Created
January 24, 2015 06:18
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Simple mark-and-sweep GC (coded as a beginner of C++)
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#include <iostream> | |
#include <vector> | |
#define debug(statement) statement | |
// #define debug(statement) | |
// Above one for release use | |
/* Declarations */ | |
class GCObject; | |
class GCPool; | |
class GCPool { | |
public: | |
void gc(); | |
private: | |
std::vector<GCObject*> objs; | |
friend GCObject; | |
}; | |
class GCObject{ | |
public: | |
GCObject(GCPool& p); | |
virtual void markReference(); | |
virtual ~GCObject(); | |
protected: | |
bool gcVisited = false; | |
int refCount = 0; | |
friend GCPool; | |
template <class Type> friend class GCHandle; | |
}; | |
/* Implementations */ | |
void GCPool::gc(){ | |
debug(std::cout << "GC start" << std::endl); | |
for(auto a:objs){ | |
if(a->refCount) | |
a->markReference(); | |
} | |
for(auto a = objs.begin(); a<objs.end();){ | |
if(!(*a)->gcVisited){ | |
auto obj = *a; | |
objs.erase(a); | |
delete obj; | |
}else{ | |
(*a)->gcVisited = false; | |
a++; | |
} | |
} | |
debug(std::cout << "GC end" << std::endl); | |
} | |
GCObject::GCObject(GCPool& p){ | |
p.objs.push_back(this); | |
} | |
void GCObject::markReference(){ | |
if(gcVisited) | |
return; | |
gcVisited=true; | |
} | |
GCObject::~GCObject(){} | |
template <class Type> | |
class GCHandle { | |
public: | |
inline GCHandle(Type& t):ptr(t){ | |
t.refCount++; | |
}; | |
inline GCHandle(Type* t):GCHandle(*t){}; | |
inline operator Type*(){ | |
return &ptr; | |
} | |
inline operator Type&(){ | |
return ptr; | |
} | |
inline Type& operator *(){ | |
return ptr; | |
} | |
inline Type* operator ->(){ | |
return &ptr; | |
} | |
inline ~GCHandle(){ | |
ptr.refCount--; | |
} | |
private: | |
Type& ptr; | |
}; | |
/* Examples */ | |
class GCString:public GCObject{ | |
public: | |
GCString(const char* str, GCPool& pool):GCObject(pool), content(str){ | |
debug(std::cout << "Construct GCString " << content << std::endl); | |
} | |
virtual ~GCString(){ | |
debug(std::cout << "Destruct GCString " << content << std::endl); | |
} | |
const char* content; | |
}; | |
class GCArray:public GCObject{ | |
public: | |
GCArray(GCPool& pool):GCObject(pool) { | |
debug(std::cout << "Construct GCArray " << std::endl); | |
} | |
void add(GCObject& obj){ | |
objs.push_back(&obj); | |
} | |
virtual void markReference(){ | |
if(gcVisited) | |
return; | |
else | |
gcVisited=true; | |
for(auto o:objs){ | |
o->markReference(); | |
} | |
} | |
virtual ~GCArray(){ | |
debug(std::cout << "Destruct GCArray " << std::endl); | |
} | |
private: | |
std::vector<GCObject*> objs; | |
}; | |
GCPool pool; | |
int main(void){ | |
GCHandle<GCArray> array(new GCArray(pool)); | |
GCHandle<GCString> a(new GCString("A", pool)); | |
{ | |
GCHandle<GCString> b(new GCString("B", pool)); | |
array->add(b); | |
GCHandle<GCString> c(new GCString("C",pool)); | |
std::cout << "Test: " << c->content << std::endl; // Easy to use | |
pool.gc(); // Nothing get freed, since GCHandle maintains ownership | |
} | |
pool.gc(); | |
// c get freed, since no reference to C | |
// b is not, since array points to b | |
// array and a is not freed because GCHandle's ownership made them root | |
} |
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