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Recreating the Messages App Part III (Chat Bubble Shape) using SwiftUI and Swift Playgrounds on iPad
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import SwiftUI | |
import PlaygroundSupport | |
struct Screen: View { | |
var body: some View { | |
VStack { | |
HStack { | |
Spacer() | |
Text("Here’s to the crazy ones, the misfits, the rebels, the troublemakers, the round pegs in the square holes… the ones who see things differently — they’re not fond of rules…").padding().background(Color(UIColor.systemBlue)).clipShape(BubbleShape(myMessage: true)).foregroundColor(.white) | |
}.padding(.leading, 55).padding(.vertical, 10) | |
HStack { | |
Text("You can quote them, disagree with them, glorify or vilify them, but the only thing you can’t do is ignore them because they change things…").padding().foregroundColor(.primary).background(Color.secondary.opacity(0.2)).clipShape(BubbleShape(myMessage: false)) | |
Spacer() | |
}.padding(.trailing, 55).padding(.vertical, 10) | |
}.padding(.horizontal, 15) | |
} | |
} | |
struct BubbleShape: Shape { | |
var myMessage : Bool | |
func path(in rect: CGRect) -> Path { | |
let width = rect.width | |
let height = rect.height | |
let bezierPath = UIBezierPath() | |
if !myMessage { | |
bezierPath.move(to: CGPoint(x: 20, y: height)) | |
bezierPath.addLine(to: CGPoint(x: width - 15, y: height)) | |
bezierPath.addCurve(to: CGPoint(x: width, y: height - 15), controlPoint1: CGPoint(x: width - 8, y: height), controlPoint2: CGPoint(x: width, y: height - 8)) | |
bezierPath.addLine(to: CGPoint(x: width, y: 15)) | |
bezierPath.addCurve(to: CGPoint(x: width - 15, y: 0), controlPoint1: CGPoint(x: width, y: 8), controlPoint2: CGPoint(x: width - 8, y: 0)) | |
bezierPath.addLine(to: CGPoint(x: 20, y: 0)) | |
bezierPath.addCurve(to: CGPoint(x: 5, y: 15), controlPoint1: CGPoint(x: 12, y: 0), controlPoint2: CGPoint(x: 5, y: 8)) | |
bezierPath.addLine(to: CGPoint(x: 5, y: height - 10)) | |
bezierPath.addCurve(to: CGPoint(x: 0, y: height), controlPoint1: CGPoint(x: 5, y: height - 1), controlPoint2: CGPoint(x: 0, y: height)) | |
bezierPath.addLine(to: CGPoint(x: -1, y: height)) | |
bezierPath.addCurve(to: CGPoint(x: 12, y: height - 4), controlPoint1: CGPoint(x: 4, y: height + 1), controlPoint2: CGPoint(x: 8, y: height - 1)) | |
bezierPath.addCurve(to: CGPoint(x: 20, y: height), controlPoint1: CGPoint(x: 15, y: height), controlPoint2: CGPoint(x: 20, y: height)) | |
} else { | |
bezierPath.move(to: CGPoint(x: width - 20, y: height)) | |
bezierPath.addLine(to: CGPoint(x: 15, y: height)) | |
bezierPath.addCurve(to: CGPoint(x: 0, y: height - 15), controlPoint1: CGPoint(x: 8, y: height), controlPoint2: CGPoint(x: 0, y: height - 8)) | |
bezierPath.addLine(to: CGPoint(x: 0, y: 15)) | |
bezierPath.addCurve(to: CGPoint(x: 15, y: 0), controlPoint1: CGPoint(x: 0, y: 8), controlPoint2: CGPoint(x: 8, y: 0)) | |
bezierPath.addLine(to: CGPoint(x: width - 20, y: 0)) | |
bezierPath.addCurve(to: CGPoint(x: width - 5, y: 15), controlPoint1: CGPoint(x: width - 12, y: 0), controlPoint2: CGPoint(x: width - 5, y: 8)) | |
bezierPath.addLine(to: CGPoint(x: width - 5, y: height - 12)) | |
bezierPath.addCurve(to: CGPoint(x: width, y: height), controlPoint1: CGPoint(x: width - 5, y: height - 1), controlPoint2: CGPoint(x: width, y: height)) | |
bezierPath.addLine(to: CGPoint(x: width + 1, y: height)) | |
bezierPath.addCurve(to: CGPoint(x: width - 12, y: height - 4), controlPoint1: CGPoint(x: width - 4, y: height + 1), controlPoint2: CGPoint(x: width - 8, y: height - 1)) | |
bezierPath.addCurve(to: CGPoint(x: width - 20, y: height), controlPoint1: CGPoint(x: width - 15, y: height), controlPoint2: CGPoint(x: width - 20, y: height)) | |
} | |
return Path(bezierPath.cgPath) | |
} | |
} | |
PlaygroundPage.current.setLiveView(Screen()) |
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