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@need12648430
need12648430 / build-templates.sh
Last active Jan 9, 2022
A script to build Godot export templates.
View build-templates.sh
#!/bin/bash
export EMSCRIPTEN_ROOT=[path containing em++, emsdk-portable/emscripten/*]
export ANDROID_HOME=[path to android sdk, usually /home/*/Android/Sdk]
export ANDROID_NDK_ROOT=[path to android ndk, likely $ANDROID_HOME/ndk-bundle]
X11_DEBUG=false
X11_RELEASE=false
WIN_DEBUG=false
WIN_RELEASE=false
View send_sms_get_example.php
<?php
// just for the record
$phone_ip = "10.0.0.2";
$phone_port = 8080;
$phone_page = "/send";
// to be clear, this is set in the app preferences
// you can turn off password protection, but i wouldn't suggest it
$tinysmsgate_password = "password";
@need12648430
need12648430 / PokéPie
Created Aug 30, 2014
PokéPieChart, now with 200% more comments
View PokéPie
import java.util.Map;
import java.util.Comparator;
import java.util.Collections;
int index = 0;
// sprite sheet
PImage pokemon;
// current pokemon sprite
PImage current;
// current pie chart
@need12648430
need12648430 / EventManager.gd
Created Jan 16, 2021
A special event manager for keeping persistent game time.
View EventManager.gd
# when loading a save, you'd use this to simulate time since last save
# EventManager.simulate_time_span(LAST_UNIX_TIMESTAMP, THIS_UNIX_TIMESTAMP)
# for example, this will simulate the last 30 seconds before the game opened
# EventManager.simulate_time_span(OS.get_unix_time() - 30, OS.get_unix_time())
# there is an optional third argument to that that specifies a minimum priority
# EventManager.simulate_time_span(LAST_UNIX_TIMESTAMP, THIS_UNIX_TIMESTAMP, Priority.UNSKIPPABLE)
# .. will only run unskippable events
# if the third argument is not specified, both skippable and unskippable events are run
@need12648430
need12648430 / l-system.scd
Created Oct 14, 2019
L-System in SuperCollider
View l-system.scd
// Instrument
(
SynthDef(\sine, {
arg freq = 440, amp = 0.5;
Out.ar(0, SinOsc.ar(freq, 0.0, amp * EnvGen.kr(Env.perc(0.01, 0.25), doneAction: 2)) ! 2);
}).add;
)
// Basic Stochastic L-System
(
@need12648430
need12648430 / name.js
Last active Mar 9, 2019
Pronounceable Seeded Name Generator
View name.js
function name (id, l) {
function n(){return id=(399*id)%509}
var r="BDGKNPTVZ"[n()%9]
for (var i=1;i<l;i++) r+=i%2?"aeiou"[n()%5]:"bdgknptvz"[n()%9]
return r
};
// id=seed, l=length
function name (id, l) {
// lcg prng
View gist:67c719b8597a837d59fd
import java.util.Map;
import java.util.Comparator;
import java.util.Collections;
int index = 0;
PImage pokemon, current;
PGraphics pie;
HashMap<Integer,Integer> colorMap;
ArrayList<Integer> colorByCount;
@need12648430
need12648430 / example.js
Created Aug 15, 2016
Metaview - A tiny, fast, simplified abstraction of JS DataViews (similar to AS3's ByteArray)
View example.js
// writing
var o = new MetaView();
o.writeInt16(-128);
o.writeUint16(128);
o.writeFloat32(3.141592);
o.writeFloat32([1.5, 1.5]);
o.writeUTF8String("räksmörgås");
// saving
var s = o.finalize();
@need12648430
need12648430 / example.py
Last active Dec 2, 2015
Quarrel: WSGI-style routing for command line tools, in about 50 lines
View example.py
import sys
from quarrel import Quarrel
@Quarrel("multiply", int, int)
@Quarrel("multiply", int)
def multiply_int(a, b = 2):
print(a * b)
@Quarrel("greet", str)
def greet(name):
@need12648430
need12648430 / display.js
Last active Sep 1, 2015
Maze Generator in 532 bytes.
View display.js
// only semi-golfed, mostly because i was in the headspace; only used for debugging
var w, h, x, y, m=maze(w=16,h=16), g=[];
// generate fully walled grid
for(y = 0; y < h * 2 + 1; y ++) {
g[y]=[]
for(x = 0; x < w * 2 + 1; x ++)
g[y].push(!(y&1)?"#":!(x&1)?"#":" ");
}