Last active
December 31, 2015 02:19
-
-
Save nbeloglazov/7920049 to your computer and use it in GitHub Desktop.
Update/draw separation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(ns example | |
(:require [quil.core :refer :all])) | |
(def initial-state | |
{:ball-x 200 | |
:ball-y 100 | |
:speed-x 10 | |
:speed-y 2 | |
:hit 0 | |
:miss 0}) | |
(defn setup [] | |
(set-state! :state (atom initial-state))) | |
(defn update-hit-miss [state] | |
(if (> (:ball-y state) (height)) | |
(let [paddle (/ 1000.0 (+ (:hit state) 10)) | |
ball-inside-paddle (< (abs (- (mouse-x) (:ball-x state))) paddle) | |
hit-or-miss (if ball-inside-paddle :hit :miss)] | |
(update-in state [hit-or-miss] inc)) | |
state)) | |
(defn update-speed [state] | |
(println state) | |
(-> state | |
(update-in [:speed-x] (if (<= 0 (:ball-x state) (width)) | |
+ -)) | |
(update-in [:speed-y] (if (> (:ball-y state) (height)) | |
- inc)))) | |
(defn update-position [state] | |
(-> state | |
(update-in [:ball-x] + (:speed-x state)) | |
(update-in [:ball-y] + (:speed-y state)))) | |
(defn update-state [state] | |
(-> state | |
update-speed | |
update-position | |
update-hit-miss)) | |
(defn draw-state [state] | |
(background 100 200 50) | |
(fill 200 100 50) | |
(ellipse (:ball-x state) (:ball-y state) 50, 50) | |
(fill 50 100 200) | |
(let [paddle (/ 1000.0 (+ (:hit state) 10))] | |
(rect (- (mouse-x) paddle) (- (height) 10) (* 2 paddle), 10)) | |
(fill 0) | |
(text (str "Hit: " (:hit state)) 10 10) | |
(text (str "Miss: " (:miss state)) 10 20)) | |
(defn iteration [] | |
(swap! (state :state) update-state) | |
(draw-state @(state :state))) | |
(defsketch bouncey-paddle-balley | |
:title "OMG OMG OMG Bouncey Ball!!!" | |
:setup setup | |
:draw iteration | |
:size [600 400]) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment