The below file is REALLY OLD!
Instead, check out the library I put together at https://github.com/navarr/Sockets
The below file is REALLY OLD!
Instead, check out the library I put together at https://github.com/navarr/Sockets
<?php | |
/*! @class SocketServer | |
@author Navarr Barnier | |
@abstract A Framework for creating a multi-client server using the PHP language. | |
*/ | |
class SocketServer | |
{ | |
/*! @var config | |
@abstract Array - an array of configuration information used by the server. | |
*/ | |
protected $config; | |
/*! @var hooks | |
@abstract Array - a dictionary of hooks and the callbacks attached to them. | |
*/ | |
protected $hooks; | |
/*! @var master_socket | |
@abstract resource - The master socket used by the server. | |
*/ | |
protected $master_socket; | |
/*! @var max_clients | |
@abstract unsigned int - The maximum number of clients allowed to connect. | |
*/ | |
public $max_clients = 10; | |
/*! @var max_read | |
@abstract unsigned int - The maximum number of bytes to read from a socket at a single time. | |
*/ | |
public $max_read = 1024; | |
/*! @var clients | |
@abstract Array - an array of connected clients. | |
*/ | |
public $clients; | |
/*! @function __construct | |
@abstract Creates the socket and starts listening to it. | |
@param string - IP Address to bind to, NULL for default. | |
@param int - Port to bind to | |
@result void | |
*/ | |
public function __construct($bind_ip,$port) | |
{ | |
set_time_limit(0); | |
$this->hooks = array(); | |
$this->config["ip"] = $bind_ip; | |
$this->config["port"] = $port; | |
$this->master_socket = socket_create(AF_INET, SOCK_STREAM, 0); | |
socket_bind($this->master_socket,$this->config["ip"],$this->config["port"]) or die("Issue Binding"); | |
socket_getsockname($this->master_socket,$bind_ip,$port); | |
socket_listen($this->master_socket); | |
SocketServer::debug("Listenting for connections on {$bind_ip}:{$port}"); | |
} | |
/*! @function hook | |
@abstract Adds a function to be called whenever a certain action happens. Can be extended in your implementation. | |
@param string - Command | |
@param callback- Function to Call. | |
@see unhook | |
@see trigger_hooks | |
@result void | |
*/ | |
public function hook($command,$function) | |
{ | |
$command = strtoupper($command); | |
if(!isset($this->hooks[$command])) { $this->hooks[$command] = array(); } | |
$k = array_search($function,$this->hooks[$command]); | |
if($k === FALSE) | |
{ | |
$this->hooks[$command][] = $function; | |
} | |
} | |
/*! @function unhook | |
@abstract Deletes a function from the call list for a certain action. Can be extended in your implementation. | |
@param string - Command | |
@param callback- Function to Delete from Call List | |
@see hook | |
@see trigger_hooks | |
@result void | |
*/ | |
public function unhook($command = NULL,$function) | |
{ | |
$command = strtoupper($command); | |
if($command !== NULL) | |
{ | |
$k = array_search($function,$this->hooks[$command]); | |
if($k !== FALSE) | |
{ | |
unset($this->hooks[$command][$k]); | |
} | |
} else { | |
$k = array_search($this->user_funcs,$function); | |
if($k !== FALSE) | |
{ | |
unset($this->user_funcs[$k]); | |
} | |
} | |
} | |
/*! @function loop_once | |
@abstract Runs the class's actions once. | |
@discussion Should only be used if you want to run additional checks during server operation. Otherwise, use infinite_loop() | |
@param void | |
@see infinite_loop | |
@result bool - True | |
*/ | |
public function loop_once() | |
{ | |
// Setup Clients Listen Socket For Reading | |
$read[0] = $this->master_socket; | |
for($i = 0; $i < $this->max_clients; $i++) | |
{ | |
if(isset($this->clients[$i])) | |
{ | |
$read[$i + 1] = $this->clients[$i]->socket; | |
} | |
} | |
// Set up a blocking call to socket_select | |
if(socket_select($read,$write = NULL, $except = NULL, $tv_sec = 5) < 1) | |
{ | |
// SocketServer::debug("Problem blocking socket_select?"); | |
return true; | |
} | |
// Handle new Connections | |
if(in_array($this->master_socket, $read)) | |
{ | |
for($i = 0; $i < $this->max_clients; $i++) | |
{ | |
if(empty($this->clients[$i])) | |
{ | |
$temp_sock = $this->master_socket; | |
$this->clients[$i] = new SocketServerClient($this->master_socket,$i); | |
$this->trigger_hooks("CONNECT",$this->clients[$i],""); | |
break; | |
} | |
elseif($i == ($this->max_clients-1)) | |
{ | |
SocketServer::debug("Too many clients... :( "); | |
} | |
} | |
} | |
// Handle Input | |
for($i = 0; $i < $this->max_clients; $i++) // for each client | |
{ | |
if(isset($this->clients[$i])) | |
{ | |
if(in_array($this->clients[$i]->socket, $read)) | |
{ | |
$input = socket_read($this->clients[$i]->socket, $this->max_read); | |
if($input == null) | |
{ | |
$this->disconnect($i); | |
} | |
else | |
{ | |
SocketServer::debug("{$i}@{$this->clients[$i]->ip} --> {$input}"); | |
$this->trigger_hooks("INPUT",$this->clients[$i],$input); | |
} | |
} | |
} | |
} | |
return true; | |
} | |
/*! @function disconnect | |
@abstract Disconnects a client from the server. | |
@param int - Index of the client to disconnect. | |
@param string - Message to send to the hooks | |
@result void | |
*/ | |
public function disconnect($client_index,$message = "") | |
{ | |
$i = $client_index; | |
SocketServer::debug("Client {$i} from {$this->clients[$i]->ip} Disconnecting"); | |
$this->trigger_hooks("DISCONNECT",$this->clients[$i],$message); | |
$this->clients[$i]->destroy(); | |
unset($this->clients[$i]); | |
} | |
/*! @function trigger_hooks | |
@abstract Triggers Hooks for a certain command. | |
@param string - Command who's hooks you want to trigger. | |
@param object - The client who activated this command. | |
@param string - The input from the client, or a message to be sent to the hooks. | |
@result void | |
*/ | |
public function trigger_hooks($command,&$client,$input) | |
{ | |
if(isset($this->hooks[$command])) | |
{ | |
foreach($this->hooks[$command] as $function) | |
{ | |
SocketServer::debug("Triggering Hook '{$function}' for '{$command}'"); | |
$continue = call_user_func($function,&$this,&$client,$input); | |
if($continue === FALSE) { break; } | |
} | |
} | |
} | |
/*! @function infinite_loop | |
@abstract Runs the server code until the server is shut down. | |
@see loop_once | |
@param void | |
@result void | |
*/ | |
public function infinite_loop() | |
{ | |
$test = true; | |
do | |
{ | |
$test = $this->loop_once(); | |
} | |
while($test); | |
} | |
/*! @function debug | |
@static | |
@abstract Outputs Text directly. | |
@discussion Yeah, should probably make a way to turn this off. | |
@param string - Text to Output | |
@result void | |
*/ | |
public static function debug($text) | |
{ | |
echo("{$text}\r\n"); | |
} | |
/*! @function socket_write_smart | |
@static | |
@abstract Writes data to the socket, including the length of the data, and ends it with a CRLF unless specified. | |
@discussion It is perfectly valid for socket_write_smart to return zero which means no bytes have been written. Be sure to use the === operator to check for FALSE in case of an error. | |
@param resource- Socket Instance | |
@param string - Data to write to the socket. | |
@param string - Data to end the line with. Specify a "" if you don't want a line end sent. | |
@result mixed - Returns the number of bytes successfully written to the socket or FALSE on failure. The error code can be retrieved with socket_last_error(). This code may be passed to socket_strerror() to get a textual explanation of the error. | |
*/ | |
public static function socket_write_smart(&$sock,$string,$crlf = "\r\n") | |
{ | |
SocketServer::debug("<-- {$string}"); | |
if($crlf) { $string = "{$string}{$crlf}"; } | |
return socket_write($sock,$string,strlen($string)); | |
} | |
/*! @function __get | |
@abstract Magic Method used for allowing the reading of protected variables. | |
@discussion You never need to use this method, simply calling $server->variable works because of this method's existence. | |
@param string - Variable to retrieve | |
@result mixed - Returns the reference to the variable called. | |
*/ | |
function &__get($name) | |
{ | |
return $this->{$name}; | |
} | |
} | |
/*! @class SocketServerClient | |
@author Navarr Barnier | |
@abstract A Client Instance for use with SocketServer | |
*/ | |
class SocketServerClient | |
{ | |
/*! @var socket | |
@abstract resource - The client's socket resource, for sending and receiving data with. | |
*/ | |
protected $socket; | |
/*! @var ip | |
@abstract string - The client's IP address, as seen by the server. | |
*/ | |
protected $ip; | |
/*! @var hostname | |
@abstract string - The client's hostname, as seen by the server. | |
@discussion This variable is only set after calling lookup_hostname, as hostname lookups can take up a decent amount of time. | |
@see lookup_hostname | |
*/ | |
protected $hostname; | |
/*! @var server_clients_index | |
@abstract int - The index of this client in the SocketServer's client array. | |
*/ | |
protected $server_clients_index; | |
/*! @function __construct | |
@param resource- The resource of the socket the client is connecting by, generally the master socket. | |
@param int - The Index in the Server's client array. | |
@result void | |
*/ | |
public function __construct(&$socket,$i) | |
{ | |
$this->server_clients_index = $i; | |
$this->socket = socket_accept($socket) or die("Failed to Accept"); | |
SocketServer::debug("New Client Connected"); | |
socket_getpeername($this->socket,$ip); | |
$this->ip = $ip; | |
} | |
/*! @function lookup_hostname | |
@abstract Searches for the user's hostname and stores the result to hostname. | |
@see hostname | |
@param void | |
@result string - The hostname on success or the IP address on failure. | |
*/ | |
public function lookup_hostname() | |
{ | |
$this->hostname = gethostbyaddr($this->ip); | |
return $this->hostname; | |
} | |
/*! @function destroy | |
@abstract Closes the socket. Thats pretty much it. | |
@param void | |
@result void | |
*/ | |
public function destroy() | |
{ | |
socket_close($this->socket); | |
} | |
function &__get($name) | |
{ | |
return $this->{$name}; | |
} | |
function __isset($name) | |
{ | |
return isset($this->{$name}); | |
} | |
} |
@nalkat I would say it's still multi-user, but of course a process (and a processor) can only do one thing at a time. That is just how it is. Forking would help here.
You should check out https://reactphp.org/ for non-blocking IO. It is likely closer to what you want.
It has the same problem, however it has features to work around it
Checkout my example, in plain php (no oop) demonstration how socket_select()
can handle multiple connections without block
https://gist.github.com/RomanStone/8ec2472d2c90440ea1c11cda2581d058
This does not handle concurrent connections. This has been a recurring theme for all of the attempts that I have seen so far.
While it is true that multiple people can connect simultaneously, any commands will block until the previous command finishes. You can see that by creating the following test script:
socket,"Welcome, you connected" . PHP_EOL); return true; } function handle_input($server, $client, $what) { socket_write($client->socket,"I am going to block for a while to see if others can still do things" . PHP_EOL); sleep(20); } $server = new SocketServer("172.16.69.158",9001); // Binds to determined IP $server->hook("connect","connect_function"); // On connect does connect_function($server,$client,""); $server->hook("disconnect","disconnect_function"); // On disconnect does disconnect_function($server,$client,""); $server->hook("input","handle_input"); // When receiving input does handle_input($server,$client,$input); $server->infinite_loop(); // starts the loop. ?>[user@host1]:# php test.php
on another host/terminal, use telnet to connect, write something in the window, open another host/terminal and do the same. You will see that this is not really a multi-user implementation at all. You can get the same results with:
While I have yet to figure out a workaround, it will assuredly will have something to do with forking client processes (which doesn't seem to work so well).
I do like how the author created the function hooks though. That is a really nice "feature". This could potentially be a useful base class for handling client connectivity if the limitation of socket_select|stream_select could be overcome.
Overall, nice job, but it doesn't do what the author claims it does.
If anyone has come up with a solution to this issue, please post it.