Created
August 22, 2014 08:25
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Graph.prototype.forces = function(){ | |
for(var i=0; i<this.nodesList.length; i++){ | |
netForceX = 0; | |
netForceY = 0; | |
var dsq; | |
var a = this.nodesList[i]; | |
/*calculate repulsion*/ | |
for(var j=0; j<this.nodesList.length; j++){ | |
var b = this.nodesList[j]; | |
if(j!=i){ | |
// net-force := net-force + Coulomb_repulsion( this_node, other_node ) | |
netForceY+=0;//coloumbForY; | |
netForceX+=0;//coloumbForX; | |
dsq = (a.x - b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y); | |
if(dsq==0) dsq = 0.001; | |
var c = this.repulsion/dsq; | |
a.velX += c * (a.x-b.x); | |
a.velY += c * (a.y-b.y); | |
} | |
} | |
var neighbours = this.getNodeNeighbours(i); | |
for(var j=0; j<neighbours.length; j++){ | |
// net-force := net-force + Hooke_attraction( this_node, spring ) | |
var b = this.nodesList[neighbours[j]]; | |
a.velX += this.attraction*(b.x - a.x); | |
a.velY += this.attraction*(b.y - a.y); | |
b.velX += this.attraction*(a.x - b.x); | |
b.velY += this.attraction*(a.y - b.y); | |
} | |
var dis = 0; | |
for(var j=0; j<this.nodesList.length; j++){ | |
a = this.nodesList[i]; | |
a.x = (a.x + a.velX/20)*0.9; | |
a.y = (a.y + a.velY/20)*0.9; | |
} | |
} | |
} |
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