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@negipoyoc
Last active March 12, 2023 00:51
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AI学習用データの作成向けに、1つのポーズに対して複数の角度から撮影するためのスクリプト
using System.Collections;
using System.IO;
using Negipoyoc.SS;
using UnityEngine;
/// <summary>
/// ポーズそれぞれに対して分割数を指定して撮影するスクリプト
/// </summary>
public class RollCamera : MonoBehaviour
{
/// <summary>
/// 基準となる高さ
/// </summary>
private float y = 0.825f;
/// <summary>
/// カメラとキャラクターの距離
/// </summary>
private float zRadius = 5;
/// <summary>
/// 開始角度
/// </summary>
private float start = -40;
/// <summary>
/// 終了角度
/// </summary>
private float goal = 40;
/// <summary>
/// 現在の角度のキャッシュ
/// </summary>
private float _degreeCache;
/// <summary>
/// 1つのポーズに対して角度をで撮影するか?
///
/// </summary>
[SerializeField] private int step = 4;
/// <summary>
/// 撮影する対象の位置(キャラクターの胸のあたりの位置が良いので、(0,1.2f,0)など)
/// </summary>
[SerializeField] private Vector3 targetPosition;
/// <summary>
/// スクショの保存場所
/// </summary>
[SerializeField] private string saveDir;
/// <summary>
/// キャラクターのポーズ用AnimationClip
/// </summary>
[SerializeField] private AnimationClip[] clips;
/// <summary>
/// キャラクターのAnimator
/// </summary>
[SerializeField] private Animator animator;
private void Start()
{
_degreeCache = start;
StartCoroutine(RotatePhoto());
}
private IEnumerator RotatePhoto()
{
var fileNameIndex = 0;
foreach (var clip in clips)
{
Debug.Log($"Will play:{clip.name}");
animator.Play(clip.name);
yield return new WaitForSeconds(1f);
for (var i = 0; i < step; i++)
{
_degreeCache = Mathf.Lerp(start, goal, (float) i / (step - 1));
var theta = Mathf.Deg2Rad * (_degreeCache + 90);
var x = Mathf.Cos(theta);
var z = Mathf.Sin(theta);
transform.position = new Vector3(zRadius * x, y + 1f, zRadius * z);
transform.LookAt(targetPosition);
yield return CaptureWithAlpha(saveDir, fileNameIndex.ToString("0000"));
yield return new WaitForSeconds(0.3f);
fileNameIndex++;
}
}
}
private IEnumerator CaptureWithAlpha(string folderPath, string fileName)
{
yield return new WaitForEndOfFrame();
var tex = ScreenCapture.CaptureScreenshotAsTexture();
var width = tex.width;
var height = tex.height;
var texAlpha = new Texture2D(width, height, TextureFormat.ARGB32, false);
// Read screen contents into the texture
texAlpha.ReadPixels(new Rect(0, 0, width, height), 0, 0);
texAlpha.Apply();
// Encode texture into PNG
var bytes = texAlpha.EncodeToPNG();
Destroy(tex);
File.WriteAllBytes(folderPath + "/" + fileName + ".png", bytes);
}
}
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