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August 3, 2020 20:13
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Dead By Daylight Prototype in Overwatch Workshop
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settings | |
{ | |
lobby | |
{ | |
Map Rotation: Paused | |
Max Team 1 Players: 10 | |
Max Team 2 Players: 2 | |
Return To Lobby: Never | |
Swap Teams After Match: No | |
} | |
modes | |
{ | |
Skirmish | |
{ | |
enabled maps | |
{ | |
Workshop Chamber | |
} | |
} | |
} | |
} | |
variables | |
{ | |
global: | |
0: Geradores | |
1: Geradores_Raios | |
} | |
rule("Criar gerador.") | |
{ | |
event | |
{ | |
Ongoing - Global; | |
} | |
actions | |
{ | |
Global.Geradores = Array(Vector(5.780, 1.200, 2.684)); | |
Global.Geradores_Raios = Array(0); | |
} | |
} | |
rule("Iniciar geradores.") | |
{ | |
event | |
{ | |
Ongoing - Global; | |
} | |
actions | |
{ | |
Create Effect(Filtered Array(All Players(All Teams), Global.Geradores_Raios[0] < 0.650), Sphere, White, Global.Geradores[0], | |
Global.Geradores_Raios[0], Visible To Position and Radius); | |
Create Effect(Filtered Array(All Players(All Teams), Global.Geradores_Raios[0] >= 0.650), Sphere, Green, Global.Geradores[0], | |
Global.Geradores_Raios[0], Visible To Position and Radius); | |
Create Icon(Filtered Array(All Players(All Teams), Global.Geradores_Raios[0] < 0.650), Global.Geradores[0], Bolt, | |
Visible To and Position, Yellow, True); | |
Create Icon(Filtered Array(All Players(All Teams), Global.Geradores_Raios[0] >= 0.650), Global.Geradores[0], Checkmark, | |
Visible To and Position, Green, True); | |
} | |
} | |
rule("Gerador[0]: Aumentar potência.") | |
{ | |
event | |
{ | |
Ongoing - Each Player; | |
Team 1; | |
All; | |
} | |
conditions | |
{ | |
Is Alive(Event Player) == True; | |
Distance Between(Event Player, Global.Geradores[0]) <= Global.Geradores_Raios[0] + 1.500; | |
Global.Geradores_Raios[0] < 0.650; | |
} | |
actions | |
{ | |
Global.Geradores_Raios[0] = Global.Geradores_Raios[0] + 0.005; | |
Play Effect(Event Player, Bad Explosion, White, Global.Geradores[0], 0.550); | |
disabled Play Effect(Event Player, Buff Impact Sound, White, Global.Geradores[0], 12); | |
Wait(0.250, Ignore Condition); | |
Loop If Condition Is True; | |
} | |
} |
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