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ncase / Open Bundle Survey Summary.md
Last active December 24, 2015 20:59
A quick summary of the Open Bundle backer survey stats

#The Backer Survey Data

It's been way too long, but I finally collected all the responses for The Open Bundle's backer survey I emailed out two months ago. Yes, emailed. I trawled through a hundred email responses manually to collect this data. I decided to use email because it feels more personal than a SurveyMonkey, and I wanted to strike up a conversation with some people. (And I did! You people are weird, in an awesome way.)

Anyway, this was the email survey I sent out:

  1. Who are you? (an artist, musician, developer, free culture advocate, other...?)
  2. Why did you back The Open Bundle? (for the vision, for the assets, to support the artists, other...?)
  3. Any other comments? (about you, this project, or anything else...?)
@ncase
ncase / The Open Bundle Stats.md
Last active December 20, 2015 07:09
The Open Bundle: Statistics & Post-Mortem

The Open Bundle Stats

The Open Bundle was a crowdfunding campaign to uncopyright a collection of game soundtracks and art. The goal was $10000, and it ran from June 24th to July 15th. Not only did the campaign succeed, it exceeded its goal by 20%, for a total of $12088 from 744 backers!

The license of this package depends on whether THE OPEN BUNDLE campaign succeeds:
http://open.commonly.cc
- - -
Before the campaign is over, or if it doesn't reach its goal,
you may use this package under the Creative Commons Atrribution License:
http://creativecommons.org/licenses/by/3.0/
Otherwise, if it's past July 15 (end of campaign), and the goal was reached,
The Open Bundle
Unlock game art & music for the public domain.
We're the people behind some of the most popular web games.
The web is meant to be an open landscape;
being in this bundle is how we choose to honor this.
Contents of the Bundle:
1. HalcyonicFalconX, musician of the Epic Battle Fantasy series,
@ncase
ncase / EaselEncode.js
Last active December 3, 2019 06:30 — forked from bjnsn/EncodePath.js
This will allow you to call Graphics.encodePath() to get the compressed base64 data string. This way, you don't have to call the same drawing instructions on an EncodePath object first.
/**
* Graphics.encodePath, as the mirror to .decodePath
* Goes through only the path Commands, and returns a compressed base64 data string
*
* @author Nicklaus Liow, nutcasenightmare.com
**/
// namespace:
this.createjs = this.createjs||{};