Created
October 4, 2014 21:23
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use std::num; | |
pub struct Vector { | |
pub x: f64, | |
pub y: f64, | |
pub z: f64 | |
} | |
impl Vector { | |
pub fn dot(&self, v:Vector) -> f64 { | |
(self.x * v.x) + (self.y * v.y) + (self.z * v.z) | |
} | |
pub fn length(&self) -> f64 { | |
self.dot(*self).sqrt() | |
} | |
pub fn cross(&self, v:Vector) -> Vector { | |
Vector {x: self.y * v.z - self.z * v.y, | |
y: self.z * v.x - self.x * v.z, | |
z: self.x * v.y - self.y * v.x} | |
} | |
pub fn add(&self, v:Vector) -> Vector { | |
Vector {x: self.x + v.x, y: self.y + v.y, z: self.z + v.z } | |
} | |
pub fn subtract(&self, v:Vector) -> Vector { | |
Vector {x: self.x - v.x, y: self.y - v.y, z: self.z - v.z } | |
} | |
pub fn scale(&self, s:f64) -> Vector { | |
Vector {x: self.x * s, y: self.y * s, z: self.z * s } | |
} | |
pub fn normalize(&self) -> Vector { | |
let mag = self.length(); | |
self.scale(if mag == 0.0 { Float::infinity() } else { 1.0 / mag }) | |
} | |
} |
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