Install 32bit BepInEx 5. Full instructions are available here but the installation just consists of downloading the latest stable 32bit build from the github releases page and unzipping it in the Signs installation folder
NB: you may want to make a copy of your Signs installation so that one can do modded things and one remains pristine, if that's important to you
While the BepInEx install is incredibly simple, unfortunately, the libraries included with Signs (in the Managed
folder)
have had everything that Signs did not use removed from them (this is commonly called stripping). This means that BepInEx can't
run as-is since it depends on many of those removed bits (as might other plugins). In order to remedy this, we need to collect
all the unstripped versions of those libraries, and stick 'em in a folder we can point BepInEx at.
If you trust me (a random internet alkali) here is a zip file with all of the dlls that are not stripped
If you don't trust me (a random internet alkali) then download unity 2019.2.21
(from the archive, or the
release page)
and, after installing or extracting the installer's contents (make sure to grab UnitySetup64-2019.2.21f1.exe
and not
the download assistant if you plan on extracting), pilfer the unstripped libraries from
Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/win32_development_mono/Data/Managed
for the unity libraries
and Editor/Data/MonoBleedingEdge/lib/mono/4.5/
for the core libraries
These are the dlls you'll need from
Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/win32_development_mono/Data/Managed
(based on the dlls in the Managed
folder in Signs of the Sojourner_Data
):
beep
UnityEngine.AIModule.dll
UnityEngine.AndroidJNIModule.dll
UnityEngine.AnimationModule.dll
UnityEngine.AssetBundleModule.dll
UnityEngine.AudioModule.dll
UnityEngine.CoreModule.dll
UnityEngine.DirectorModule.dll
UnityEngine.dll
UnityEngine.GridModule.dll
UnityEngine.IMGUIModule.dll
UnityEngine.InputLegacyModule.dll
UnityEngine.InputModule.dll
UnityEngine.JSONSerializeModule.dll
UnityEngine.ParticleSystemModule.dll
UnityEngine.Physics2DModule.dll
UnityEngine.PhysicsModule.dll
UnityEngine.SharedInternalsModule.dll
UnityEngine.SpriteMaskModule.dll
UnityEngine.SpriteShapeModule.dll
UnityEngine.TerrainModule.dll
UnityEngine.TextCoreModule.dll
UnityEngine.TextRenderingModule.dll
UnityEngine.TilemapModule.dll
UnityEngine.UIElementsModule.dll
UnityEngine.UIModule.dll
UnityEngine.UnityAnalyticsModule.dll
UnityEngine.UnityWebRequestAssetBundleModule.dll
UnityEngine.UnityWebRequestModule.dll
UnityEngine.VFXModule.dll
UnityEngine.VideoModule.dll
UnityEngine.VRModule.dll
UnityEngine.XRModule.dll
and these are the dlls that you'll need from
Editor/Data/MonoBleedingEdge/lib/mono/4.5/
(based on the dlls included in the archive mentioned in this article):
boop
Mono.Posix.dll
Mono.Security.dll
mscorlib.dll
netstandard.dll*
System.Configuration.dll
System.Core.dll
System.Data.dll
System.dll
System.Net.Http.dll
System.Numerics.dll
System.Runtime.Serialization.dll
System.Security.dll
System.Xml.dll
System.Xml.Linq.dll
* netstandard.dll
is located in the Facades
subfolder of the mono/4.5
folder
In either case, all those dlls should go into a lib
folder in your Signs installation folder
(ie next to Signs of the Sojourner.exe
,the BepInEx
folder and doorstop_config.ini
), and, the dllSearchPathOverride
option in doorstop_config.ini
should be set to the name of that folder (probably lib
, but you can call it whatever)
You should now have a working BepInEx 5 install for Signs of the Sojourner! In order to confirm that this is the case, run Signs, and confirm that BepInEx generated its config (BepInEx/config/BepInEx.cfg
) and log (BepInEx/LogOutput.log
) files, and that the log file does not contain any errors.
To install a plugin, simply copy the plugin dll (or plugin folder, if it is released as multiple files) into the BepInEx/plugins
folder. If you're doing Signs-poking you may be interested in RuntimeUnityEditor (note for linux users: make sure to install some fonts for the wineprefix) and/or UnityExplorer. See Also BepInEx Docs