ships",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3428": {
"id": 3428,
"level": 5,
"name": "Long Range Targeting"
}
}
},
"28631": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).",
"group_id": 272,
"id": 28631,
"name": "Imperial Navy Security Clearance",
"published": false,
"rank": 1,
"required_skills": {}
},
"28656": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for the operation of Black Ops. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 28656,
"name": "Black Ops",
"published": true,
"rank": 10,
"required_skills": {
"11579": {
"id": 11579,
"level": 4,
"name": "Cloaking"
},
"21611": {
"id": 21611,
"level": 4,
"name": "Jump Drive Calibration"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
}
}
},
"28667": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for the operation of Marauder-class battleships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 28667,
"name": "Marauders",
"published": true,
"rank": 10,
"required_skills": {
"11207": {
"id": 11207,
"level": 5,
"name": "Advanced Weapon Upgrades"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"3424": {
"id": 3424,
"level": 5,
"name": "Energy Grid Upgrades"
}
}
},
"28879": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"shipBrokenRepairCostMultiplierBonus": {
"type": "shipBrokenRepairCostMultiplierBonus",
"value": -5.0
}
},
"description": "Skill at operating nanites. 5% reduction in nanite consumption per level.",
"group_id": 1216,
"id": 28879,
"name": "Nanite Operation",
"published": true,
"rank": 2,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
}
}
},
"28880": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"moduleRepairRateBonus": {
"type": "moduleRepairRateBonus",
"value": 20.0
}
},
"description": "Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.",
"group_id": 1216,
"id": 28880,
"name": "Nanite Interfacing",
"published": true,
"rank": 3,
"required_skills": {
"28879": {
"id": 28879,
"level": 3,
"name": "Nanite Operation"
},
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
}
}
},
"29029": {
"attributes": {
"primary": "willpower",
"secondary": "perception"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill for operation of the Jump Freighter class freighters. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 29029,
"name": "Jump Freighters",
"published": true,
"rank": 14,
"required_skills": {
"20342": {
"id": 20342,
"level": 4,
"name": "Advanced Spaceship Command"
},
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
}
}
},
"29637": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating industrial command ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 29637,
"name": "Industrial Command Ships",
"published": true,
"rank": 8,
"required_skills": {
"22552": {
"id": 22552,
"level": 1,
"name": "Mining Director"
},
"3184": {
"id": 3184,
"level": 3,
"name": "ORE Industrial"
},
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
}
}
},
"30324": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the technology used to create advanced defensive subsystems.",
"group_id": 270,
"id": 30324,
"name": "Defensive Subsystem Technology",
"published": true,
"rank": 5,
"required_skills": {
"11442": {
"id": 11442,
"level": 4,
"name": "Nanite Engineering"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"30325": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the technology used to create advanced engineering subsystems.",
"group_id": 270,
"id": 30325,
"name": "Engineering Subsystem Technology",
"published": true,
"rank": 5,
"required_skills": {
"11433": {
"id": 11433,
"level": 4,
"name": "High Energy Physics"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"30326": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the technology used to create advanced electronic subsystems.",
"group_id": 270,
"id": 30326,
"name": "Electronic Subsystem Technology",
"published": true,
"rank": 5,
"required_skills": {
"11453": {
"id": 11453,
"level": 4,
"name": "Electronic Engineering"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"30327": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the technology used to create advanced offensive subsystems.\n",
"group_id": 270,
"id": 30327,
"name": "Offensive Subsystem Technology",
"published": true,
"rank": 5,
"required_skills": {
"11433": {
"id": 11433,
"level": 4,
"name": "High Energy Physics"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"30532": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30532,
"name": "Amarr Defensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3416": {
"id": 3416,
"level": 3,
"name": "Shield Operation"
}
}
},
"30536": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30536,
"name": "Amarr Electronic Systems",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"30537": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30537,
"name": "Amarr Offensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3436": {
"id": 3436,
"level": 3,
"name": "Drones"
}
}
},
"30538": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30538,
"name": "Amarr Propulsion Systems",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
}
}
},
"30539": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Amarr Engineering Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30539,
"name": "Amarr Engineering Systems",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"30540": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30540,
"name": "Gallente Defensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3416": {
"id": 3416,
"level": 3,
"name": "Shield Operation"
}
}
},
"30541": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30541,
"name": "Gallente Electronic Systems",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"30542": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30542,
"name": "Caldari Electronic Systems",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"30543": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30543,
"name": "Minmatar Electronic Systems",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 5,
"name": "CPU Management"
}
}
},
"30544": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30544,
"name": "Caldari Defensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
},
"3416": {
"id": 3416,
"level": 5,
"name": "Shield Operation"
}
}
},
"30545": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30545,
"name": "Minmatar Defensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
},
"3416": {
"id": 3416,
"level": 3,
"name": "Shield Operation"
}
}
},
"30546": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Gallente Engineering Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30546,
"name": "Gallente Engineering Systems",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"30547": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30547,
"name": "Minmatar Engineering Systems",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"30548": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill in the operation of Caldari Engineering Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30548,
"name": "Caldari Engineering Systems",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 5,
"name": "Power Grid Management"
}
}
},
"30549": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30549,
"name": "Caldari Offensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 3,
"name": "Gunnery"
},
"3319": {
"id": 3319,
"level": 5,
"name": "Missile Launcher Operation"
}
}
},
"30550": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30550,
"name": "Gallente Offensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3436": {
"id": 3436,
"level": 3,
"name": "Drones"
}
}
},
"30551": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30551,
"name": "Minmatar Offensive Systems",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3319": {
"id": 3319,
"level": 3,
"name": "Missile Launcher Operation"
}
}
},
"30552": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30552,
"name": "Caldari Propulsion Systems",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
}
}
},
"30553": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30553,
"name": "Gallente Propulsion Systems",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
}
}
},
"30554": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.",
"group_id": 1240,
"id": 30554,
"name": "Minmatar Propulsion Systems",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
}
}
},
"30650": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"requiredSkill4": {
"type": "requiredSkill4",
"value": 30539.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 30537.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 1.0
},
"requiredSkill6": {
"type": "requiredSkill6",
"value": 30538.0
},
"requiredSkill6Level": {
"type": "requiredSkill6Level",
"value": 1.0
}
},
"description": "Skill at operating Amarr Strategic Cruisers.",
"group_id": 257,
"id": 30650,
"name": "Amarr Strategic Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"30532": {
"id": 30532,
"level": 1,
"name": "Amarr Defensive Systems"
},
"30536": {
"id": 30536,
"level": 1,
"name": "Amarr Electronic Systems"
},
"3335": {
"id": 3335,
"level": 5,
"name": "Amarr Cruiser"
}
}
},
"30651": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"requiredSkill4": {
"type": "requiredSkill4",
"value": 30548.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 30549.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 1.0
},
"requiredSkill6": {
"type": "requiredSkill6",
"value": 30552.0
},
"requiredSkill6Level": {
"type": "requiredSkill6Level",
"value": 1.0
}
},
"description": "Skill at operating Caldari Strategic Cruisers.",
"group_id": 257,
"id": 30651,
"name": "Caldari Strategic Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"30542": {
"id": 30542,
"level": 1,
"name": "Caldari Electronic Systems"
},
"30544": {
"id": 30544,
"level": 1,
"name": "Caldari Defensive Systems"
},
"3334": {
"id": 3334,
"level": 5,
"name": "Caldari Cruiser"
}
}
},
"30652": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"requiredSkill4": {
"type": "requiredSkill4",
"value": 30546.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 30550.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 1.0
},
"requiredSkill6": {
"type": "requiredSkill6",
"value": 30553.0
},
"requiredSkill6Level": {
"type": "requiredSkill6Level",
"value": 1.0
}
},
"description": "Skill at operating Gallente Strategic Cruisers.",
"group_id": 257,
"id": 30652,
"name": "Gallente Strategic Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"30540": {
"id": 30540,
"level": 1,
"name": "Gallente Defensive Systems"
},
"30541": {
"id": 30541,
"level": 1,
"name": "Gallente Electronic Systems"
},
"3332": {
"id": 3332,
"level": 5,
"name": "Gallente Cruiser"
}
}
},
"30653": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"requiredSkill4": {
"type": "requiredSkill4",
"value": 30547.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
},
"requiredSkill5": {
"type": "requiredSkill5",
"value": 30551.0
},
"requiredSkill5Level": {
"type": "requiredSkill5Level",
"value": 1.0
},
"requiredSkill6": {
"type": "requiredSkill6",
"value": 30554.0
},
"requiredSkill6Level": {
"type": "requiredSkill6Level",
"value": 1.0
}
},
"description": "Skill at operating Minmatar Strategic Cruisers.",
"group_id": 257,
"id": 30653,
"name": "Minmatar Strategic Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"30543": {
"id": 30543,
"level": 1,
"name": "Minmatar Electronic Systems"
},
"30545": {
"id": 30545,
"level": 1,
"name": "Minmatar Defensive Systems"
},
"3333": {
"id": 3333,
"level": 5,
"name": "Minmatar Cruiser"
}
}
},
"30788": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Understanding of the technology used to create advanced propulsion subsystems.",
"group_id": 270,
"id": 30788,
"name": "Propulsion Subsystem Technology",
"published": true,
"rank": 5,
"required_skills": {
"11446": {
"id": 11446,
"level": 4,
"name": "Graviton Physics"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"3184": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating ORE industrial ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3184,
"name": "ORE Industrial",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"32339": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 20.0
}
},
"description": "Allows operation of fighter bomber craft. 20% increase in fighter bomber damage per level.",
"group_id": 273,
"id": 32339,
"name": "Fighter Bombers",
"published": true,
"rank": 12,
"required_skills": {
"23069": {
"id": 23069,
"level": 5,
"name": "Fighters"
}
}
},
"32435": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.",
"group_id": 256,
"id": 32435,
"name": "Citadel Cruise Missiles",
"published": true,
"rank": 7,
"required_skills": {
"3319": {
"id": 3319,
"level": 5,
"name": "Missile Launcher Operation"
},
"3326": {
"id": 3326,
"level": 5,
"name": "Cruise Missiles"
}
}
},
"32797": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
},
"durationBonus": {
"type": "durationBonus",
"value": -10.0
}
},
"description": "Improves control over, and flow between, nano membranes that react to damage by shifting resistances.\n\nReduces duration time of Reactive Armor Hardeners by 10% per level and capacitor need by 5% per level.\n",
"group_id": 1210,
"id": 32797,
"name": "Armor Resistance Phasing",
"published": true,
"rank": 3,
"required_skills": {
"3394": {
"id": 3394,
"level": 4,
"name": "Hull Upgrades"
}
}
},
"32856": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at Tactical Strike Accuracy.\n\nAccuracy of Tactical Strike increased by 5% per level",
"group_id": 255,
"id": 32856,
"name": "Tactical Strike",
"published": false,
"rank": 1,
"required_skills": {}
},
"32918": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating ORE Mining Frigates.",
"group_id": 257,
"id": 32918,
"name": "Mining Frigate",
"published": true,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 1,
"name": "Spaceship Command"
}
}
},
"32999": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"sensorStrengthBonus": {
"type": "sensorStrengthBonus",
"value": 4.0
}
},
"description": "Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.\n\nMagnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.",
"group_id": 1213,
"id": 32999,
"name": "Magnetometric Sensor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"3300": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"turretSpeeBonus": {
"type": "turretSpeeBonus",
"value": -2.0
}
},
"description": "Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.",
"group_id": 255,
"id": 3300,
"name": "Gunnery",
"published": true,
"rank": 1,
"required_skills": {}
},
"33000": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"sensorStrengthBonus": {
"type": "sensorStrengthBonus",
"value": 4.0
}
},
"description": "Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.\n\nGravimetric Sensors are primarily found on Caldari and Guristas ships.",
"group_id": 1213,
"id": 33000,
"name": "Gravimetric Sensor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"33001": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"sensorStrengthBonus": {
"type": "sensorStrengthBonus",
"value": 4.0
}
},
"description": "Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level.\n\nLadar Sensors are primarily found on Minmatar and Angel ships.",
"group_id": 1213,
"id": 33001,
"name": "Ladar Sensor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"33002": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"sensorStrengthBonus": {
"type": "sensorStrengthBonus",
"value": 4.0
}
},
"description": "Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.\n\nRadar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.",
"group_id": 1213,
"id": 33002,
"name": "Radar Sensor Compensation",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"3301": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.",
"group_id": 255,
"id": 3301,
"name": "Small Hybrid Turret",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 1,
"name": "Gunnery"
}
}
},
"3302": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.",
"group_id": 255,
"id": 3302,
"name": "Small Projectile Turret",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 1,
"name": "Gunnery"
}
}
},
"3303": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of small energy turrets. 5% Bonus to small energy turret damage per level.",
"group_id": 255,
"id": 3303,
"name": "Small Energy Turret",
"published": true,
"rank": 1,
"required_skills": {
"3300": {
"id": 3300,
"level": 1,
"name": "Gunnery"
}
}
},
"3304": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.",
"group_id": 255,
"id": 3304,
"name": "Medium Hybrid Turret",
"published": true,
"rank": 3,
"required_skills": {
"3300": {
"id": 3300,
"level": 3,
"name": "Gunnery"
},
"3301": {
"id": 3301,
"level": 3,
"name": "Small Hybrid Turret"
}
}
},
"3305": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.",
"group_id": 255,
"id": 3305,
"name": "Medium Projectile Turret",
"published": true,
"rank": 3,
"required_skills": {
"3300": {
"id": 3300,
"level": 3,
"name": "Gunnery"
},
"3302": {
"id": 3302,
"level": 3,
"name": "Small Projectile Turret"
}
}
},
"3306": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.",
"group_id": 255,
"id": 3306,
"name": "Medium Energy Turret",
"published": true,
"rank": 3,
"required_skills": {
"3300": {
"id": 3300,
"level": 3,
"name": "Gunnery"
},
"3303": {
"id": 3303,
"level": 3,
"name": "Small Energy Turret"
}
}
},
"3307": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.",
"group_id": 255,
"id": 3307,
"name": "Large Hybrid Turret",
"published": true,
"rank": 5,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3304": {
"id": 3304,
"level": 3,
"name": "Medium Hybrid Turret"
}
}
},
"33078": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"massPenaltyReduction": {
"type": "massPenaltyReduction",
"value": -5.0
}
},
"description": "Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.",
"group_id": 1210,
"id": 33078,
"name": "Armor Layering",
"published": true,
"rank": 3,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
}
}
},
"3308": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.",
"group_id": 255,
"id": 3308,
"name": "Large Projectile Turret",
"published": true,
"rank": 5,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3305": {
"id": 3305,
"level": 3,
"name": "Medium Projectile Turret"
}
}
},
"3309": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Operation of large energy turrets. 5% Bonus to large energy turret damage per level.",
"group_id": 255,
"id": 3309,
"name": "Large Energy Turret",
"published": true,
"rank": 5,
"required_skills": {
"3300": {
"id": 3300,
"level": 5,
"name": "Gunnery"
},
"3306": {
"id": 3306,
"level": 3,
"name": "Medium Energy Turret"
}
}
},
"33091": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Amarr destroyers.",
"group_id": 257,
"id": 33091,
"name": "Amarr Destroyer",
"published": true,
"rank": 2,
"required_skills": {
"3331": {
"id": 3331,
"level": 3,
"name": "Amarr Frigate"
}
}
},
"33092": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Caldari destroyers.",
"group_id": 257,
"id": 33092,
"name": "Caldari Destroyer",
"published": true,
"rank": 2,
"required_skills": {
"3330": {
"id": 3330,
"level": 3,
"name": "Caldari Frigate"
}
}
},
"33093": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Gallente destroyers.",
"group_id": 257,
"id": 33093,
"name": "Gallente Destroyer",
"published": true,
"rank": 2,
"required_skills": {
"3328": {
"id": 3328,
"level": 3,
"name": "Gallente Frigate"
}
}
},
"33094": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Minmatar destroyers.",
"group_id": 257,
"id": 33094,
"name": "Minmatar Destroyer",
"published": true,
"rank": 2,
"required_skills": {
"3329": {
"id": 3329,
"level": 3,
"name": "Minmatar Frigate"
}
}
},
"33095": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"subSystemSlot": {
"type": "subSystemSlot",
"value": 125.0
}
},
"description": "Skill at operating Amarr battlecruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 33095,
"name": "Amarr Battlecruiser",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3335": {
"id": 3335,
"level": 3,
"name": "Amarr Cruiser"
}
}
},
"33096": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Caldari battlecruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 33096,
"name": "Caldari Battlecruiser",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3334": {
"id": 3334,
"level": 3,
"name": "Caldari Cruiser"
}
}
},
"33097": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Gallente battlecruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 33097,
"name": "Gallente Battlecruiser",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3332": {
"id": 3332,
"level": 3,
"name": "Gallente Cruiser"
}
}
},
"33098": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Minmatar battlecruisers. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 33098,
"name": "Minmatar Battlecruiser",
"published": true,
"rank": 6,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3333": {
"id": 3333,
"level": 3,
"name": "Minmatar Cruiser"
}
}
},
"3310": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -4.0
}
},
"description": "Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.",
"group_id": 255,
"id": 3310,
"name": "Rapid Firing",
"published": true,
"rank": 2,
"required_skills": {
"3300": {
"id": 3300,
"level": 2,
"name": "Gunnery"
}
}
},
"3311": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rangeSkillBonus": {
"type": "rangeSkillBonus",
"value": 5.0
}
},
"description": "Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.",
"group_id": 255,
"id": 3311,
"name": "Sharpshooter",
"published": true,
"rank": 2,
"required_skills": {
"3300": {
"id": 3300,
"level": 2,
"name": "Gunnery"
}
}
},
"3312": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"trackingSpeedBonus": {
"type": "trackingSpeedBonus",
"value": 5.0
}
},
"description": "Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.",
"group_id": 255,
"id": 3312,
"name": "Motion Prediction",
"published": true,
"rank": 2,
"required_skills": {
"3300": {
"id": 3300,
"level": 2,
"name": "Gunnery"
}
}
},
"3315": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 3.0
}
},
"description": "Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.",
"group_id": 255,
"id": 3315,
"name": "Surgical Strike",
"published": true,
"rank": 4,
"required_skills": {
"3300": {
"id": 3300,
"level": 4,
"name": "Gunnery"
}
}
},
"3316": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.",
"group_id": 255,
"id": 3316,
"name": "Controlled Bursts",
"published": true,
"rank": 2,
"required_skills": {
"3300": {
"id": 3300,
"level": 2,
"name": "Gunnery"
}
}
},
"3317": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"falloffBonus": {
"type": "falloffBonus",
"value": 5.0
}
},
"description": "Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.",
"group_id": 255,
"id": 3317,
"name": "Trajectory Analysis",
"published": true,
"rank": 5,
"required_skills": {
"3300": {
"id": 3300,
"level": 4,
"name": "Gunnery"
}
}
},
"3318": {
"attributes": {
"primary": "perception",
"secondary": "memory"
},
"bonuses": {
"cpuNeedBonus": {
"type": "cpuNeedBonus",
"value": -5.0
}
},
"description": "Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.",
"group_id": 1216,
"id": 3318,
"name": "Weapon Upgrades",
"published": true,
"rank": 2,
"required_skills": {
"3300": {
"id": 3300,
"level": 2,
"name": "Gunnery"
}
}
},
"3319": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"rofBonus": {
"type": "rofBonus",
"value": -2.0
}
},
"description": "Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.",
"group_id": 256,
"id": 3319,
"name": "Missile Launcher Operation",
"published": true,
"rank": 1,
"required_skills": {}
},
"3320": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.",
"group_id": 256,
"id": 3320,
"name": "Rockets",
"published": true,
"rank": 1,
"required_skills": {
"3319": {
"id": 3319,
"level": 1,
"name": "Missile Launcher Operation"
}
}
},
"3321": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.",
"group_id": 256,
"id": 3321,
"name": "Light Missiles",
"published": true,
"rank": 2,
"required_skills": {
"3319": {
"id": 3319,
"level": 2,
"name": "Missile Launcher Operation"
}
}
},
"3322": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles(light, heavy and cruise) damage per skill level.",
"group_id": 256,
"id": 3322,
"name": "Auto-Targeting Missiles",
"published": true,
"rank": 3,
"required_skills": {
"3319": {
"id": 3319,
"level": 2,
"name": "Missile Launcher Operation"
}
}
},
"3323": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"missileVelocityBonus": {
"type": "missileVelocityBonus",
"value": 5.0
}
},
"description": "Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.",
"group_id": 256,
"id": 3323,
"name": "Defender Missiles",
"published": true,
"rank": 2,
"required_skills": {
"3319": {
"id": 3319,
"level": 2,
"name": "Missile Launcher Operation"
}
}
},
"3324": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.",
"group_id": 256,
"id": 3324,
"name": "Heavy Missiles",
"published": true,
"rank": 3,
"required_skills": {
"3319": {
"id": 3319,
"level": 3,
"name": "Missile Launcher Operation"
},
"3321": {
"id": 3321,
"level": 3,
"name": "Light Missiles"
}
}
},
"3325": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.",
"group_id": 256,
"id": 3325,
"name": "Torpedoes",
"published": true,
"rank": 4,
"required_skills": {
"3319": {
"id": 3319,
"level": 4,
"name": "Missile Launcher Operation"
},
"3324": {
"id": 3324,
"level": 3,
"name": "Heavy Missiles"
}
}
},
"3326": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.",
"group_id": 256,
"id": 3326,
"name": "Cruise Missiles",
"published": true,
"rank": 5,
"required_skills": {
"3319": {
"id": 3319,
"level": 5,
"name": "Missile Launcher Operation"
},
"3324": {
"id": 3324,
"level": 3,
"name": "Heavy Missiles"
}
}
},
"3327": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"agilityBonus": {
"type": "agilityBonus",
"value": -2.0
},
"maxAttackTargets": {
"type": "maxAttackTargets",
"value": 1.0
}
},
"description": "The basic operation of spaceships. 2% improved ship agility for all ships per skill level.",
"group_id": 257,
"id": 3327,
"name": "Spaceship Command",
"published": true,
"rank": 1,
"required_skills": {}
},
"3328": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Gallente frigates.",
"group_id": 257,
"id": 3328,
"name": "Gallente Frigate",
"published": true,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 1,
"name": "Spaceship Command"
}
}
},
"3329": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Minmatar frigates.",
"group_id": 257,
"id": 3329,
"name": "Minmatar Frigate",
"published": true,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 1,
"name": "Spaceship Command"
}
}
},
"3330": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Caldari frigates.",
"group_id": 257,
"id": 3330,
"name": "Caldari Frigate",
"published": true,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 1,
"name": "Spaceship Command"
}
}
},
"3331": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Amarr frigates.",
"group_id": 257,
"id": 3331,
"name": "Amarr Frigate",
"published": true,
"rank": 2,
"required_skills": {
"3327": {
"id": 3327,
"level": 1,
"name": "Spaceship Command"
}
}
},
"3332": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Gallente cruisers.",
"group_id": 257,
"id": 3332,
"name": "Gallente Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"33093": {
"id": 33093,
"level": 3,
"name": "Gallente Destroyer"
},
"3327": {
"id": 3327,
"level": 2,
"name": "Spaceship Command"
}
}
},
"3333": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Minmatar cruisers.",
"group_id": 257,
"id": 3333,
"name": "Minmatar Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"33094": {
"id": 33094,
"level": 3,
"name": "Minmatar Destroyer"
},
"3327": {
"id": 3327,
"level": 2,
"name": "Spaceship Command"
}
}
},
"3334": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {},
"description": "Skill at operating Caldari cruisers.",
"group_id": 257,
"id": 3334,
"name": "Caldari Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"33092": {
"id": 33092,
"level": 3,
"name": "Caldari Destroyer"
},
"3327": {
"id": 3327,
"level": 2,
"name": "Spaceship Command"
}
}
},
"3335": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"shipPowerBonus": {
"type": "shipPowerBonus",
"value": 2.0
}
},
"description": "Skill at operating Amarr cruisers.",
"group_id": 257,
"id": 3335,
"name": "Amarr Cruiser",
"published": true,
"rank": 5,
"required_skills": {
"33091": {
"id": 33091,
"level": 3,
"name": "Amarr Destroyer"
},
"3327": {
"id": 3327,
"level": 2,
"name": "Spaceship Command"
}
}
},
"3336": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Gallente battleships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3336,
"name": "Gallente Battleship",
"published": true,
"rank": 8,
"required_skills": {
"33097": {
"id": 33097,
"level": 3,
"name": "Gallente Battlecruiser"
},
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
}
}
},
"3337": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Minmatar battleships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3337,
"name": "Minmatar Battleship",
"published": true,
"rank": 8,
"required_skills": {
"33098": {
"id": 33098,
"level": 3,
"name": "Minmatar Battlecruiser"
},
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
}
}
},
"3338": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Caldari battleships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3338,
"name": "Caldari Battleship",
"published": true,
"rank": 8,
"required_skills": {
"33096": {
"id": 33096,
"level": 3,
"name": "Caldari Battlecruiser"
},
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
}
}
},
"3339": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Amarr battleships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3339,
"name": "Amarr Battleship",
"published": true,
"rank": 8,
"required_skills": {
"33095": {
"id": 33095,
"level": 3,
"name": "Amarr Battlecruiser"
},
"3327": {
"id": 3327,
"level": 4,
"name": "Spaceship Command"
}
}
},
"33399": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {},
"description": "Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage.\n\nReduced time between clone jumps by 1 hour per level.\n\nNote: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.",
"group_id": 1220,
"id": 33399,
"name": "Infomorph Synchronizing",
"published": true,
"rank": 2,
"required_skills": {
"24242": {
"id": 24242,
"level": 1,
"name": "Infomorph Psychology"
}
}
},
"3340": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3340,
"name": "Gallente Industrial",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"33407": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"maxJumpClones": {
"type": "maxJumpClones",
"value": 0.0
}
},
"description": "Advanced training for those Capsuleers who want to push clone technology to its limits.\n\nAllows 1 additional jump clone per level.\n\nNote: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.",
"group_id": 1220,
"id": 33407,
"name": "Advanced Infomorph Psychology",
"published": true,
"rank": 5,
"required_skills": {
"24242": {
"id": 24242,
"level": 5,
"name": "Infomorph Psychology"
}
}
},
"3341": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Minmatar industrial ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3341,
"name": "Minmatar Industrial",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"3342": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"shieldRechargerateBonus": {
"type": "shieldRechargerateBonus",
"value": 5.0
}
},
"description": "Skill at operating Caldari industrial ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3342,
"name": "Caldari Industrial",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"3343": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Amarr industrial ships. Can not be trained on Trial Accounts.",
"group_id": 257,
"id": 3343,
"name": "Amarr Industrial",
"published": true,
"rank": 4,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
}
}
},
"3344": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 24562.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
}
},
"description": "Skill at operating Gallente titans.",
"group_id": 257,
"id": 3344,
"name": "Gallente Titan",
"published": true,
"rank": 16,
"required_skills": {
"20533": {
"id": 20533,
"level": 5,
"name": "Capital Ships"
},
"3336": {
"id": 3336,
"level": 3,
"name": "Gallente Battleship"
},
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"3345": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 24562.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
}
},
"description": "Skill at operating Minmatar titans.",
"group_id": 257,
"id": 3345,
"name": "Minmatar Titan",
"published": true,
"rank": 16,
"required_skills": {
"20533": {
"id": 20533,
"level": 5,
"name": "Capital Ships"
},
"3337": {
"id": 3337,
"level": 3,
"name": "Minmatar Battleship"
},
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"3346": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 24562.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
}
},
"description": "Skill at operating Caldari titans.",
"group_id": 257,
"id": 3346,
"name": "Caldari Titan",
"published": true,
"rank": 16,
"required_skills": {
"20533": {
"id": 20533,
"level": 5,
"name": "Capital Ships"
},
"3338": {
"id": 3338,
"level": 3,
"name": "Caldari Battleship"
},
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"3347": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"requiredSkill4": {
"type": "requiredSkill4",
"value": 24562.0
},
"requiredSkill4Level": {
"type": "requiredSkill4Level",
"value": 1.0
}
},
"description": "Skill at operating Amarr titans.",
"group_id": 257,
"id": 3347,
"name": "Amarr Titan",
"published": true,
"rank": 16,
"required_skills": {
"20533": {
"id": 20533,
"level": 5,
"name": "Capital Ships"
},
"3339": {
"id": 3339,
"level": 3,
"name": "Amarr Battleship"
},
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"3348": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"scanResolutionBonus": {
"type": "scanResolutionBonus",
"value": 2.0
}
},
"description": "Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.\n\nGrants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.\n<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.",
"group_id": 258,
"id": 3348,
"name": "Leadership",
"published": true,
"rank": 1,
"required_skills": {}
},
"3349": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"agilityBonus": {
"type": "agilityBonus",
"value": -2.0
}
},
"description": "Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.",
"group_id": 258,
"id": 3349,
"name": "Skirmish Warfare",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"3350": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"shieldCapacityBonus": {
"type": "shieldCapacityBonus",
"value": 2.0
}
},
"description": "Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.",
"group_id": 258,
"id": 3350,
"name": "Siege Warfare",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"3351": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 20.0
}
},
"description": "Advanced proficiency at siege warfare. Boosts the effectiveness of siege warfare link modules by 20% per skill level.",
"group_id": 258,
"id": 3351,
"name": "Siege Warfare Specialist",
"published": true,
"rank": 5,
"required_skills": {
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
},
"3350": {
"id": 3350,
"level": 5,
"name": "Siege Warfare"
}
}
},
"3352": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 20.0
}
},
"description": "Advanced proficiency at information warfare. Boosts the effectiveness of information warfare link modules by 20% per skill level.",
"group_id": 258,
"id": 3352,
"name": "Information Warfare Specialist",
"published": true,
"rank": 5,
"required_skills": {
"20495": {
"id": 20495,
"level": 5,
"name": "Information Warfare"
},
"3348": {
"id": 3348,
"level": 1,
"name": "Leadership"
}
}
},
"3354": {
"attributes": {
"primary": "charisma",
"secondary": "willpower"
},
"bonuses": {
"squadronCommandBonus": {
"type": "squadronCommandBonus",
"value": 10.0
}
},
"description": "Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.",
"group_id": 258,
"id": 3354,
"name": "Warfare Link Specialist",
"published": true,
"rank": 6,
"required_skills": {
"3348": {
"id": 3348,
"level": 5,
"name": "Leadership"
}
}
},
"3355": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"socialMutator": {
"type": "socialMutator",
"value": 5.0
}
},
"description": "Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.",
"group_id": 278,
"id": 3355,
"name": "Social",
"published": true,
"rank": 1,
"required_skills": {}
},
"3356": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"negotiationBonus": {
"type": "negotiationBonus",
"value": 5.0
}
},
"description": "Skill at agent negotiation. 5% additional pay per skill level for agent missions.",
"group_id": 278,
"id": 3356,
"name": "Negotiation",
"published": true,
"rank": 2,
"required_skills": {
"3355": {
"id": 3355,
"level": 1,
"name": "Social"
}
}
},
"3357": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"diplomacyMutator": {
"type": "diplomacyMutator",
"value": 0.4
}
},
"description": "Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.",
"group_id": 278,
"id": 3357,
"name": "Diplomacy",
"published": true,
"rank": 1,
"required_skills": {
"3355": {
"id": 3355,
"level": 2,
"name": "Social"
}
}
},
"3358": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"fastTalkMutator": {
"type": "fastTalkMutator",
"value": 5.0
}
},
"description": "Skill at interacting with Concord. 5% Bonus to effective security rating increase.",
"group_id": 278,
"id": 3358,
"name": "Fast Talk",
"published": true,
"rank": 4,
"required_skills": {
"3355": {
"id": 3355,
"level": 4,
"name": "Social"
}
}
},
"3359": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"connectionBonusMutator": {
"type": "connectionBonusMutator",
"value": 0.4
}
},
"description": "Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.",
"group_id": 278,
"id": 3359,
"name": "Connections",
"published": true,
"rank": 3,
"required_skills": {
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
}
}
},
"3361": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"criminalConnectionsMutator": {
"type": "criminalConnectionsMutator",
"value": 0.4
}
},
"description": "Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.",
"group_id": 278,
"id": 3361,
"name": "Criminal Connections",
"published": true,
"rank": 3,
"required_skills": {
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
}
}
},
"3362": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {
"bountySkillBonus": {
"type": "bountySkillBonus",
"value": 1500.0
}
},
"description": "Skill at dealing with Concord Department and negotiating bounties \n\nBonus fee of 1,500 isk per pirate head per level of the skill",
"group_id": 278,
"id": 3362,
"name": "DED Connections",
"published": false,
"rank": 1,
"required_skills": {
"3355": {
"id": 3355,
"level": 5,
"name": "Social"
}
}
},
"3363": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"corporationMemberBonus": {
"type": "corporationMemberBonus",
"value": 10.0
}
},
"description": "Basic corporation operation. +10 corporation members allowed per level.\n\nNotice: the CEO must update his corporation through the corporation user interface before the skill takes effect",
"group_id": 266,
"id": 3363,
"name": "Corporation Management",
"published": true,
"rank": 1,
"required_skills": {}
},
"3364": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "The operation and management of spacestations. ",
"group_id": 266,
"id": 3364,
"name": "Station Management",
"published": false,
"rank": 4,
"required_skills": {
"3348": {
"id": 3348,
"level": 2,
"name": "Leadership"
},
"3363": {
"id": 3363,
"level": 4,
"name": "Corporation Management"
}
}
},
"3365": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at setting up Starbases",
"group_id": 266,
"id": 3365,
"name": "Starbase Management",
"published": false,
"rank": 4,
"required_skills": {
"3363": {
"id": 3363,
"level": 4,
"name": "Corporation Management"
},
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
}
}
},
"3366": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at factory operation.",
"group_id": 266,
"id": 3366,
"name": "Factory Management",
"published": false,
"rank": 5,
"required_skills": {
"3363": {
"id": 3363,
"level": 5,
"name": "Corporation Management"
},
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3367": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.",
"group_id": 266,
"id": 3367,
"name": "Refinery Management",
"published": false,
"rank": 3,
"required_skills": {
"3363": {
"id": 3363,
"level": 3,
"name": "Corporation Management"
},
"3385": {
"id": 3385,
"level": 3,
"name": "Refining"
}
}
},
"3368": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"baseDefenderAllyCost": {
"type": "baseDefenderAllyCost",
"value": 10000000.0
},
"skillAllyCostModifierBonus": {
"type": "skillAllyCostModifierBonus",
"value": -5.0
}
},
"description": "Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.",
"group_id": 266,
"id": 3368,
"name": "Diplomatic Relations",
"published": true,
"rank": 2,
"required_skills": {
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
},
"3363": {
"id": 3363,
"level": 2,
"name": "Corporation Management"
}
}
},
"3369": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. ",
"group_id": 266,
"id": 3369,
"name": "CFO Training",
"published": false,
"rank": 3,
"required_skills": {
"3363": {
"id": 3363,
"level": 2,
"name": "Corporation Management"
},
"3444": {
"id": 3444,
"level": 3,
"name": "Retail"
}
}
},
"3370": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"durationSkillBonus": {
"type": "durationSkillBonus",
"value": 1.0
},
"maxAttackTargets": {
"type": "maxAttackTargets",
"value": 1.0
},
"researchGangSizeBonus": {
"type": "researchGangSizeBonus",
"value": 1.0
}
},
"description": "Skill at managing corp research. ",
"group_id": 266,
"id": 3370,
"name": "Chief Science Officer",
"published": false,
"rank": 6,
"required_skills": {
"3363": {
"id": 3363,
"level": 5,
"name": "Corporation Management"
},
"3402": {
"id": 3402,
"level": 0,
"name": "Science"
},
"3403": {
"id": 3403,
"level": 5,
"name": "Research"
}
}
},
"3371": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at managing corporate offices. ",
"group_id": 266,
"id": 3371,
"name": "Public Relations",
"published": false,
"rank": 3,
"required_skills": {
"3359": {
"id": 3359,
"level": 2,
"name": "Connections"
},
"3363": {
"id": 3363,
"level": 3,
"name": "Corporation Management"
}
}
},
"3372": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {},
"description": "Skill at directing a corporation's espionage division.",
"group_id": 266,
"id": 3372,
"name": "Intelligence Analyst",
"published": false,
"rank": 4,
"required_skills": {
"3363": {
"id": 3363,
"level": 3,
"name": "Corporation Management"
},
"3412": {
"id": 3412,
"level": 4,
"name": "Astrometrics"
}
}
},
"3373": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"posStructureControlAmount": {
"type": "posStructureControlAmount",
"value": 0.0
}
},
"description": "Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. \n\nCan not be trained on Trial Accounts.\n\n",
"group_id": 266,
"id": 3373,
"name": "Starbase Defense Management",
"published": true,
"rank": 7,
"required_skills": {
"11584": {
"id": 11584,
"level": 5,
"name": "Anchoring"
}
}
},
"3380": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"durationSkillBonus": {
"type": "durationSkillBonus",
"value": 1.0
},
"manufacturingTimeBonus": {
"type": "manufacturingTimeBonus",
"value": -4.0
}
},
"description": "Allows basic operation of factories. 4% reduction in manufacturing time per skill level.",
"group_id": 268,
"id": 3380,
"name": "Industry",
"published": true,
"rank": 1,
"required_skills": {}
},
"3381": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"amarrTechMutator": {
"type": "amarrTechMutator",
"value": -5.0
}
},
"description": "Grants +5% reduction in Amarr equipment production time.",
"group_id": 268,
"id": 3381,
"name": "Amarr Tech",
"published": false,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3382": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"caldariTechMutator": {
"type": "caldariTechMutator",
"value": -5.0
}
},
"description": "Grants +5% reduction in Caldari equipment production time.",
"group_id": 268,
"id": 3382,
"name": "Caldari Tech",
"published": false,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3383": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"gallenteTechMutator": {
"type": "gallenteTechMutator",
"value": -5.0
}
},
"description": "Grants +5% reduction in Gallente equipment production time.",
"group_id": 268,
"id": 3383,
"name": "Gallente Tech",
"published": false,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3384": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Grants +5% reduction in Minmatar equipment production time.",
"group_id": 268,
"id": 3384,
"name": "Minmatar Tech",
"published": false,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3385": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"refiningYieldMutator": {
"type": "refiningYieldMutator",
"value": 2.0
}
},
"description": "Skill at using refineries. 2% reduction in refinery waste per skill level.",
"group_id": 1218,
"id": 3385,
"name": "Refining",
"published": true,
"rank": 1,
"required_skills": {
"3380": {
"id": 3380,
"level": 1,
"name": "Industry"
}
}
},
"3386": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 5.0
}
},
"description": "Skill at using mining lasers. 5% bonus to mining turret yield per skill level.",
"group_id": 1218,
"id": 3386,
"name": "Mining",
"published": true,
"rank": 1,
"required_skills": {}
},
"3387": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"manufacturingSlotBonus": {
"type": "manufacturingSlotBonus",
"value": 1.0
}
},
"description": "Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.",
"group_id": 268,
"id": 3387,
"name": "Mass Production",
"published": true,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3388": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"manufactureCostBonus": {
"type": "manufactureCostBonus",
"value": -4.0
},
"manufactureCostBonusShowInfo": {
"type": "manufactureCostBonusShowInfo",
"value": -5.0
}
},
"description": "Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production.",
"group_id": 268,
"id": 3388,
"name": "Production Efficiency",
"published": true,
"rank": 3,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3389": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {
"refiningYieldMutator": {
"type": "refiningYieldMutator",
"value": 4.0
}
},
"description": "Advanced skill at using refineries. 4% reduction in refinery waste per skill level.",
"group_id": 1218,
"id": 3389,
"name": "Refinery Efficiency",
"published": true,
"rank": 3,
"required_skills": {
"3385": {
"id": 3385,
"level": 5,
"name": "Refining"
}
}
},
"3390": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Unknown",
"group_id": 1218,
"id": 3390,
"name": "Mobile Refinery Operation",
"published": false,
"rank": 4,
"required_skills": {
"3380": {
"id": 3380,
"level": 4,
"name": "Industry"
},
"3385": {
"id": 3385,
"level": 4,
"name": "Refining"
}
}
},
"3391": {
"attributes": {
"primary": "memory",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Unknown",
"group_id": 268,
"id": 3391,
"name": "Mobile Factory Operation",
"published": false,
"rank": 5,
"required_skills": {
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
}
}
},
"3392": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"hullHpBonus": {
"type": "hullHpBonus",
"value": 5.0
}
},
"description": "Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.",
"group_id": 1210,
"id": 3392,
"name": "Mechanics",
"published": true,
"rank": 1,
"required_skills": {}
},
"3393": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationSkillBonus": {
"type": "durationSkillBonus",
"value": -5.0
}
},
"description": "Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.\n\nNote: Has no effect on capital sized modules.",
"group_id": 1210,
"id": 3393,
"name": "Repair Systems",
"published": true,
"rank": 1,
"required_skills": {
"3392": {
"id": 3392,
"level": 1,
"name": "Mechanics"
}
}
},
"3394": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"armorHpBonus": {
"type": "armorHpBonus",
"value": 5.0
}
},
"description": "Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.",
"group_id": 1210,
"id": 3394,
"name": "Hull Upgrades",
"published": true,
"rank": 2,
"required_skills": {
"3392": {
"id": 3392,
"level": 1,
"name": "Mechanics"
}
}
},
"3395": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing ",
"group_id": 268,
"id": 3395,
"name": "Frigate Construction",
"published": true,
"rank": 2,
"required_skills": {
"3380": {
"id": 3380,
"level": 2,
"name": "Industry"
},
"3392": {
"id": 3392,
"level": 1,
"name": "Mechanics"
}
}
},
"3396": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at the construction of advanced industrials.",
"group_id": 268,
"id": 3396,
"name": "Industrial Construction",
"published": true,
"rank": 3,
"required_skills": {
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
},
"3392": {
"id": 3392,
"level": 2,
"name": "Mechanics"
}
}
},
"3397": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing ",
"group_id": 268,
"id": 3397,
"name": "Cruiser Construction",
"published": true,
"rank": 5,
"required_skills": {
"3392": {
"id": 3392,
"level": 3,
"name": "Mechanics"
},
"3395": {
"id": 3395,
"level": 4,
"name": "Frigate Construction"
}
}
},
"3398": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing",
"group_id": 268,
"id": 3398,
"name": "Battleship Construction",
"published": true,
"rank": 8,
"required_skills": {
"3397": {
"id": 3397,
"level": 4,
"name": "Cruiser Construction"
}
}
},
"3400": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at constructing outposts.",
"group_id": 268,
"id": 3400,
"name": "Outpost Construction",
"published": true,
"rank": 16,
"required_skills": {
"11584": {
"id": 11584,
"level": 5,
"name": "Anchoring"
},
"3380": {
"id": 3380,
"level": 5,
"name": "Industry"
},
"3392": {
"id": 3392,
"level": 5,
"name": "Mechanics"
}
}
},
"3402": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"copySpeedBonus": {
"type": "copySpeedBonus",
"value": -5.0
}
},
"description": "Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.",
"group_id": 270,
"id": 3402,
"name": "Science",
"published": true,
"rank": 1,
"required_skills": {}
},
"3403": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"blueprintmanufactureTimeBonus": {
"type": "blueprintmanufactureTimeBonus",
"value": -5.0
}
},
"description": "Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.",
"group_id": 270,
"id": 3403,
"name": "Research",
"published": true,
"rank": 1,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"3405": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationBonus": {
"type": "durationBonus",
"value": 20.0
}
},
"description": "The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.",
"group_id": 1220,
"id": 3405,
"name": "Biology",
"published": true,
"rank": 1,
"required_skills": {
"3402": {
"id": 3402,
"level": 1,
"name": "Science"
}
}
},
"3406": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
},
"laboratorySlotsBonus": {
"type": "laboratorySlotsBonus",
"value": 1.0
}
},
"description": "Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.\n\nNote: cannot be trained on trial accounts.",
"group_id": 270,
"id": 3406,
"name": "Laboratory Operation",
"published": true,
"rank": 1,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"3408": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"inventionBonus": {
"type": "inventionBonus",
"value": 10.0
}
},
"description": "Understanding of the techniques and methods to reverse engineer ancient technology.",
"group_id": 270,
"id": 3408,
"name": "Reverse Engineering",
"published": true,
"rank": 4,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3403": {
"id": 3403,
"level": 4,
"name": "Research"
},
"3409": {
"id": 3409,
"level": 4,
"name": "Metallurgy"
}
}
},
"3409": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"mineralNeedResearchBonus": {
"type": "mineralNeedResearchBonus",
"value": -5.0
}
},
"description": "Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.",
"group_id": 270,
"id": 3409,
"name": "Metallurgy",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
}
}
},
"3410": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 5.0
}
},
"description": "Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.",
"group_id": 1218,
"id": 3410,
"name": "Astrogeology",
"published": true,
"rank": 3,
"required_skills": {
"3386": {
"id": 3386,
"level": 4,
"name": "Mining"
},
"3402": {
"id": 3402,
"level": 4,
"name": "Science"
}
}
},
"3411": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {},
"description": "The science of interfacing biological and machine components. Allows the use of cybernetic implants.",
"group_id": 1220,
"id": 3411,
"name": "Cybernetics",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"3412": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationBonus": {
"type": "durationBonus",
"value": -5.0
},
"maxScanDeviationModifier": {
"type": "maxScanDeviationModifier",
"value": -5.0
},
"scanStrengthBonus": {
"type": "scanStrengthBonus",
"value": 5.0
}
},
"description": "Skill at operating long range scanners.\n\n+5% scan strength per level.\n\n-5% max scan deviation per level.\n\n-5% scan probe scan time per level.",
"group_id": 1217,
"id": 3412,
"name": "Astrometrics",
"published": true,
"rank": 3,
"required_skills": {
"3402": {
"id": 3402,
"level": 3,
"name": "Science"
}
}
},
"3413": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"powerEngineeringOutputBonus": {
"type": "powerEngineeringOutputBonus",
"value": 5.0
}
},
"description": "Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.",
"group_id": 1216,
"id": 3413,
"name": "Power Grid Management",
"published": true,
"rank": 1,
"required_skills": {}
},
"3416": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"rechargeratebonus": {
"type": "rechargeratebonus",
"value": -5.0
}
},
"description": "Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.",
"group_id": 1209,
"id": 3416,
"name": "Shield Operation",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 1,
"name": "Power Grid Management"
}
}
},
"3417": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capRechargeBonus": {
"type": "capRechargeBonus",
"value": -5.0
}
},
"description": "Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.",
"group_id": 1216,
"id": 3417,
"name": "Capacitor Systems Operation",
"published": true,
"rank": 1,
"required_skills": {
"3413": {
"id": 3413,
"level": 1,
"name": "Power Grid Management"
}
}
},
"3418": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capacitorCapacityBonus": {
"type": "capacitorCapacityBonus",
"value": 5.0
}
},
"description": "Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.",
"group_id": 1216,
"id": 3418,
"name": "Capacitor Management",
"published": true,
"rank": 3,
"required_skills": {
"3413": {
"id": 3413,
"level": 3,
"name": "Power Grid Management"
}
}
},
"3419": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"shieldCapacityBonus": {
"type": "shieldCapacityBonus",
"value": 5.0
}
},
"description": "Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.",
"group_id": 1209,
"id": 3419,
"name": "Shield Management",
"published": true,
"rank": 3,
"required_skills": {
"3413": {
"id": 3413,
"level": 3,
"name": "Power Grid Management"
}
}
},
"3420": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"uniformityBonus": {
"type": "uniformityBonus",
"value": 0.05
}
},
"description": "Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.",
"group_id": 1209,
"id": 3420,
"name": "Tactical Shield Manipulation",
"published": true,
"rank": 4,
"required_skills": {
"3413": {
"id": 3413,
"level": 3,
"name": "Power Grid Management"
}
}
},
"3421": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"durationBonus": {
"type": "durationBonus",
"value": -5.0
}
},
"description": "Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.",
"group_id": 1216,
"id": 3421,
"name": "Energy Pulse Weapons",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 2,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 2,
"name": "Power Grid Management"
}
}
},
"3422": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.",
"group_id": 1209,
"id": 3422,
"name": "Shield Emission Systems",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 2,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 3,
"name": "Power Grid Management"
}
}
},
"3423": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.",
"group_id": 1216,
"id": 3423,
"name": "Capacitor Emission Systems",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 2,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 3,
"name": "Power Grid Management"
}
}
},
"3424": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cpuNeedBonus": {
"type": "cpuNeedBonus",
"value": -5.0
}
},
"description": "Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.",
"group_id": 1216,
"id": 3424,
"name": "Energy Grid Upgrades",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 1,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 2,
"name": "Power Grid Management"
}
}
},
"3425": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"powerNeedBonus": {
"type": "powerNeedBonus",
"value": -5.0
}
},
"description": "Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.",
"group_id": 1209,
"id": 3425,
"name": "Shield Upgrades",
"published": true,
"rank": 2,
"required_skills": {
"3402": {
"id": 3402,
"level": 1,
"name": "Science"
},
"3413": {
"id": 3413,
"level": 2,
"name": "Power Grid Management"
}
}
},
"3426": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cpuOutputBonus2": {
"type": "cpuOutputBonus2",
"value": 5.0
}
},
"description": "Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.",
"group_id": 1216,
"id": 3426,
"name": "CPU Management",
"published": true,
"rank": 1,
"required_skills": {}
},
"3427": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.\n\nNote: Does not affect capital class modules.",
"group_id": 272,
"id": 3427,
"name": "Electronic Warfare",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 1,
"name": "CPU Management"
}
}
},
"3428": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxTargetRangeBonus": {
"type": "maxTargetRangeBonus",
"value": 5.0
}
},
"description": "Skill at long range targeting. 5% Bonus to targeting range per skill level.",
"group_id": 1213,
"id": 3428,
"name": "Long Range Targeting",
"published": true,
"rank": 2,
"required_skills": {
"3426": {
"id": 3426,
"level": 2,
"name": "CPU Management"
}
}
},
"3429": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxTargetBonus": {
"type": "maxTargetBonus",
"value": 1.0
}
},
"description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
"group_id": 1213,
"id": 3429,
"name": "Target Management",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 1,
"name": "CPU Management"
}
}
},
"3430": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"maxTargetBonus": {
"type": "maxTargetBonus",
"value": 1.0
}
},
"description": "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",
"group_id": 1213,
"id": 3430,
"name": "Advanced Target Management",
"published": true,
"rank": 3,
"required_skills": {
"3429": {
"id": 3429,
"level": 5,
"name": "Target Management"
}
}
},
"3431": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanResolutionBonus": {
"type": "scanResolutionBonus",
"value": 5.0
}
},
"description": "Skill at operating Targeting systems. 5% improved targeting speed per skill level.",
"group_id": 1213,
"id": 3431,
"name": "Signature Analysis",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 1,
"name": "CPU Management"
}
}
},
"3432": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"cpuNeedBonus": {
"type": "cpuNeedBonus",
"value": -5.0
}
},
"description": "Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.",
"group_id": 1216,
"id": 3432,
"name": "Electronics Upgrades",
"published": true,
"rank": 2,
"required_skills": {
"3413": {
"id": 3413,
"level": 2,
"name": "Power Grid Management"
},
"3426": {
"id": 3426,
"level": 2,
"name": "CPU Management"
}
}
},
"3433": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.",
"group_id": 272,
"id": 3433,
"name": "Sensor Linking",
"published": true,
"rank": 3,
"required_skills": {
"3426": {
"id": 3426,
"level": 3,
"name": "CPU Management"
}
}
},
"3434": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.",
"group_id": 272,
"id": 3434,
"name": "Weapon Disruption",
"published": true,
"rank": 3,
"required_skills": {
"3426": {
"id": 3426,
"level": 3,
"name": "CPU Management"
}
}
},
"3435": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
}
},
"description": "Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. ",
"group_id": 272,
"id": 3435,
"name": "Propulsion Jamming",
"published": true,
"rank": 3,
"required_skills": {
"3426": {
"id": 3426,
"level": 3,
"name": "CPU Management"
},
"3449": {
"id": 3449,
"level": 2,
"name": "Navigation"
}
}
},
"3436": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"maxActiveDroneBonus": {
"type": "maxActiveDroneBonus",
"value": 1.0
}
},
"description": "Skill at remote controlling drones. Can operate 1 drone per skill level.",
"group_id": 273,
"id": 3436,
"name": "Drones",
"published": true,
"rank": 1,
"required_skills": {}
},
"3437": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"droneRangeBonus": {
"type": "droneRangeBonus",
"value": 5000.0
}
},
"description": "Skill at controlling scout combat drones.\n\nBonus: drone control range increased by 5000 meters per skill level.",
"group_id": 273,
"id": 3437,
"name": "Scout Drone Operation",
"published": true,
"rank": 1,
"required_skills": {
"3436": {
"id": 3436,
"level": 1,
"name": "Drones"
}
}
},
"3438": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 5.0
}
},
"description": "Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level.",
"group_id": 273,
"id": 3438,
"name": "Mining Drone Operation",
"published": true,
"rank": 2,
"required_skills": {
"3386": {
"id": 3386,
"level": 2,
"name": "Mining"
},
"3436": {
"id": 3436,
"level": 1,
"name": "Drones"
}
}
},
"3439": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageHP": {
"type": "damageHP",
"value": 5.0
}
},
"description": "Allows operation of logistic drones. 5% increased repair amount per level.",
"group_id": 273,
"id": 3439,
"name": "Repair Drone Operation",
"published": true,
"rank": 3,
"required_skills": {
"23618": {
"id": 23618,
"level": 1,
"name": "Drone Durability"
},
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"3440": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"accessDifficultyBonus": {
"type": "accessDifficultyBonus",
"value": 2.0
}
},
"description": "Skill at controlling salvage drones. 2% increased salvage chance per level.",
"group_id": 273,
"id": 3440,
"name": "Salvage Drone Operation",
"published": true,
"rank": 4,
"required_skills": {
"25863": {
"id": 25863,
"level": 2,
"name": "Salvaging"
},
"3436": {
"id": 3436,
"level": 4,
"name": "Drones"
}
}
},
"3441": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 5.0
}
},
"description": "Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level.",
"group_id": 273,
"id": 3441,
"name": "Heavy Drone Operation",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"3442": {
"attributes": {
"primary": "memory",
"secondary": "perception"
},
"bonuses": {
"damageMultiplierBonus": {
"type": "damageMultiplierBonus",
"value": 20.0
},
"miningAmountBonus": {
"type": "miningAmountBonus",
"value": 20.0
}
},
"description": "Allows a captain to better maintain his drones. <BR><BR>20% bonus to drone damage and drone mining yield per level.",
"group_id": 273,
"id": 3442,
"name": "Drone Interfacing",
"published": true,
"rank": 5,
"required_skills": {
"3436": {
"id": 3436,
"level": 5,
"name": "Drones"
}
}
},
"3443": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {
"tradePremiumBonus": {
"type": "tradePremiumBonus",
"value": -5.0
}
},
"description": "Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.",
"group_id": 274,
"id": 3443,
"name": "Trade",
"published": true,
"rank": 1,
"required_skills": {}
},
"3444": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "Ability to organize and manage market operations. Each level raises the limit of active orders by 8.",
"group_id": 274,
"id": 3444,
"name": "Retail",
"published": true,
"rank": 2,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"3445": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {
"contrabandDetectionChanceBonus": {
"type": "contrabandDetectionChanceBonus",
"value": -0.1
}
},
"description": "Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.\n",
"group_id": 274,
"id": 3445,
"name": "Black Market Trading",
"published": false,
"rank": 2,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
},
"3444": {
"id": 3444,
"level": 2,
"name": "Retail"
}
}
},
"3446": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {},
"description": "Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.",
"group_id": 274,
"id": 3446,
"name": "Broker Relations",
"published": true,
"rank": 2,
"required_skills": {
"3443": {
"id": 3443,
"level": 2,
"name": "Trade"
}
}
},
"3447": {
"attributes": {
"primary": "charisma",
"secondary": "memory"
},
"bonuses": {},
"description": "Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.\n\nNote: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.",
"group_id": 274,
"id": 3447,
"name": "Visibility",
"published": true,
"rank": 3,
"required_skills": {
"16594": {
"id": 16594,
"level": 4,
"name": "Procurement"
}
}
},
"3448": {
"attributes": {
"primary": "willpower",
"secondary": "charisma"
},
"bonuses": {
"smugglingChanceBonus": {
"type": "smugglingChanceBonus",
"value": 0.1
}
},
"description": "Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.",
"group_id": 274,
"id": 3448,
"name": "Smuggling",
"published": false,
"rank": 4,
"required_skills": {
"3445": {
"id": 3445,
"level": 3,
"name": "Black Market Trading"
}
}
},
"3449": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"velocityBonus": {
"type": "velocityBonus",
"value": 5.0
}
},
"description": "Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.",
"group_id": 275,
"id": 3449,
"name": "Navigation",
"published": true,
"rank": 1,
"required_skills": {}
},
"3450": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -10.0
},
"durationBonus": {
"type": "durationBonus",
"value": -5.0
}
},
"description": "Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.",
"group_id": 275,
"id": 3450,
"name": "Afterburner",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 1,
"name": "Navigation"
}
}
},
"3451": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -10.0
}
},
"description": "Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.",
"group_id": 275,
"id": 3451,
"name": "Fuel Conservation",
"published": true,
"rank": 2,
"required_skills": {
"3449": {
"id": 3449,
"level": 2,
"name": "Navigation"
},
"3450": {
"id": 3450,
"level": 2,
"name": "Afterburner"
}
}
},
"3452": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"speedFBonus": {
"type": "speedFBonus",
"value": 5.0
}
},
"description": "Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.",
"group_id": 275,
"id": 3452,
"name": "Acceleration Control",
"published": true,
"rank": 4,
"required_skills": {
"3449": {
"id": 3449,
"level": 3,
"name": "Navigation"
}
}
},
"3453": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"agilityBonus": {
"type": "agilityBonus",
"value": -5.0
}
},
"description": "Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.",
"group_id": 275,
"id": 3453,
"name": "Evasive Maneuvering",
"published": true,
"rank": 2,
"required_skills": {
"3449": {
"id": 3449,
"level": 2,
"name": "Navigation"
}
}
},
"3454": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"capacitorNeedMultiplier": {
"type": "capacitorNeedMultiplier",
"value": -5.0
}
},
"description": "Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.",
"group_id": 275,
"id": 3454,
"name": "High Speed Maneuvering",
"published": true,
"rank": 5,
"required_skills": {
"3449": {
"id": 3449,
"level": 3,
"name": "Navigation"
},
"3450": {
"id": 3450,
"level": 3,
"name": "Afterburner"
}
}
},
"3455": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"warpCapacitorNeedBonus": {
"type": "warpCapacitorNeedBonus",
"value": -10.0
}
},
"description": "Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.",
"group_id": 275,
"id": 3455,
"name": "Warp Drive Operation",
"published": true,
"rank": 1,
"required_skills": {
"3449": {
"id": 3449,
"level": 1,
"name": "Navigation"
}
}
},
"3456": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"jumpDriveCapacitorNeedBonus": {
"type": "jumpDriveCapacitorNeedBonus",
"value": -5.0
}
},
"description": "Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.",
"group_id": 275,
"id": 3456,
"name": "Jump Drive Operation",
"published": true,
"rank": 5,
"required_skills": {
"3402": {
"id": 3402,
"level": 5,
"name": "Science"
},
"3449": {
"id": 3449,
"level": 5,
"name": "Navigation"
},
"3455": {
"id": 3455,
"level": 5,
"name": "Warp Drive Operation"
}
}
},
"3551": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"scanspeedBonus": {
"type": "scanspeedBonus",
"value": -5.0
}
},
"description": "Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.",
"group_id": 1217,
"id": 3551,
"name": "Survey",
"published": true,
"rank": 1,
"required_skills": {
"3426": {
"id": 3426,
"level": 1,
"name": "CPU Management"
}
}
},
"3731": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"corporationMemberBonus": {
"type": "corporationMemberBonus",
"value": 50.0
}
},
"description": "Advanced corporation operation. +50 members per level.\n\nNotice: the CEO must update his corporation through the corporation user interface before the skill takes effect",
"group_id": 266,
"id": 3731,
"name": "Megacorp Management",
"published": true,
"rank": 3,
"required_skills": {
"3363": {
"id": 3363,
"level": 5,
"name": "Corporation Management"
}
}
},
"3732": {
"attributes": {
"primary": "memory",
"secondary": "charisma"
},
"bonuses": {
"corporationMemberBonus": {
"type": "corporationMemberBonus",
"value": 200.0
}
},
"description": "Advanced corporation operation. +200 corporation members allowed per level. \n\nNotice: the CEO must update his corporation through the corporation user interface before the skill takes effect",
"group_id": 266,
"id": 3732,
"name": "Empire Control",
"published": true,
"rank": 5,
"required_skills": {
"3731": {
"id": 3731,
"level": 5,
"name": "Megacorp Management"
}
}
},
"3755": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Unknown",
"group_id": 257,
"id": 3755,
"name": "Jove Frigate",
"published": false,
"rank": 12,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
}
}
},
"3758": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Unknown",
"group_id": 257,
"id": 3758,
"name": "Jove Cruiser",
"published": false,
"rank": 12,
"required_skills": {
"3327": {
"id": 3327,
"level": 3,
"name": "Spaceship Command"
},
"3330": {
"id": 3330,
"level": 4,
"name": "Caldari Frigate"
}
}
},
"3893": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Understanding of corporate culture on the industrial level and the plight of the worker.\n\nImproves loyalty point gain by 10% per level when working for agents in the Mining corporation division.\n",
"group_id": 278,
"id": 3893,
"name": "Mining Connections",
"published": true,
"rank": 2,
"required_skills": {
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
},
"3380": {
"id": 3380,
"level": 3,
"name": "Industry"
}
}
},
"3894": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Understanding of the way trade is conducted at the corporate level.\n\nImproves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.\n",
"group_id": 278,
"id": 3894,
"name": "Distribution Connections",
"published": true,
"rank": 2,
"required_skills": {
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
},
"3443": {
"id": 3443,
"level": 3,
"name": "Trade"
}
}
},
"3895": {
"attributes": {
"primary": "charisma",
"secondary": "intelligence"
},
"bonuses": {},
"description": "Understanding of military culture.\n\nImproves loyalty point gain by 10% per level when working for agents in the Security corporation division.",
"group_id": 278,
"id": 3895,
"name": "Security Connections",
"published": true,
"rank": 2,
"required_skills": {
"3348": {
"id": 3348,
"level": 3,
"name": "Leadership"
},
"3355": {
"id": 3355,
"level": 3,
"name": "Social"
}
}
},
"4385": {
"attributes": {
"primary": "intelligence",
"secondary": "perception"
},
"bonuses": {
"durationBonus": {
"type": "durationBonus",
"value": -5.0
}
},
"description": "Skill at using Micro Jump Drives. Reduces activation time by 5% per skill level.",
"group_id": 275,
"id": 4385,
"name": "Micro Jump Drive Operation",
"published": true,
"rank": 5,
"required_skills": {
"3449": {
"id": 3449,
"level": 4,
"name": "Navigation"
},
"3455": {
"id": 3455,
"level": 2,
"name": "Warp Drive Operation"
}
}
},
"4411": {
"attributes": {
"primary": "intelligence",
"secondary": "memory"
},
"bonuses": {
"capNeedBonus": {
"type": "capNeedBonus",
"value": -5.0
},
"durationBonus": {
"type": "durationBonus",
"value": -5.0
}
},
"description": "Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.\n\nReduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.\n",
"group_id": 272,
"id": 4411,
"name": "Target Breaker Amplification",
"published": true,
"rank": 5,
"required_skills": {
"3426": {
"id": 3426,
"level": 4,
"name": "CPU Management"
}
}
},
"9955": {
"attributes": {
"primary": "perception",
"secondary": "willpower"
},
"bonuses": {
"canNotBeTrainedOnTrial": {
"type": "canNotBeTrainedOnTrial",
"value": 1.0
}
},
"description": "Skill at operating Polaris ships.",
"group_id": 257,
"id": 9955,
"name": "Polaris",
"published": false,
"rank": 0,
"required_skills": {
"3327": {
"id": 3327,
"level": 5,
"name": "Spaceship Command"
},
"9955": {
"id": 9955,
"level": 5,
"name": "Polaris"
}
}
}
}
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