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leave trails snippet, for threejs_playGnd
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/* ------------------- INSTRUCTIONS ----- | |
to leave trails | |
replace the 'renderer = new ...' on line 27 | |
in the setup() function, with the code below | |
-------------------------------------- */ | |
renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } ); | |
renderer.autoClearColor = false; | |
/* -------------------------------------- | |
to see this in action, move and/or spin | |
your mesh, add the code below to your | |
draw() function | |
-------------------------------------- */ | |
mesh.position.x = Math.sin( Date.now() * 0.001 ) * 50; | |
mesh.rotation.z = Date.now() * 0.0005; |
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