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################### File Generated by GOverlay ###################
toggle_fps_limit=F1
#fps_limit=60
vsync=1
gl_vsync=0
legacy_layout=false
gpu_stats
graphs=gpu_load
gpu_temp
facebook.com##[aria-posinset] [href="/reel/?s=ifu_see_more"]:upward([aria-posinset])
!facebook.com##[role=feed]>div [href="/reel/?s=ifu_see_more"]:upward([role=feed]>div)
!facebook.com##[role="feed"]>div:has-text(/^(Reels and short videos)/)
!facebook.com##div[role="tablist"]:has-text(Stories):has-text(Reels):has-text(Rooms):upward(4)
!facebook.com##div[role="tablist"]:upward(4)
!facebook.com##div:has-text(/^(Reels and short videos)/)
www.youtube.com##ytd-browse[page-subtype="subscriptions"] ytd-rich-item-renderer [overlay-style="SHORTS"]:upward(ytd-rich-item-renderer)
www.youtube.com##ytd-rich-item-renderer:has(ytd-thumbnail-overlay-time-status-renderer[overlay-style="SHORTS"])
@nebadon2025
nebadon2025 / InteractionRaycaster.cs
Created October 15, 2023 23:29 — forked from HilariousCow/InteractionRaycaster.cs
If you are finding that PhysicsRaycaster isn't working when you use Cursor.lockstate (i.e. an FPS game), use this instead.
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
//I used ILSpy on the Unity UI dll to copy out the Physicsraycaster code and fix where the ray eminates from (in this case, always the center of the screen)
public class InteractionRaycaster : PhysicsRaycaster {
[Range(0.0f, 0.5f)]
@nebadon2025
nebadon2025 / gist:4ecddba7e76679b57dbb32a6791e778e
Created June 7, 2023 15:58
Ublock Youtube Shorts Updated 06-07-2023
www.youtube.com##ytd-browse[page-subtype="subscriptions"] ytd-rich-item-renderer [overlay-style="SHORTS"]:upward(ytd-rich-item-renderer)
www.youtube.com##ytd-rich-item-renderer:has(ytd-thumbnail-overlay-time-status-renderer[overlay-style="SHORTS"])
! YouTube Fix & Customization v1.5
! (1-3/13) YouTube 4 Videos Per Row Fix (Home and Channel Pages)
youtube.com##ytd-rich-grid-row:style(display:contents !important;)
youtube.com###contents.ytd-rich-grid-row:style(display:contents !important;)
youtube.com##ytd-rich-grid-renderer:style(--ytd-rich-grid-items-per-row: 6 !important;)
! (4-5/13) YouTube 4 Videos Per Row Fix (Channel Page margin fix)
youtube.com##ytd-rich-item-renderer[is-slim-grid]:first-of-type:style(margin-left: auto !important;)
youtube.com##ytd-rich-item-renderer[is-slim-grid]:last-of-type:style(margin-right: auto !important;)
nebadon@BIFROST:~/STEAM5/SteamLibrary/steamapps/common/Psychosis$ ./Psychosis.sh
4.27.2-18319896+++UE4+Release-4.27 522 0
Disabling core dumps.
Looking for binary: ../../../Psychosis/Config/BinaryConfig.ini
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - unknown error
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - failed to load a runtime
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed to find default runtime with RuntimeInterface::LoadRuntime()
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed querying extension properties
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
System Info:
Heroic Version: 2.4.3 Chopper
Legendary Version: 0.20.28 Dark Energy (hotfix #2)
OS: Freedesktop SDK KERNEL: 5.13.0-valve21.3-1-neptune ARCH: x64
CPU: AMD Custom APU 0405 @1.93 GOVERNOR: schedutil
RAM: Total: 14.49 GiB Available: 11.52 GiB
GRAPHICS: GPU0: VanGogh [AMD Custom GPU 0405] VRAM: 512MB DRIVER:
PROTOCOL: x11
Game Settings: {
@nebadon2025
nebadon2025 / gist:f99b3d1aa9e3c1bf9aee44e502e81072
Created October 22, 2022 02:00
Evoland Legendary Edition Heroic Error
System Info:
Heroic Version: 2.4.3 Chopper
Legendary Version: 0.20.28 Dark Energy (hotfix #2)
OS: Freedesktop SDK KERNEL: 5.13.0-valve21.3-1-neptune ARCH: x64
CPU: AMD Custom APU 0405 @2.13 GOVERNOR: schedutil
RAM: Total: 14.49 GiB Available: 11.91 GiB
GRAPHICS: GPU0: VanGogh [AMD Custom GPU 0405] VRAM: 512MB DRIVER:
PROTOCOL: x11
Game Settings: {
################### File Generated by GOverlay ###################
toggle_fps_limit=F1
vsync=1
gl_vsync=0
legacy_layout=false
gpu_stats
graphs=gpu_load
gpu_temp
graphs=gpu_temp
@nebadon2025
nebadon2025 / gist:8dceb727f92224d50832fa477ca0ff3a
Created July 17, 2022 04:52
/usr/lib/steamos/steamos-update-os-notifier
#!/bin/bash
# -*- mode: sh; indent-tabs-mode: nil; sh-basic-offset: 4; -*-
# vim: et sts=4 sw=4
# SPDX-License-Identifier: LGPL-2.1+
#
# Copyright © 2020-2021 Collabora Ltd.
# Copyright © 2020-2021 Valve Corporation.
#
# This file is part of steamos-customizations.
@nebadon2025
nebadon2025 / cycles_material_text_node.py
Created January 28, 2021 04:41 — forked from beiller/cycles_material_text_node.py
This script will convert blender internal materials to principled shader node materials
# cycles_material_text_node.py Copyright (C) 2012, Silvio Falcinelli
# cycles_material_text_node.py Copyright (C) 2019, beiller?
#
# Show Information About the Blend.
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2