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Prototype of Verlet method in Haskell
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import Data.List | |
import Control.Monad.Random | |
import Text.Printf | |
import System.Environment | |
import Debug.Trace | |
data PhaseSpace = PhaseSpace { | |
particles :: [(Pos,Momentum)] | |
} | |
type D3 = (Double,Double,Double) | |
type Pos = D3 | |
type Momentum = D3 | |
type Force = D3 | |
instance Show PhaseSpace where | |
show (PhaseSpace ps) = "[" ++ (intercalate ", " $ map f ps) ++ "]" | |
where | |
f ((rx,ry,rz),(px,py,pz)) = printf "r[%.3f %.3f %.3f] p[%.3f %.3f %.3f]" rx ry rz px py pz | |
mytrace a = traceShow a a | |
rand3d :: (RandomGen g) => Double -> Rand g D3 | |
rand3d a = do | |
x <- getRandomR (-a,a) | |
y <- getRandomR (-a,a) | |
z <- getRandomR (-a,a) | |
return (x,y,z) | |
getInitial :: Int -> IO PhaseSpace | |
getInitial n = do | |
ps <- evalRandIO (ps_seq 1000) | |
return $ PhaseSpace $ zip rs ps | |
where | |
range = map fromIntegral [0..n-1] | |
rs = [(x,y,z)| x <- range, y <- range, z <- range] | |
ps_seq n = sequence (replicate n (rand3d 1)) | |
-- This is slower than (filter pred . map f), since fusion transformation does not occur. | |
mapfilter :: (a -> b) -> (b -> Bool) -> [a] -> [b] | |
mapfilter _ _ [] = [] | |
mapfilter f pred (x:xs) | |
= let y = f x in | |
if pred y then | |
y:mapfilter f pred xs | |
else | |
mapfilter f pred xs | |
-- Van der Waals force | |
force :: [Pos] -> Int-> D3 | |
force ps i = vsum $ map f $ g $ map ((ps!!i) -:) ps | |
where | |
--g :: [a] -> [a] | |
g = filter ((> 0.1) . vnorm) | |
g _ = filter (>0.1 . vnorm + 1) | |
-- g rs = let (h, t) = splitAt i rs in h ++ (tail t) | |
f (x,y,z) = (ff x y z,ff y z x,ff z x y) | |
ff x y z = (a*2*x) * (r2**(-7)*(-6) + r2**(-4)*3) | |
where r2 = x**2+y**2+z**2 | |
a = 0.01 | |
type Iso a = a -> a | |
infixl 3 `vplus` | |
infixl 3 +: | |
(+:) = vplus | |
vplus :: D3 -> D3 -> D3 | |
vplus (a,b,c) (d,e,f) = (a+d,b+e,c+f) | |
infixl 3 -: | |
(a,b,c) -: (d,e,f) = (a-d,b-e,c-f) | |
vsum :: [D3] -> D3 | |
vsum vs | null vs = (0,0,0) | |
| otherwise = foldl1' (+:) vs | |
vnorm (x,y,z) = x**2 + y**2 + z**2 | |
infixr 4 `vmul` | |
infixr 4 *: | |
(*:) = vmul | |
vmul :: Double -> D3 -> D3 | |
vmul k (a,b,c) = (k*a,k*b,k*c) | |
type MoveFunc = Double -> Iso PhaseSpace | |
move :: MoveFunc | |
move dt (PhaseSpace particles) = PhaseSpace (zip rs_new ps_new) | |
where | |
ps = map snd particles | |
ps_new :: [D3] | |
ps_new = zipWith h [0..] ps | |
where | |
h :: Int -> Momentum -> D3 | |
h i p = p +: (dt/2) *: ((fs rs !! i) +: (fs rs_new !! i)) | |
rs :: [D3] | |
rs = map fst particles | |
rs_new :: [D3] | |
rs_new = zipWith g [0..] rs | |
where | |
g :: Int -> Pos -> D3 | |
g i r = (r +: dt *: (ps!!i) +: dt**dt *: (fs rs !! i)) | |
fs :: [D3] -> [Force] | |
fs rs_ = map (force rs_) [0..length rs_-1] | |
iterate' :: (a -> a) -> a -> [a] | |
iterate' f x = x `seq` (x : iterate' f (f x)) | |
allForces (PhaseSpace particles) | |
= map (force (map fst particles)) [0..length particles-1] | |
main = do | |
as <- getArgs | |
initial <- getInitial (read $ as !! 0) | |
-- print $ allForces initial | |
let final = (iterate' (move (read $ as !! 1)) initial) !! (read $ as !! 2) | |
print final | |
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