- Created by a team Led by Todd Semple, ceator of Plants vs. Zombies
- VR Puzzle Game using GearVR
- excellent blackless color pallette inspired by impressionist exhibit at the deYoung museum in SF
- ride a magic carpet, collect items, avoid danger, get lost
- looking up to the sky lets you access inventory / navigate / other tasks - pretty innovative!
- created for Oculus VR Jam
- Created during AT&T NYU ConnectAbility Hackathon
- uses Cloudsight API to return 'alt' text for any image you tweet at it
- very accurate / precise
- adds an accessibility layer to twitter
- built in a day
- created at LA Hacks 2015
- Checks your email to review Amazon receipts and gets you price-change refunds
- works in the background
- team is still developing it
- zero consumer downside
- Created at HackGT in 2014, has been refined / minituarized since.
- uses Kinect cameras, projectors, and a 'voumetric fog column' to create holographic 3d images.
- can render any video on fog column.
- built during Oculus Mobile VR Jam
- surreal, interactive Van Gough painting
- walk around and see painting in 3D
- uses stylized 3d rendering
- built during Uber Hackathon
- let's you schedule an Uber for later (one of the most requested feature for end users)
- immediately makes Uber more valuable to riders
- a game concept where 2 players share 1 controller - or 1 player moves while the other controls the action.
- players have to discover how game works, before the rules change and roles reverse.
- built at BrickHack
- uses metadata from DSLR/smart phone camera & basic trigonometry to measure size of objects within a photo. -accuracy in the .1m to .5m focal range, and +/- 10cm accuracy at medium to long ranges. On an SLR, +/- 1cm accuracy was possible on .5m to 3m range.
- the epitome of a great hackathon project.