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nebadon2025 / cycles_material_text_node.py
Created January 28, 2021 04:41 — forked from beiller/cycles_material_text_node.py
This script will convert blender internal materials to principled shader node materials
# cycles_material_text_node.py Copyright (C) 2012, Silvio Falcinelli
# cycles_material_text_node.py Copyright (C) 2019, beiller?
#
# Show Information About the Blend.
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
======================
Proton: 1600331546 5.9-GE-6-ST
SteamGameId: 1151640
Command: ['/home/nebadon/DATA0/SteamLibrary/steamapps/common/Horizon Zero Dawn/HorizonZeroDawn.exe']
Options: {'forcelgadd'}
======================
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/nebadon/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
@nebadon2025
nebadon2025 / gist:dccfe70d13c92df6f01a114a66ff45ff
Created July 13, 2020 04:08
Lutris Log for Far Cry 3 DX11 Crash
Running /home/nebadon/.local/share/lutris/runners/wine/lutris-5.7-5-x86_64/bin/wine /home/nebadon/STEAM/farcry3/drive_c/Program Files/Ubisoft/Ubisoft Game Launcher/Uplay.exe
Initial process has started with pid 21875
Game is considered started.
esync: up and running.
000b:fixme:winediag:start_process Wine TkG 5.7 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please don't report bugs about it on winehq.org and use https://github.com/Frogging-Family/wine-tkg-git/issues instead.
0020:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 1114
Initial process has exited.
0033:fixme:ntdll:NtQuerySystemInformation returning fake driver list
@nebadon2025
nebadon2025 / install_amdgpu__vce_mesa_opencl.sh
Created May 27, 2020 15:33 — forked from kadrim/install_amdgpu__vce_mesa_opencl.sh
Install amdgpu-pro packages on Debian (openCL, mesa, VCE) only.
#!/bin/bash
# -------------------------------------------------------------------------------------------------------------------------#
# 1st: Download the amdgpu-drivers from here: https://www.amd.com/de/support/kb/release-notes/rn-amdgpu-unified-navi-linux #
# -------------------------------------------------------------------------------------------------------------------------#
#=============================#
### CONFIG ###
# ADJUST VERSIONS ACCORDINGLY!
PACKAGE="amdgpu-pro"
@nebadon2025
nebadon2025 / gist:8525f19c88c51a22a285ab283b0339fc
Last active February 14, 2022 13:43
Batch FBX Importer for Blender Python
import os
import bpy
# put the location to the folder where the FBXs are located here in this fashion
# this line will only work on windows ie C:\objects
path_to_obj_dir = os.path.join('C:\\', 'objects')
# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))
# get a list of files ending in 'fbx'
obj_list = [item for item in file_list if item.endswith('.fbx')]
# loop through the strings in obj_list and add the files to the scene
@nebadon2025
nebadon2025 / gist:ddf75a7fc0e48455cbee6c3a30d02d60
Created April 24, 2019 03:25
Batch Wavefront OBJ Importer for Blender Python
import os
import bpy
# put the location to the folder where the objs are located here in this fashion
# this line will only work on windows ie C:\objects
path_to_obj_dir = os.path.join('C:\\', 'objects')
# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))
# get a list of files ending in 'obj'
obj_list = [item for item in file_list if item.endswith('.obj')]
# loop through the strings in obj_list and add the files to the scene
@nebadon2025
nebadon2025 / gist:cae53ce4048811b460a8ae0a7fc3a2ca
Created April 24, 2019 03:24
Batch Collada Importer for Blender Python
import os
import bpy
# put the location to the folder where the objs are located here in this fashion
# this line will only work on windows ie C:\objects
path_to_obj_dir = os.path.join('s:\\', 'Godisfabriken_Unity_2019_01\\OARS\\Gavle100k_10--2019-01-09-blender01\\')
# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))
# get a list of files ending in 'dae'
obj_list = [item for item in file_list if item.endswith('.dae')]
# loop through the strings in obj_list and add the files to the scene
[C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4365,5)]: Warning: Could not copy "D:\opensimviewer\opensim-viewer\Xenko\PotamOS\Deps\Xenko.Core.Mathematics.dll" to "..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll". Beginning retry 1 in 1000ms. The process cannot access the file '..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll' because it is being used by another process. The file is locked by: "PotamOS.Windows (3164)"
[C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4365,5)]: Warning: Could not copy "D:\opensimviewer\opensim-viewer\Xenko\PotamOS\Deps\Xenko.Core.Mathematics.dll" to "..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll". Beginning retry 2 in 1000ms. The process cannot access the file '..\PotamOS\Bin\Windows\Debug\Xenko.Core.Mathematics.dll' because it is being used by another process. The file is locked by: "PotamOS.Windows (3164)"
[C
[SceneControl.cs(22,41)]: Warning: The field 'SceneControl.loadCancellation' is never used
[(0,0)]: Info: Patch for assembly [PotamOS.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
[(0,0)]: Info: PotamOS.Game -> D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Game\bin\Debug\net461\PotamOS.Game.dll
[(0,0)]: Info: Patch for assembly [PotamOS.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
[(0,0)]: Info: PotamOS.Windows -> D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\PotamOS.Windows.exe
Info: BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --profile=Windows --project-configuration=Debug --output-path=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\data --build-path=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\Cache\data --package-file=D:\opensimviewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\PotamOS.xkpkg --log-pipe=net.pipe://loc
[(0,0)]: Info: Assembly [PotamOS.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
[(0,0)]: Info: PotamOS.Game -> D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Game\bin\Debug\net461\PotamOS.Game.dll
[(0,0)]: Info: Assembly [PotamOS.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
[(0,0)]: Info: PotamOS.Windows -> D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\PotamOS.Windows.exe
Info: BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --profile=Windows --project-configuration=Debug --output-path=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\Bin\Windows\Debug\data --build-path=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\Cache\data --package-file=D:\OpenSim Viewer\opensim-viewer\Xenko\PotamOS\PotamOS\PotamOS.Windows\..\PotamOS.xkpkg --log-pipe=net.pipe://localhost/Xenko.Core.Assets.Editor.