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fp sample
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W = 800 | |
H = 600 | |
R = 50 | |
class Sprite | |
constructor: ()-> | |
init: ()-> | |
@x = Math.random() * W | |
@y = Math.random() * H | |
@color = "#" + Math.floor((Math.random() * 0xffffff)).toString(16) | |
@ | |
move: ()-> | |
@x = Math.random() * W | |
@y = Math.random() * H | |
clone: ()-> | |
sprite = new Sprite() | |
sprite.x = @x | |
sprite.y = @y | |
sprite.color = @color | |
sprite | |
draw: (c)-> | |
c.fillStyle = @color | |
c.fillRect(@x, @y, R, R) | |
class World | |
constructor: ()-> | |
@sprites = for x in [0...10000] | |
sprite = new Sprite() | |
sprite.init() | |
drawObjective: (c)-> | |
for sprite in @sprites | |
sprite.move() | |
sprite.draw c | |
updateFunctional: (sprites)-> | |
_.map sprites, (sprite)-> | |
value = sprite.clone() | |
value.x = Math.random() * W | |
value.y = Math.random() * H | |
value | |
updateFunctionalOptimized: (sprites)-> | |
_.map sprites, (sprite)-> | |
sprite.x = Math.random() * W | |
sprite.y = Math.random() * H | |
sprite | |
drawFunctional: (c, update)-> | |
newValue = update(@sprites) | |
_.map newValue, (sprite)-> | |
c.fillStyle = sprite.color | |
c.fillRect(sprite.x, sprite.y, R, R) | |
@sprites = newValue | |
reactiveFunctional: (c)-> | |
@drawFunctional c, @updateFunctional.bind(@) | |
reactiveFunctionalOptimized: (c)-> | |
@drawFunctional c, @updateFunctionalOptimized.bind(@) | |
window.onload = -> | |
canvas = document.getElementById 'canvas' | |
context = canvas.getContext('2d') | |
world =new World() | |
T = 100 | |
time = Date.now() | |
for i in [0...T] | |
world.drawObjective context | |
console.log "objective", (Date.now() - time) / T | |
time = Date.now() | |
for i in [0...T] | |
world.reactiveFunctional context | |
console.log "functional", (Date.now() - time) / T | |
time = Date.now() | |
for i in [0...T] | |
world.reactiveFunctionalOptimized context | |
console.log "functional optimized", (Date.now() - time) / T |
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