Created
March 13, 2024 19:38
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Monte-Carlo method for calculating Pi
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import pygame | |
import random | |
import math | |
# Initialize Pygame | |
pygame.init() | |
# Set up the screen | |
WIDTH, HEIGHT = 600, 600 | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
pygame.display.set_caption("Monte Carlo Pi Approximation") | |
# Colors | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
RED = (255, 0, 0) | |
GREEN = (0, 255,0) | |
YELLOW = (0, 255, 255) | |
# Clock | |
clock = pygame.time.Clock() | |
# Number of points and points inside the circle | |
num_points = 0 | |
points_inside_circle = 0 | |
# Main loop | |
running = True | |
screen.fill(BLACK) | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
# Generate random point | |
x = random.uniform(0, 1) | |
y = random.uniform(0, 1) | |
# Draw points | |
#pygame.draw.circle(screen, WHITE, (WIDTH // 2, HEIGHT // 2), WIDTH // 2, 1) # Draw circle | |
pygame.draw.arc(screen, WHITE, [-WIDTH,-HEIGHT,WIDTH*2,HEIGHT*2], math.radians(-90), math.radians(0), 1) | |
pygame.draw.rect(screen, YELLOW, (0, 0, WIDTH, HEIGHT), 1) # Draw square | |
# Check if point is inside the circle | |
distance = x**2 + y**2 | |
if distance <= 1: | |
pygame.draw.circle(screen, RED, (int(x * WIDTH), int(y * HEIGHT)), 1) # Draw random point | |
points_inside_circle += 1 | |
else: | |
pygame.draw.circle(screen, GREEN, (int(x * WIDTH), int(y * HEIGHT)), 1) # Draw random points | |
num_points += 1 | |
# Update display | |
pygame.display.flip() | |
# Limit frame rate | |
#clock.tick(60) | |
if num_points == 100000: | |
running = False | |
# Calculate pi approximation | |
print(f"Points plotted {num_points}, {points_inside_circle} points inside circle") | |
pi_approximation = 4 * points_inside_circle / num_points | |
print("Approximation of Pi using Monte Carlo method:", pi_approximation) | |
# Quit Pygame | |
pygame.quit() |
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