The goal with the Amulet Rework is the same as the Ring Rework. Add more obvious strengths while also making other neck slot items a possible situational pick. I want most amulets to have a situational pick rather than 1 or 2 amulets being the obvious only pick because it has the best stats uncontested (fury, amulet of ranging). I will of course not be buffing the magic items as much because even with the ring rework, magic is still much stronger in most scenarios. The neck slot rework will not change this too much but it will un-skew the combat triangle a bit and also introduce variety in to equipment.
Amulet of accuracy is arguably the worst statted neck slot. This will buff it to a more reasonable viability level while not overkilling the stat buffs. There's also a small increase in damage, but almost negligibly so. Amulet of Accuracy is the damage half of the amulet of fury split. With some changes of course
Unique effect: Every time you deal damage, you have a (damage / 9)% chance to ignore 25% of the enemy's defences on your next attack.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 4 | 15 |
Slash | 4 | 12 |
Crush | 4 | 13 |
Magic | 4 | 7 |
Ranged | 4 | 8 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 2 |
Slash | 0 | 3 |
Crush | 0 | 2 |
Magic | 0 | 1 |
Ranged | 0 | 4 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 0 | 4 |
Ranged Strength | 0 | 4 |
Prayer | 0 | 0 |
Magic Damage % | 0 | 3 |
Amulet of Defence is now a more tanky focused item, while still not taking away attack bonuses, just not giving any. Amulet of defence is the defensive half of the amulet of fury split, with some minor changes of course.
Unique effect: Every 20 seconds, gain a hitpoints shield that shields 10% of your max health. Doesn't stack.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 0 |
Slash | 0 | 0 |
Crush | 0 | 0 |
Magic | 0 | 0 |
Ranged | 0 | 0 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 7 | 19 |
Slash | 7 | 21 |
Crush | 7 | 15 |
Magic | 7 | 17 |
Ranged | 7 | 18 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 0 | 0 |
Ranged Strength | 0 | 0 |
Prayer | 0 | 4 |
Magic Damage % | 0 | 0 |
Amulet of Magic is pretty useless, as an amulet of power or amulet of glory is better in 99.9% of scenarios. Now it's much less so. It gives a considerable magic bonus while also allowing for some defensive stats at the price of melee and ranged offensive stats getting impaired.
Unique effect: Every time you deal magic damage with a spell, you have a (damage / 15)% chance for your next attack to ignore 25% of the enemy's magic level during damage calculation.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | -7 |
Slash | 0 | -9 |
Crush | 0 | -6 |
Magic | 10 | 15 |
Ranged | 0 | -8 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 5 |
Slash | 0 | 6 |
Crush | 0 | 6 |
Magic | 0 | 9 |
Ranged | 0 | 4 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 0 | -6 |
Ranged Strength | 0 | -8 |
Prayer | 0 | 2 |
Magic Damage % | 0 | 10 |
Amulet of Strength has the same problem as Amulet of Magic, theres almost never a situation in which you would take it over an amulet of power or glory. This is a melee damage focused item so it will come at the cost of magic and ranged offensive stats as well as defensive stats.
Unique effect: Every time you deal damage, your next hit has a (damage / 13)% chance to deal 10% increased damage.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 12 |
Slash | 0 | 8 |
Crush | 0 | 12 |
Magic | 0 | -12 |
Ranged | 0 | -15 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 4 |
Slash | 0 | 5 |
Crush | 0 | 4 |
Magic | 0 | -4 |
Ranged | 0 | -8 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 10 | 14 |
Ranged Strength | 0 | -13 |
Prayer | 0 | 2 |
Magic Damage % | 0 | -10 |
Amulet of Power is going to be changed to be a range-mage centric item with focus on range, pulled away from the budget glory, which was a budget fury. These changes will come at the cost of offensive melee stats and defensive stats.
Unique Efect: Your ranged attacks have a 16% chance to deal 33% extra damage as magic damage
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 6 | -9 |
Slash | 6 | -9 |
Crush | 6 | -10 |
Magic | 6 | 5 |
Ranged | 6 | 10 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 6 | -8 |
Slash | 6 | -6 |
Crush | 6 | -9 |
Magic | 6 | 10 |
Ranged | 6 | 4 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 6 | -7 |
Ranged Strength | 0 | 8 |
Prayer | 1 | 1 |
Magic Damage % | 0 | 4 |
Glory used to be the budget fury, it is now the Melee-range centric amulet with a focus on melee. This will come at the cost of large magic deficits.
Unique effect: 10% of your ranged strength bonus is added to your melee strength bonus when calculating melee damage.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 10 | 8 |
Slash | 10 | 9 |
Crush | 10 | 9 |
Magic | 10 | -13 |
Ranged | 10 | 7 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 3 | 5 |
Slash | 3 | 6 |
Crush | 3 | 4 |
Magic | 3 | -14 |
Ranged | 3 | 5 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 6 | 5 |
Ranged Strength | 0 | 6 |
Prayer | 3 | 2 |
Magic Damage % | 0 | -8 |
Fury is the undisputed all-around amulet. I am here to change it to a magic-melee item with focus on magic, at the cost of great ranged deficits and defence deficits.
Unique effect: 12% of your magic damage is unblockable.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 10 | 7 |
Slash | 10 | 5 |
Crush | 10 | 6 |
Magic | 10 | 13 |
Ranged | 10 | -16 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 15 | -8 |
Slash | 15 | -9 |
Crush | 15 | -8 |
Magic | 15 | 15 |
Ranged | 15 | -14 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 8 | 7 |
Ranged Strength | 0 | -14 |
Prayer | 5 | 7 |
Magic Damage % | 0 | 8 |
This is going to be THE go to range only amulet
Unique effect: Accurate style has the range of long range, Rapid style has the accuracy of Accurate, Long range has the speed of Rapid Style
NOTE on general changes: it's rarely ever good to use accurate or long range in combat, so the accuracy for accurate is going up, accuracy for rapid going down, damage for long range is lower when closer but higher when farther in order to balance this out.
Attack
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | -6 |
Slash | 0 | -5 |
Crush | 0 | -7 |
Magic | 0 | -11 |
Ranged | 15 | 16 |
Defence
Stat name | Old stat value | New stat value |
---|---|---|
Stab | 0 | 6 |
Slash | 0 | 4 |
Crush | 0 | 10 |
Magic | 10 | 13 |
Ranged | 0 | 5 |
Other
Stat name | Old stat value | New stat value |
---|---|---|
Strength | 0 | -11 |
Ranged Strength | 0 | 16 |
Prayer | 0 | 1 |
Magic Damage % | 0 | -11 |