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Created August 30, 2017 15:47
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Go life onearray refactor
<!DOCTYPE html>
<html>
<body>
<div id="container">
<canvas id="myCanvas" width= 450%; height= 450%; style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<canvas id="myCanvas2" width= 450%; height= 450%; style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
</div>
<script>
/*
Copyright 2017 Nathan Epstein
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/
var canvas1 = document.getElementById("myCanvas");
var ctx1 = canvas1.getContext("2d");
var canvas2 = document.getElementById("myCanvas2");
var ctx2 = canvas2.getContext("2d");
var cellSize = 50;
var boardLen = 9;
var canvasLeft = canvas1.offsetLeft;
var canvasTop = canvas1.offsetTop;
var turn = 0;
var previewTurn = 0;
var ready1 = false
var ready2 = false
// fuck it one array now
/*
1: Active Orange Cell
2: Active Blue Cell
3: Orange Spore
4: Blue Spore
5: Active Orange Cell temp Ghost
6: Active Blue Cell temp Ghost
7: Orange Spore temp Ghost
8: Blue Spore temp Ghost
9: Dead Orange Cell temp ghost
10: Dead Blue Cell temp ghost
*/
var board = new Array(boardLen);
for (var i = 0; i < boardLen; i++) {
board[i] = new Array(boardLen);
board[i].fill(0);
}
var nBoardPre = new Array(boardLen);
for (var i = 0; i < boardLen; i++) {
nBoardPre[i] = new Array(boardLen);
nBoardPre[i].fill(0);
}
var nBoard = new Array(boardLen);
for (var i = 0; i < boardLen; i++) {
nBoard[i] = new Array(boardLen);
nBoard[i].fill(0);
}
function mod(n, m) {
return ((n % m) + m) % m;
}
function preview(X, Y, turn, preview = false){
//console.log(X*10+Y);
//console.log(X);
//console.log(board1[X]);
for(var i = 0; i < boardLen; i++){
for(var j = 0; j < boardLen; j++){
if(board[i][j] > 4){ // reset temp ghosts
board[i][j] = 0
}
}
}
//if(board[X][Y] > 4){ // reset temp ghosts
// board[X][Y] = 0
//}
if(turn == 0 && board[X][Y] == 0){
//console.log("writing ");
board[X][Y] = 7;
return true;
}
else if(turn == 1 && board[X][Y] == 0){
//console.log("setting board2spore to 1");
board[X][Y] = 8;
return true;
}
else if(turn == 0 && board[X][Y] == 3){
board[X][Y] = 5;
return true;
}
else if(turn == 1 && board[X][Y] == 4){
//console.log("setting board2 to 1");
board[X][Y] = 6;
return true;
}
return false;
}
function convertBoard(){
nBoardPre = new Array(boardLen);
for (var i = 0; i < boardLen; i++) {
nBoardPre[i] = new Array(boardLen);
nBoardPre[i].fill(0);
}
for(var i = 0; i < boardLen; i++){
for(var j = 0; j < boardLen; j++){
if(board[i][j] > 4){
nBoardPre[i][j] = board[i][j] - 4
}
else{
nBoardPre[i][j] = board[i][j]
}
}
}
}
function select(X, Y, turn, preview = false){
console.log(X*10+Y);
console.log(X);
console.log(board[X]);
if(board[X][Y] > 4){ // reset temp ghosts
board[X][Y] = 0
}
if(turn == 0 && board[X][Y] == 0){
//console.log("writing ");
board[X][Y] = 3;
return true;
}
else if(turn == 1 && board[X][Y] == 0){
//console.log("setting board2spore to 1");
board[X][Y] = 4;
return true;
}
else if(turn == 0 && board[X][Y] == 3){
board[X][Y] = 1;
return true;
}
else if(turn == 1 && board[X][Y] == 4){
//console.log("setting board2 to 1");
board[X][Y] = 2;
return true;
}
return false;
}
function setPix(x, y, r, g, b){
var xPix = x * cellSize;
var yPix = y * cellSize;
ctx.fillStyle = 'rgb(' + r + ',' + g + ',' + b + ')';
ctx.fillRect(xPix, yPix, cellSize, cellSize);
}
function drawBoard1(){
ctx1.fillStyle="#FFFFFF";
ctx1.fillRect(0,0,canvas1.width,canvas1.height);
ctx2.fillStyle="#FFFFFF";
ctx2.fillRect(0,0,canvas1.width,canvas1.height);
var halfCell = cellSize/2
for(var i = 0; i < boardLen; i++){
ctx1.beginPath()
ctx1.moveTo(cellSize * i + halfCell, halfCell)
ctx1.lineTo(cellSize * i + halfCell, cellSize*boardLen - halfCell)
ctx1.stroke()
ctx1.beginPath()
ctx1.moveTo( halfCell, cellSize * i + halfCell,)
ctx1.lineTo( cellSize*boardLen - halfCell, cellSize * i + halfCell,)
ctx1.stroke()
}
for(var i = 0; i < boardLen; i++){
ctx2.beginPath()
ctx2.moveTo(cellSize * i + halfCell, halfCell)
ctx2.lineTo(cellSize * i + halfCell, cellSize*boardLen - halfCell)
ctx2.stroke()
ctx2.beginPath()
ctx2.moveTo( halfCell, cellSize * i + halfCell,)
ctx2.lineTo( cellSize*boardLen - halfCell, cellSize * i + halfCell,)
ctx2.stroke()
}
//for(var i = 0; i < (boardLen-1) * (boardLen-1); i++){
/*
var x1 = cellSize * (i%(boardLen-1)) + halfCell + 5
var x2 = cellSize * (i%(boardLen-1)) + cellSize - 3
var y1 = cellSize * Math.floor(i/(boardLen-1)) + halfCell + 5
var y2 = cellSize * Math.floor(i/(boardLen-1)) + cellSize - 3
var x3 = cellSize * (i%(boardLen-1)) + cellSize + 3
var x4 = cellSize * (i%(boardLen-1)) + cellSize + halfCell - 5
var y3 = cellSize * Math.floor(i/(boardLen-1)) + cellSize + 3
var y4 = cellSize * Math.floor(i/(boardLen-1)) + cellSize + halfCell - 5
ctx.beginPath()
ctx.moveTo(x1,y1)
ctx.lineTo(x2,y2)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x3,y3)
ctx.lineTo(x4,y4)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x1,y4)
ctx.lineTo(x2,y3)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x3,y2)
ctx.lineTo(x4,y1)
ctx.stroke()*/
//var x1 = cellSize * (i%(boardLen-1)) + halfCell + 6
//var x2 = cellSize * (i%(boardLen-1)) + halfCell + cellSize - 6
//var y1 = cellSize * Math.floor(i/(boardLen-1)) + halfCell + 6
//var y2 = cellSize * Math.floor(i/(boardLen-1)) + halfCell + cellSize - 6
//ctx.beginPath()
//ctx.moveTo(x1,y2)
//ctx.lineTo(x2,y1)
//ctx.stroke()
//}
if(boardLen == 9){
//drawCircle(3, 3, 6)
drawCircle(5, 5, 6, ctx1)
//drawCircle(3, 7, 6)
//drawCircle(7, 3, 6)
//drawCircle(7, 7, 6)
}
if(boardLen == 13){
drawCircle(4, 4, 6, ctx1)
drawCircle(7, 7, 6, ctx1)
drawCircle(4, 10, 6, ctx1)
drawCircle(10, 4, 6, ctx1)
drawCircle(10, 10, 6, ctx1)
}
if(boardLen == 19){
drawCircle(4, 4, 6, ctx1)
drawCircle(4, 10, 6, ctx1)
drawCircle(4, 16, 6, ctx1)
drawCircle(10, 4, 6, ctx1)
drawCircle(10, 10, 6, ctx1)
drawCircle(10, 16, 6, ctx1)
drawCircle(16, 4, 6, ctx1)
drawCircle(16, 10, 6, ctx1)
drawCircle(16, 16, 6, ctx1)
}
if(boardLen == 9){
//drawCircle(3, 3, 6)
drawCircle(5, 5, 6, ctx2)
//drawCircle(3, 7, 6)
//drawCircle(7, 3, 6)
//drawCircle(7, 7, 6)
}
if(boardLen == 13){
drawCircle(4, 4, 6, ctx2)
drawCircle(7, 7, 6, ctx2)
drawCircle(4, 10, 6, ctx2)
drawCircle(10, 4, 6, ctx2)
drawCircle(10, 10, 6, ctx2)
}
if(boardLen == 19){
drawCircle(4, 4, 6, ctx2)
drawCircle(4, 10, 6, ctx2)
drawCircle(4, 16, 6, ctx2)
drawCircle(10, 4, 6, ctx2)
drawCircle(10, 10, 6, ctx2)
drawCircle(10, 16, 6, ctx2)
drawCircle(16, 4, 6, ctx2)
drawCircle(16, 10, 6, ctx2)
drawCircle(16, 16, 6, ctx2)
}
//ctx.beginPath();
//ctx.moveTo(0,0);
//ctx.lineTo(300,150);
//ctx.stroke();
}
function drawCircle(xCo,yCo, radius, ctx = ctx1,){
x = xCo * cellSize - cellSize/2
y = yCo * cellSize - cellSize/2
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.fillStyle = 'black';
ctx.fill();
ctx.stroke();
}
function drawSpore(xCo,yCo, color, ctx = ctx1,){
x = xCo * cellSize + cellSize/2
y = yCo * cellSize + cellSize/2
ctx.beginPath();
ctx.arc(x, y, 15, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.lineWidth = 3;
ctx.fill();
ctx.stroke();
ctx.lineWidth = 2;
ctx.beginPath()
ctx.moveTo(x+10,y+10)
ctx.lineTo(x-10,y-10)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+15,y)
ctx.lineTo(x,y-15)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+14,y+6)
ctx.lineTo(x-6,y-14)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x,y+15)
ctx.lineTo(x-15,y)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+6,y+14)
ctx.lineTo(x-14,y-6)
ctx.stroke()
ctx.lineWidth = 1;
}
function drawCell2(xCo,yCo, color, ctx = ctx1,){
x = xCo * cellSize + cellSize/2
y = yCo * cellSize + cellSize/2
ctx.beginPath();
ctx.arc(x, y, 20, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.lineWidth = 3;
ctx.fill();
ctx.stroke();
ctx.strokeStyle = 'white';
ctx.lineWidth = 2;
ctx.beginPath()
ctx.moveTo(x+14,y+14)
ctx.lineTo(x-14,y-14)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+20,y)
ctx.lineTo(x,y-20)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+19,y+8)
ctx.lineTo(x-8,y-19)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x,y+20)
ctx.lineTo(x-20,y)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(x+8,y+19)
ctx.lineTo(x-19,y-8)
ctx.stroke()
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.arc(x, y, 20, 0, 2 * Math.PI);
ctx.fillStyle = ctx.fillStyle = "rgba(0, 0, 200, 0)"
ctx.lineWidth = 3;
ctx.fill();
ctx.stroke();
ctx.lineWidth = 1;
}
function drawCell(xCo,yCo, color, ctx = ctx1){
x = xCo * cellSize + cellSize/2
y = yCo * cellSize + cellSize/2
ctx.beginPath();
ctx.arc(x, y, 20, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.lineWidth = .01;
ctx.fill();
ctx.stroke();
//x = xCo * cellSize + cellSize/2 - 7
//y = yCo * cellSize + cellSize/2 - 13
//ctx.lineWidth = 0.1;
//ctx.beginPath();
//ctx.arc(x, y, 4, 0, 2 * Math.PI);
//ctx.fillStyle = "white";
//ctx.fill();
//ctx.stroke();
ctx.lineWidth = 1;
}
function drawBoard2(preview = false, ctx = ctx1){
for(var i = 0; i< boardLen; i++){
for(var j = 0; j < boardLen; j++){
if(board[i][j] == 1){
drawCell(i,j,"#f67622", ctx1)
//setPix(i,j,255,100,0);
}
else if(board[i][j] == 2){
drawCell(i,j,"#137dbe", ctx1)
//setPix(i,j,0,100,255);
}
else if(board[i][j] == 3){
drawSpore(i,j,"#f67622", ctx1)
//setPix(i,j,200,60,0);
}
else if(board[i][j] == 4){
drawSpore(i,j,"#137dbe", ctx1)
//setPix(i,j,0,60,200);
}
else if(board[i][j] == 5){
drawCell(i,j,"#fdbb82", ctx1)
//setPix(i,j,255,100,0);
}
else if(board[i][j] == 6){
drawCell(i,j,"#71badb", ctx1)
//setPix(i,j,0,100,255);
}
else if(board[i][j] == 7){
drawSpore(i,j,"#fdbb82", ctx1)
//setPix(i,j,200,60,0);
}
else if(board[i][j] == 8){
drawSpore(i,j,"#71badb", ctx1)
//setPix(i,j,0,60,200);
}
//else{
// setPix(i,j,255,255,255);
//}
}
}
for(var i = 0; i< boardLen; i++){
for(var j = 0; j < boardLen; j++){
if(nBoard[i][j] == 1){
drawCell(i,j,"#f67622", ctx2)
//setPix(i,j,255,100,0);
}
else if(nBoard[i][j] == 2){
drawCell(i,j,"#137dbe", ctx2)
//setPix(i,j,0,100,255);
}
else if(nBoard[i][j] == 3){
drawSpore(i,j,"#f67622", ctx2)
//setPix(i,j,200,60,0);
}
else if(nBoard[i][j] == 4){
drawSpore(i,j,"#137dbe", ctx2)
//setPix(i,j,0,60,200);
}
else if(nBoard[i][j] == 5){
drawCell(i,j,"#fdbb82", ctx2)
//setPix(i,j,255,100,0);
}
else if(nBoard[i][j] == 6){
drawCell(i,j,"#71badb", ctx2)
//setPix(i,j,0,100,255);
}
else if(nBoard[i][j] == 7){
drawSpore(i,j,"#fdbb82", ctx2)
//setPix(i,j,200,60,0);
}
else if(nBoard[i][j] == 8){
drawSpore(i,j,"#71badb", ctx2)
//setPix(i,j,0,60,200);
}
//else{
// setPix(i,j,255,255,255);
//}
}
}
}
function countActiveNeibs(X, Y, board){
//console.log(X *boardLen + Y)
//console.log(Y)
/* torus neibs
return board[mod(X+1,boardLen)][ Y ] +
board[mod(X+1,boardLen)][mod(Y+1,boardLen)] +
board[ X ][mod(Y+1,boardLen)] +
board[mod(X-1,boardLen)][mod(Y+1,boardLen)] +
board[mod(X-1,boardLen)][ Y ] +
board[mod(X-1,boardLen)][mod(Y-1,boardLen)] +
board[ X ][mod(Y-1,boardLen)] +
board[mod(X+1,boardLen)][mod(Y-1,boardLen)]
*/
var sum = 0
// edge safety booleans
var right = true
var left = true
var up = true
var down = true
if(X + 1 == boardLen){
right = false
}
if(X - 1 < 0){
left = false
}
if(Y + 1 == boardLen){
top = false
}
if(Y - 1 < 0){
down = false
}
if(right){
if(board[X+1][Y] < 3){
sum++
}
if(up){
if(board[X+1][Y+1] < 3){
sum++
}
}
if(down){
if(board[X+1][Y-1] < 3){
sum++
}
}
}
if(left){
if(board[X-1][Y] < 3){
sum++
}
if(up){
if(board[X-1][Y+1] < 3){
sum++
}
}
if(down){
if(board[X-1][Y-1] < 3){
sum++
}
}
}
if(up){
if(board[X][Y+1] < 3){
sum++
}
}
if(down){
if(board[X][Y-1] < 3){
sum++
}
}
return sum
}
function countNeibs(X, Y, board){
//console.log(X *boardLen + Y)
//console.log(Y)
/* torus neibs
return board[mod(X+1,boardLen)][ Y ] +
board[mod(X+1,boardLen)][mod(Y+1,boardLen)] +
board[ X ][mod(Y+1,boardLen)] +
board[mod(X-1,boardLen)][mod(Y+1,boardLen)] +
board[mod(X-1,boardLen)][ Y ] +
board[mod(X-1,boardLen)][mod(Y-1,boardLen)] +
board[ X ][mod(Y-1,boardLen)] +
board[mod(X+1,boardLen)][mod(Y-1,boardLen)]
*/
var sum1 = 0
var sum2 = 0
// edge safety booleans
var right = true
var left = true
var up = true
var down = true
if(X + 1 == boardLen){
right = false
}
if(X - 1 < 0){
left = false
}
if(Y + 1 == boardLen){
top = false
}
if(Y - 1 < 0){
down = false
}
if(right){
if(board[X+1][Y] == 1 || board[X+1][Y] == 3){
sum1++
}
if(board[X+1][Y] == 2 || board[X+1][Y] == 4){
sum2++
}
if(up){
if(board[X+1][Y+1] == 1 || board[X+1][Y+1] == 3){
sum1++
}
if(board[X+1][Y+1] == 2 || board[X+1][Y+1] == 4){
sum2++
}
}
if(down){
if(board[X+1][Y-1] == 1 || board[X+1][Y-1] == 3){
sum1++
}
if(board[X+1][Y-1] == 2 || board[X+1][Y-1] == 4){
sum2++
}
}
}
if(left){
if(board[X-1][Y] == 1 || board[X-1][Y] == 3){
sum1++
}
if(board[X-1][Y] == 2 || board[X-1][Y] == 4){
sum2++
}
if(up){
if(board[X-1][Y+1] == 1 || board[X-1][Y+1] == 3){
sum1++
}
if(board[X-1][Y+1] == 2 || board[X-1][Y+1] == 4){
sum2++
}
}
if(down){
if(board[X-1][Y-1] == 1 || board[X-1][Y-1] == 3){
sum1++
}
if(board[X-1][Y-1] == 2 || board[X-1][Y-1] == 4){
sum2++
}
}
}
if(up){
if(board[X][Y+1] == 1 || board[X][Y+1] == 3){
sum1++
}
if(board[X][Y+1] == 2 || board[X][Y+1] == 4){
sum2++
}
}
if(down){
if(board[X][Y-1] == 1 || board[X][Y-1] == 3){
sum1++
}
if(board[X][Y-1] == 2 || board[X][Y-1] == 4){
sum2++
}
}
return [sum1,sum2]
/* goodbye arrays of 1s, I will miss you
if(X > 0 && X < boardLen-1 && Y > 0 && Y < boardLen-1){
return board[X+1][ Y] +
board[X+1][Y+1] +
board[X ][Y+1] +
board[X-1][Y+1] +
board[X-1][Y ] +
board[X-1][Y-1] +
board[X ][Y-1] +
board[X+1][Y-1]
}
sum = 0
if(X == 0 && Y == 0){
return board[X+1][ Y] +
board[X+1][Y+1] +
board[X ][Y+1]
}
if(X == 0 && Y == boardLen-1){
return board[X+1][ Y] +
board[X+1][Y-1] +
board[X ][Y-1]
}
if(X == boardLen-1 && Y == 0){
return board[X-1][ Y] +
board[X-1][Y+1] +
board[X ][Y+1]
}
if(X == boardLen-1 && Y == boardLen-1){
return board[X-1][ Y] +
board[X-1][Y-1] +
board[X ][Y-1]
}
if(X == 0){
return board[X+1][ Y] +
board[X+1][Y+1] +
board[X ][Y+1] +
board[X ][Y-1] +
board[X+1][Y-1]
}
if(Y == 0){
return board[X+1][ Y] +
board[X+1][Y+1] +
board[X ][Y+1] +
board[X-1][Y+1] +
board[X-1][Y ]
}
if(X == boardLen-1){
return board[X ][Y+1] +
board[X-1][Y+1] +
board[X-1][Y ] +
board[X-1][Y-1] +
board[X ][Y-1]
}
if(Y == boardLen-1){
return board[X+1][ Y] +
board[X-1][Y ] +
board[X-1][Y-1] +
board[X ][Y-1] +
board[X+1][Y-1]
}*/
}
function deepCopy(array){
var copy = new Array(boardLen);
for (var i = 0; i < boardLen; i++) {
copy[i] = array[i].slice();
}
return copy;
}
function stepBoard(){ // write next state for board to nBoard
var sum1 = 0;
var sum2 = 0;
convertBoard() // setup pre-board
console.log("total neib:");
//for(var i2 = 0; i2 < boardLen; i2++){
//for(var j = 0; j < 10; j++){
// console.log(board1[i2])
//}
//}
for(var i = 0; i< boardLen; i++){
for(var j = 0; j < boardLen; j++){
var active = false;
var self = nBoardPre[i][j]
var retList = countNeibs(i,j,nBoardPre)
var activeNeibs = countActiveNeibs(i,j,nBoardPre)
var neibs1 = retList[0]
var neibs2 = retList[1]
var neibs = neibs1 + neibs2
if(self == 3 || self == 4 || self == 7 || self == 8){
console.log("SELFSPORE I: " + i.toString() + " j: " + j.toString());
if(activeNeibs == 0){
if(self < 5){
nBoard[i][j] = nBoardPre[i][j]
continue
}
else{
nBoard[i][j] = nBoardPre[i][j] - 4
continue
}
}
}
//if(activeNeibs > 0 && (self == 3 || self == 4)){
// active = true;
//}
//else if( !(self == 3 || self == 4){
// active = true;
//}
if(neibs == 3 && activeNeibs > 0){
if(neibs1 > neibs2){
nBoard[i][j] = 1
continue
//sum1 += 1;
}
else{
nBoard[i][j] = 2
continue
//sum2 += 1;
}
}
else if(neibs == 2 && (self > 0)){
if(neibs1 == neibs2){
if((self % 2) == 0){
nBoard[i][j] = 2
continue
}
else{
nBoard[i][j] = 1
continue
}
//sum1 += self1;
//sum2 += self2;
}
else if(neibs1 == 2){
nboard[i][j] = 1
continue
//sum1 += 1;
}
else if(neib2 == 2){
nboard[i][j] = 2
continue
//sum2 += 1;
}
//if(i == 1 && j == 0){
// console.log("233");
// for(var i2 = 0; i2 < boardLen; i2++){
// console.log(board1[i2]);
// }
//}
}
else{
nBoard[i][j] = 0
//if(i == 1 && j == 0){
// console.log("233");
// for(var i2 = 0; i2 < boardLen; i2++){
// console.log(board1next[i2]);
// }
//}
}
}
}
return [sum1, sum2]
}
function runAuto() {
var time = 0;
var id = setInterval(step, 50);
function step() {
if (time == 100) {
clearInterval(id);
drawBoard();
}
else {
sums = stepBoard();
if(sums[0] == 0 || sums[1] == 0){
clearInterval(id);
}
drawBoard();
}
}
}
document.getElementById("container").addEventListener('click', function(event) {
if(ready1){
board = deepCopy(nBoard)
drawBoard1()
drawBoard2()
}
else{
ready2 = true
}
//var pixX = event.pageX - canvasLeft;
//var pixY = event.pageY - canvasTop;
//var X2 = Math.floor(pixX / cellSize);
//var Y2 = Math.floor(pixY / cellSize);
//if(X2 >= 0 && X2 < boardLen && Y2 >= 0 && Y2 < boardLen){
//for(var i2 = 0; i2 < boardLen; i2++){
//for(var j = 0; j < 10; j++){
// console.log(board1[i2])
//}
// }
// if(select(X2, Y2,(turn % 2))){
// for(var i2 = 0; i2 < boardLen; i2++){
//for(var j = 0; j < 10; j++){
// console.log(board1[i2])
//}
// }
// turn++;
// stepBoard();
// }
//}
//else{
// stepBoard();
//}
});
document.getElementById("container").addEventListener('mousemove', function(event) {
ready1 = false
var pixX = event.pageX - canvasLeft;
var pixY = event.pageY - canvasTop;
var X2 = Math.floor(pixX / cellSize);
var Y2 = Math.floor(pixY / cellSize);
if(X2 >= 0 && X2 < boardLen && Y2 >= 0 && Y2 < boardLen){
for(var i2 = 0; i2 < boardLen; i2++){
//for(var j = 0; j < 10; j++){
console.log(board[i2])
//}
}
if(preview(X2, Y2,(turn % 2), true)){
for(var i2 = 0; i2 < boardLen; i2++){
//for(var j = 0; j < 10; j++){
console.log(board[i2])
//}
}
//turn++;
stepBoard(true, ctx2);
if(ready2){
board = deepCopy(nBoard)
}
else{
ready1 = true
}
}
}
drawBoard1()
drawBoard2()
//drawBoard1();
//console.log(countNeibs(X2, Y2, board2));
});
drawBoard1();
</script>
</body>
</html>
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