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September 27, 2017 07:35
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Planck keymap
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard, | |
// this is the style you want to emulate. | |
#include "planck.h" | |
#include "action_layer.h" | |
#ifdef AUDIO_ENABLE | |
#include "audio.h" | |
#endif | |
#include "eeconfig.h" | |
extern keymap_config_t keymap_config; | |
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |
// entirely and just use numbers. | |
enum planck_layers { | |
_QWERTY, | |
_GAMING, | |
_LOWER, | |
_RAISE, | |
_ADJUST | |
}; | |
enum planck_keycodes { | |
QWERTY = SAFE_RANGE, | |
GAMING, | |
STORMS, | |
LOWER, | |
RAISE, | |
}; | |
const uint16_t PROGMEM fn_actions[] = { | |
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), | |
}; | |
#define SONG_OF_STORMS \ | |
Q__NOTE(_D4), Q__NOTE(_F4), W__NOTE(_D5), Q__NOTE(_D4), Q__NOTE(_F4), W__NOTE(_D5), \ | |
HD_NOTE(_E5), Q__NOTE(_F5), Q__NOTE(_E5), Q__NOTE(_F5), Q__NOTE(_E5), Q__NOTE(_C5), W__NOTE(_A4), M__NOTE(_REST,1), \ | |
H__NOTE(_A4), H__NOTE(_D4), Q__NOTE(_F4), Q__NOTE(_G4), WD_NOTE(_A4), M__NOTE(_REST,1), \ | |
H__NOTE(_A4), H__NOTE(_D4), Q__NOTE(_F4), Q__NOTE(_G4), WD_NOTE(_E4), | |
// Fillers to make layering more clear | |
#define _______ KC_TRNS | |
#define XXXXXXX KC_NO | |
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
/* Qwerty | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Esc | A | S | D | F | G | H | J | K | L | ; | " | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_QWERTY] = { | |
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT}, | |
{KC_ESC, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} | |
}, | |
/* Gaming | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Esc | A | S | D | F | G | H | J | K | L | ; | " | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | , | . | Up |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Left | Down |Right | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_GAMING] = { | |
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | |
{KC_LCTL, KC_1, KC_2, KC_3, KC_4, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | |
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT}, | |
{KC_ESC, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_LEFT, KC_DOWN, KC_RGHT} | |
}, | |
/* Lower | |
* ,-----------------------------------------------------------------------------------. | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | Next | Vol- | Vol+ | Play | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_LOWER] = { | |
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, | |
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, | |
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_HOME, KC_END, _______}, | |
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} | |
}, | |
/* Raise | |
* ,-----------------------------------------------------------------------------------. | |
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | Next | Vol- | Vol+ | Play | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_RAISE] = { | |
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, | |
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, | |
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______}, | |
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} | |
}, | |
/* Adjust (Lower + Raise) | |
* ,-----------------------------------------------------------------------------------. | |
* | | Reset| | | | | | | | | | Del | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | |Gaming| | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|Storms| | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_ADJUST] = { | |
{_______, RESET, _______, _______, _______, _______, _______, KC_PSCREEN, _______, _______, _______, KC_DEL}, | |
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, GAMING, _______}, | |
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, STORMS, _______, _______, _______, _______}, | |
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} | |
} | |
}; | |
#ifdef AUDIO_ENABLE | |
float tone_startup[][2] = SONG(STARTUP_SOUND); | |
float tone_qwerty[][2] = SONG(QWERTY_SOUND); | |
float tone_song_of_storms[][2] = SONG(SONG_OF_STORMS); | |
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | |
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | |
#endif | |
void persistant_default_layer_set(uint16_t default_layer) { | |
eeconfig_update_default_layer(default_layer); | |
default_layer_set(default_layer); | |
} | |
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
switch (keycode) { | |
case QWERTY: | |
if (record->event.pressed) { | |
#ifdef AUDIO_ENABLE | |
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | |
#endif | |
persistant_default_layer_set(1UL<<_QWERTY); | |
} | |
return false; | |
break; | |
case GAMING: | |
if (record->event.pressed) { | |
persistant_default_layer_set(1UL<<_GAMING); | |
} | |
return false; | |
break; | |
case LOWER: | |
if (record->event.pressed) { | |
layer_on(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_LOWER); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case RAISE: | |
if (record->event.pressed) { | |
layer_on(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} else { | |
layer_off(_RAISE); | |
update_tri_layer(_LOWER, _RAISE, _ADJUST); | |
} | |
return false; | |
break; | |
case STORMS: | |
if (record->event.pressed) { | |
#ifdef AUDIO_ENABLE | |
stop_all_notes(); | |
PLAY_NOTE_ARRAY(tone_song_of_storms, false, 0); | |
#endif | |
} | |
return false; | |
break; | |
} | |
return true; | |
} | |
void matrix_init_user(void) { | |
#ifdef AUDIO_ENABLE | |
startup_user(); | |
#endif | |
} | |
#ifdef AUDIO_ENABLE | |
void startup_user() | |
{ | |
_delay_ms(20); // gets rid of tick | |
PLAY_NOTE_ARRAY(tone_startup, false, 0); | |
} | |
void shutdown_user() | |
{ | |
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | |
_delay_ms(150); | |
stop_all_notes(); | |
} | |
void music_on_user(void) | |
{ | |
music_scale_user(); | |
} | |
void music_scale_user(void) | |
{ | |
PLAY_NOTE_ARRAY(music_scale, false, 0); | |
} | |
#endif |
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