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@nastajus
Created August 21, 2016 21:27
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Visitor Pattern for Damage key methods excerpt
protected override void OnCollisionEnter2D(Collision2D col)
{
DamageVisitor damager = col.gameObject.GetComponent<DamageVisitor>();
DamageVisitable damagable = gameObject.GetComponent<DamageVisitable>();
damagable.AcceptDamageFrom(damager);
}
public override void AcceptDamageFrom(DamageVisitor damager)
{
int damageAmount = damager.CauseDamageTo(this);
health -= damageAmount;
}
public override int CauseDamageTo(DamageVisitable damagable)
{
return 0;
}
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