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@naufraghi
Created December 15, 2012 15:38
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Move and zoom image with Gestures in and android View
package com.develer.circularsliderule;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
public class MyImageView extends View {
private static final int INVALID_POINTER_ID = -1;
private Drawable mImage;
private float mPosX;
private float mPosY;
private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public MyImageView(Context context) {
this(context, null, 0);
mImage = getResources().getDrawable(R.drawable.ic_launcher);
mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight());
}
public MyImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MyImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
float pivotX, pivotY;
pivotX = mImage.getIntrinsicWidth()/2;
pivotY = mImage.getIntrinsicHeight()/2;
canvas.save();
Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY);
Log.d("DEBUG", "pivotX: "+pivotX+" pivotY: "+pivotY);
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor, pivotX, pivotY);
mImage.draw(canvas);
canvas.restore();
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
// Don't let the object get too small or too large.
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));
invalidate();
return true;
}
}
}
@nmmmnu
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nmmmnu commented May 17, 2015

nice usage of findPointerIndex().

@prathibhaprabs
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while moving the image, it is going out of the screen. Can we restrict that??
device-2017-04-10-182506
can we avoid this? and stop the move action to the screen start like this
device-2017-04-10-182719

@spDev002
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spDev002 commented Feb 27, 2018

hello
i was lots of research for zoom in and out, but this is nice.
but i have one problem, how can set limitation when i zoom in or out ?
thank in advance..

@williampudell
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Hey @spDev002, i know it's been a while since you've asked, but you can limit the zoom in/out in this line
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));
where 0.1 is the min and 10.0f is the max

hello
i was lots of research for zoom in and out, but this is nice.
but i have one problem, how can set limitation when i zoom in or out ?
thank in advance..

@krish8989
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How to load image from URL?

@ntoonio
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ntoonio commented Dec 18, 2023

Just because I spent some time on it, if anyone needs the image to always cover the whole canvas:

Put this at the end of onTouchEvent

int iWidth = mImage.getIntrinsicWidth();
int iHeight = mImage.getIntrinsicHeight();

// Clamp x pos
mPosX = Math.min(mPosX, -iWidth * (1 - mScaleFactor) / 2);
mPosX = Math.max(mPosX, -iWidth * (1 + mScaleFactor) / 2 + getWidth());

// Clamp y pos
mPosY = Math.min(mPosY, -iHeight * (1 - mScaleFactor) / 2);
mPosY = Math.max(mPosY, -iHeight * (1 + mScaleFactor) / 2 + getHeight());

And before invalidate() in ScaleListener.onScale

// Clamp scale
float minXScale = (float) getWidth() / mImage.getIntrinsicWidth();
float minYScale = (float) getHeight() / mImage.getIntrinsicHeight();
mScaleFactor = Math.max(mScaleFactor, Math.max(minXScale, minYScale));

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