Created
January 14, 2015 15:06
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sharpen shader
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varying vec2 TexCoord; | |
void main(void) | |
{ | |
TexCoord = gl_MultiTexCoord0.st; | |
gl_Position = ftransform(); | |
} | |
/////// | |
varying vec2 TexCoord; | |
uniform sampler2D s_texture; | |
uniform float Sharpenfactor; | |
void main() | |
{ | |
vec4 Color = texture2D( s_texture, TexCoord.xy ); | |
//float Sharpenfactor = 30.0; //Make this between 10 and 50; | |
Color -= texture2D( s_texture, TexCoord.xy+0.0001)*Sharpenfactor; | |
Color += texture2D( s_texture, TexCoord.xy-0.0001)*Sharpenfactor; | |
Color.a = 1.0; | |
gl_FragColor = Color; | |
} | |
shader.begin(); | |
shader.setUniform1f("Sharpenfactor", 10.0); | |
camara.draw(0, 0); | |
shader.end(); |
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