Created
June 29, 2018 20:22
-
-
Save natling/9e0357ef51d3f21703881328edf05681 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var settings = { | |
resolution : { | |
x : 180, | |
y : 120, | |
}, | |
margin : 5, | |
color : { | |
foreground : [0, 255, 0], | |
background : [0, 0, 0], | |
}, | |
wave : { | |
dimensions : { | |
x : 11, | |
y : 5, | |
}, | |
spacing : { | |
x : 2, | |
y : 3, | |
}, | |
movement : { | |
speed : 10, | |
direction : false, | |
}, | |
whichSprite : { | |
speed : 30, | |
state : false, | |
}, | |
}, | |
sprites : { | |
alienUp : { | |
bitmap : [ | |
[ 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 ], | |
[ 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1 ], | |
[ 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1 ], | |
[ 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ], | |
[ 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 ], | |
[ 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0 ], | |
], | |
}, | |
alienDown : { | |
bitmap : [ | |
[ 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 ], | |
[ 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ], | |
[ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 ], | |
[ 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
[ 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1 ], | |
[ 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1 ], | |
[ 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 ], | |
], | |
}, | |
cannon : { | |
bitmap : [ | |
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ], | |
[ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 ], | |
[ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 ], | |
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
], | |
}, | |
}, | |
}; | |
class Sprite { | |
constructor(sprite, coordinates) { | |
this.sprite = sprite; | |
this.coordinates = coordinates; | |
} | |
display() { | |
stroke(settings.color.foreground); | |
push(); | |
translate(this.coordinates.x, this.coordinates.y); | |
for (var y = 0; y < this.sprite.dimensions.y; y++) { | |
for (var x = 0; x < this.sprite.dimensions.x; x++) { | |
if (this.sprite.bitmap[y][x]) { | |
point(x, y); | |
} | |
} | |
} | |
pop(); | |
} | |
} | |
function setup() { | |
createCanvas(); | |
setScale(); | |
background(settings.color.background); | |
createSprites(); | |
} | |
function draw() { | |
if (frameCount > 0) { | |
scale(settings.scale); | |
background(settings.color.background); | |
renderSprites(); | |
moveAliens(); | |
setCurrentAlienSprite(); | |
listen(); | |
} | |
} | |
function setScale() { | |
settings.scale = Math.floor(Math.min(window.innerWidth / settings.resolution.x, window.innerHeight / settings.resolution.y)); | |
resizeCanvas(...[settings.resolution.x, settings.resolution.y].map(n => n * settings.scale)); | |
} | |
function createSprites() { | |
Object.keys(settings.sprites).forEach(name => { | |
var sprite = settings.sprites[name]; | |
sprite.dimensions = { | |
x : sprite.bitmap[0].length, | |
y : sprite.bitmap.length, | |
}; | |
}); | |
settings.aliens = []; | |
setCurrentAlienSprite(); | |
for (var y = 0; y < settings.wave.dimensions.y; y++) { | |
for (var x = 0; x < settings.wave.dimensions.x; x++) { | |
var coordinates = { | |
x : x * (settings.currentAlienSprite.dimensions.x + settings.wave.spacing.x) + settings.margin, | |
y : y * (settings.currentAlienSprite.dimensions.y + settings.wave.spacing.y) + settings.margin, | |
}; | |
settings.aliens.push(new Sprite(settings.currentAlienSprite, coordinates)); | |
} | |
} | |
var coordinates = { | |
x : Math.round(settings.resolution.x / 2), | |
y : settings.resolution.y - settings.sprites.cannon.dimensions.y, | |
}; | |
settings.cannon = new Sprite(settings.sprites.cannon, coordinates); | |
} | |
function renderSprites() { | |
settings.aliens.forEach(alien => { | |
alien.display(); | |
}); | |
settings.cannon.display(); | |
} | |
function moveAliens() { | |
if (frameCount % settings.wave.movement.speed == 0) { | |
var locations = []; | |
settings.aliens.forEach(alien => { | |
locations.push(alien.coordinates.x); | |
}); | |
var edgeOfWave = settings.wave.movement.direction ? Math.min(...locations) : Math.max(...locations) + settings.currentAlienSprite.dimensions.x; | |
var edgeOfSpace = settings.wave.movement.direction ? settings.margin : settings.resolution.x - settings.margin; | |
var waveHasRoomToMove = Math.abs(edgeOfSpace - edgeOfWave) > 0; | |
if (waveHasRoomToMove) { | |
settings.aliens.forEach(alien => { | |
alien.coordinates.x += settings.wave.movement.direction ? -1 : 1; | |
}); | |
} else { | |
settings.wave.movement.direction = ! settings.wave.movement.direction; | |
} | |
} | |
} | |
function setCurrentAlienSprite() { | |
if (frameCount % settings.wave.whichSprite.speed == 0) { | |
settings.currentAlienSprite = settings.wave.whichSprite.state ? settings.sprites.alienUp : settings.sprites.alienDown; | |
settings.wave.whichSprite.state = ! settings.wave.whichSprite.state; | |
settings.aliens.forEach(alien => { | |
alien.sprite = settings.currentAlienSprite; | |
}); | |
} | |
} | |
function listen() { | |
if (keyIsDown(LEFT_ARROW)) { | |
if (settings.cannon.coordinates.x > 0) { | |
settings.cannon.coordinates.x--; | |
} | |
} | |
if (keyIsDown(RIGHT_ARROW)) { | |
if (settings.cannon.coordinates.x < settings.resolution.x - settings.sprites.cannon.dimensions.x) { | |
settings.cannon.coordinates.x++; | |
} | |
} | |
} | |
function windowResized() { | |
setScale(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment