This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# cycles_material_text_node.py Copyright (C) 2012, Silvio Falcinelli | |
# cycles_material_text_node.py Copyright (C) 2019, beiller? | |
# | |
# Show Information About the Blend. | |
# ***** BEGIN GPL LICENSE BLOCK ***** | |
# | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
====================== | |
Proton: 1600331546 5.9-GE-6-ST | |
SteamGameId: 1151640 | |
Command: ['/home/nebadon/DATA0/SteamLibrary/steamapps/common/Horizon Zero Dawn/HorizonZeroDawn.exe'] | |
Options: {'forcelgadd'} | |
====================== | |
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Running /home/nebadon/.local/share/lutris/runners/wine/lutris-5.7-5-x86_64/bin/wine /home/nebadon/STEAM/farcry3/drive_c/Program Files/Ubisoft/Ubisoft Game Launcher/Uplay.exe | |
Initial process has started with pid 21875 | |
Game is considered started. | |
esync: up and running. | |
000b:fixme:winediag:start_process Wine TkG 5.7 is a testing version containing experimental patches. | |
000b:fixme:winediag:start_process Please don't report bugs about it on winehq.org and use https://github.com/Frogging-Family/wine-tkg-git/issues instead. | |
0020:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142 | |
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 1114 | |
Initial process has exited. | |
0033:fixme:ntdll:NtQuerySystemInformation returning fake driver list |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# -------------------------------------------------------------------------------------------------------------------------# | |
# 1st: Download the amdgpu-drivers from here: https://www.amd.com/de/support/kb/release-notes/rn-amdgpu-unified-navi-linux # | |
# -------------------------------------------------------------------------------------------------------------------------# | |
#=============================# | |
### CONFIG ### | |
# ADJUST VERSIONS ACCORDINGLY! | |
PACKAGE="amdgpu-pro" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import bpy | |
# put the location to the folder where the FBXs are located here in this fashion | |
# this line will only work on windows ie C:\objects | |
path_to_obj_dir = os.path.join('C:\\', 'objects') | |
# get list of all files in directory | |
file_list = sorted(os.listdir(path_to_obj_dir)) | |
# get a list of files ending in 'fbx' | |
obj_list = [item for item in file_list if item.endswith('.fbx')] | |
# loop through the strings in obj_list and add the files to the scene |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import bpy | |
# put the location to the folder where the objs are located here in this fashion | |
# this line will only work on windows ie C:\objects | |
path_to_obj_dir = os.path.join('C:\\', 'objects') | |
# get list of all files in directory | |
file_list = sorted(os.listdir(path_to_obj_dir)) | |
# get a list of files ending in 'obj' | |
obj_list = [item for item in file_list if item.endswith('.obj')] | |
# loop through the strings in obj_list and add the files to the scene |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import bpy | |
# put the location to the folder where the objs are located here in this fashion | |
# this line will only work on windows ie C:\objects | |
path_to_obj_dir = os.path.join('s:\\', 'Godisfabriken_Unity_2019_01\\OARS\\Gavle100k_10--2019-01-09-blender01\\') | |
# get list of all files in directory | |
file_list = sorted(os.listdir(path_to_obj_dir)) | |
# get a list of files ending in 'dae' | |
obj_list = [item for item in file_list if item.endswith('.dae')] | |
# loop through the strings in obj_list and add the files to the scene |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4365,5)]: Warning: Could not copy "D:\opensimviewer\opensim-viewer\Xenko\PotamOS\Deps\Xenko.Core.Mathematics.dll" to "..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll". Beginning retry 1 in 1000ms. The process cannot access the file '..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll' because it is being used by another process. The file is locked by: "PotamOS.Windows (3164)" | |
[C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4365,5)]: Warning: Could not copy "D:\opensimviewer\opensim-viewer\Xenko\PotamOS\Deps\Xenko.Core.Mathematics.dll" to "..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll". Beginning retry 2 in 1000ms. The process cannot access the file '..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll' because it is being used by another process. The file is locked by: "PotamOS.Windows (3164)" | |
[C |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[SceneControl.cs(22,41)]: Warning: The field 'SceneControl.loadCancellation' is never used | |
[(0,0)]: Info: Patch for assembly [PotamOS.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] | |
[(0,0)]: Info: PotamOS.Game -> D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Game\bin\Debug\net461\PotamOS.Game.dll | |
[(0,0)]: Info: Patch for assembly [PotamOS.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] | |
[(0,0)]: Info: PotamOS.Windows -> D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\PotamOS.Windows.exe | |
Info: BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --profile=Windows --project-configuration=Debug --output-path=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\data --build-path=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\Cache\data --package-file=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\PotamOS.xkpkg --log-pipe=net.pipe://loc |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[(0,0)]: Info: Assembly [PotamOS.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it. | |
[(0,0)]: Info: PotamOS.Game -> D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Game\bin\Debug\net461\PotamOS.Game.dll | |
[(0,0)]: Info: Assembly [PotamOS.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it. | |
[(0,0)]: Info: PotamOS.Windows -> D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\PotamOS.Windows.exe | |
Info: BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --profile=Windows --project-configuration=Debug --output-path=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\data --build-path=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\Cache\data --package-file=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\PotamOS.xkpkg --log-pipe=net.pipe://localhost/Xenko.Core.Assets.Editor. |