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@nbriz
Last active December 18, 2015 05:19
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oscillate saturation of a mesh, for threejs_playGnd
/* ------------------- INSTRUCTIONS -----
to oscillate saturation
add the code below to your draw() fucntion
-------------------------------------- */
var s = Math.sin( Date.now() * 0.002 );
mesh.material.color.setHSL(0.5, s, 0.5 );
// ** NOTE ** only 'Basic', 'Lambert' and 'Phong'
// material have a color property, the
// 'Normal' material has no color property
/* --------------------------------------
try also, moving and/or spinning your mesh
add the code below to your draw() function
-------------------------------------- */
mesh.position.x = Math.sin( Date.now() * 0.001 ) * 50;
mesh.rotation.z = Date.now() * 0.0005;
/* --------------------------------------
try also leaving trails
replace the 'renderer = new ...' on line 27
in the setup() function, with the code below
-------------------------------------- */
renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
renderer.autoClearColor = false;
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