Created
September 9, 2021 23:48
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# Move and draw enemy position | |
enemy_0.move(self.width) | |
enemy_0.draw(self.game_screen) | |
if level_speed > 2: | |
enemy_1.move(self.width) | |
enemy_1.draw(self.game_screen) | |
if level_speed > 4: | |
enemy_2.move(self.width) | |
enemy_2.draw(self.game_screen) |
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