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@nbogie
Last active February 27, 2020 16:07
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1. make the tree structure shape

  • make single vertex

  • extrude it

2. skin it

  • add skin modifier

adjust thicknesses:

  • in edit mode

  • select all vertices

  • ctrl-a and reduce scale (to tree trunk thickness) (bpy.ops.transform.skin_resize)

  • select branch-tip vertices

  • enable proportional editing

  • ctrl-a and reduce scale to terminating thickness

3. add a low-poly look:

  • add subdivision surface modifier
  • add decimate modifier
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