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Eve Skill Tree
<?xml version='1.0' encoding='UTF-8'?>
<eveapi version="2">
<currentTime>2013-02-01 12:53:50</currentTime>
<result>
<rowset name="skillGroups" key="groupID" columns="groupName,groupID">
<row groupName="Planet Management" groupID="1044">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Advanced Planetology" groupID="1044" typeID="2403" published="1">
<description>The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.
Bonus:
The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.
Note: this skill cannot be trained on trial accounts.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="2406" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Planetology" groupID="1044" typeID="2406" published="1">
<description>The understanding of planet evolution allowing you to better interpret data from scans of planets for resources.
Bonus:
The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
Note: this skill cannot be trained on trial accounts.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="13279" skillLevel="3" />
<row typeID="3402" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Interplanetary Consolidation" groupID="1044" typeID="2495" published="1">
<description>For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Command Center Upgrades" groupID="1044" typeID="2505" published="1">
<description>Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Spaceship Command" groupID="257">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="ORE Industrial" groupID="257" typeID="3184" published="1">
<description>Skill at operating ORE industrial ships. Can not be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Gunnery" groupID="255">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Gunnery" groupID="255" typeID="3300" published="1">
<description>Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="turretSpeeBonus" bonusValue="-2" />
</rowset>
</row>
<row typeName="Small Hybrid Turret" groupID="255" typeID="3301" published="1">
<description>Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Small Projectile Turret" groupID="255" typeID="3302" published="1">
<description>Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Small Energy Turret" groupID="255" typeID="3303" published="1">
<description>Operation of small energy turrets. 5% Bonus to small energy turret damage per level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Medium Hybrid Turret" groupID="255" typeID="3304" published="1">
<description>Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="3" />
<row typeID="3301" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Medium Projectile Turret" groupID="255" typeID="3305" published="1">
<description>Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="3" />
<row typeID="3302" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Medium Energy Turret" groupID="255" typeID="3306" published="1">
<description>Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="3" />
<row typeID="3303" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Large Hybrid Turret" groupID="255" typeID="3307" published="1">
<description>Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="5" />
<row typeID="3304" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Large Projectile Turret" groupID="255" typeID="3308" published="1">
<description>Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="5" />
<row typeID="3305" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Large Energy Turret" groupID="255" typeID="3309" published="1">
<description>Operation of large energy turrets. 5% Bonus to large energy turret damage per level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="5" />
<row typeID="3306" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Rapid Firing" groupID="255" typeID="3310" published="1">
<description>Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="rofBonus" bonusValue="-4" />
</rowset>
</row>
<row typeName="Sharpshooter" groupID="255" typeID="3311" published="1">
<description>Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="rangeSkillBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Motion Prediction" groupID="255" typeID="3312" published="1">
<description>Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="trackingSpeedBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Surgical Strike" groupID="255" typeID="3315" published="1">
<description>Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="3" />
</rowset>
</row>
<row typeName="Controlled Bursts" groupID="255" typeID="3316" published="1">
<description>Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Trajectory Analysis" groupID="255" typeID="3317" published="1">
<description>Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="falloffBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Weapon Upgrades" groupID="255" typeID="3318" published="1">
<description>Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3300" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="cpuNeedBonus" bonusValue="-5" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Missile Launcher Operation" groupID="256">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Missile Launcher Operation" groupID="256" typeID="3319" published="1">
<description>Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="rofBonus" bonusValue="-2" />
</rowset>
</row>
<row typeName="Rockets" groupID="256" typeID="3320" published="1">
<description>Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Light Missiles" groupID="256" typeID="3321" published="1">
<description>Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Auto-Targeting Missiles" groupID="256" typeID="3322" published="1">
<description>Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles(light, heavy and cruise) damage per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Defender Missiles" groupID="256" typeID="3323" published="1">
<description>Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="missileVelocityBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Heavy Missiles" groupID="256" typeID="3324" published="1">
<description>Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="3" />
<row typeID="3321" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Torpedoes" groupID="256" typeID="3325" published="1">
<description>Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="4" />
<row typeID="3324" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Cruise Missiles" groupID="256" typeID="3326" published="1">
<description>Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3319" skillLevel="5" />
<row typeID="3324" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Spaceship Command" groupID="257">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Spaceship Command" groupID="257" typeID="3327" published="1">
<description>The basic operation of spaceships. 2% improved ship agility for all ships per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxAttackTargets" bonusValue="1" />
<row bonusType="agilityBonus" bonusValue="-2" />
</rowset>
</row>
<row typeName="Gallente Frigate" groupID="257" typeID="3328" published="1">
<description>Skill at operating Gallente frigates.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Minmatar Frigate" groupID="257" typeID="3329" published="1">
<description>Skill at operating Minmatar frigates.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Caldari Frigate" groupID="257" typeID="3330" published="1">
<description>Skill at operating Caldari frigates.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Amarr Frigate" groupID="257" typeID="3331" published="1">
<description>Skill at operating Amarr frigates.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Gallente Cruiser" groupID="257" typeID="3332" published="1">
<description>Skill at operating Gallente cruisers.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3328" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Minmatar Cruiser" groupID="257" typeID="3333" published="1">
<description>Skill at operating Minmatar cruisers.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3329" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Caldari Cruiser" groupID="257" typeID="3334" published="1">
<description>Skill at operating Caldari cruisers.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3330" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Amarr Cruiser" groupID="257" typeID="3335" published="1">
<description>Skill at operating Amarr cruisers.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3331" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="shipPowerBonus" bonusValue="2" />
</rowset>
</row>
<row typeName="Gallente Battleship" groupID="257" typeID="3336" published="1">
<description>Skill at operating Gallente battleships. Can not be trained on Trial Accounts.</description>
<rank>8</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="4" />
<row typeID="3332" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Minmatar Battleship" groupID="257" typeID="3337" published="1">
<description>Skill at operating Minmatar battleships. Can not be trained on Trial Accounts.</description>
<rank>8</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="4" />
<row typeID="3333" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Caldari Battleship" groupID="257" typeID="3338" published="1">
<description>Skill at operating Caldari battleships. Can not be trained on Trial Accounts.</description>
<rank>8</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="4" />
<row typeID="3334" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Amarr Battleship" groupID="257" typeID="3339" published="1">
<description>Skill at operating Amarr battleships. Can not be trained on Trial Accounts.</description>
<rank>8</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="4" />
<row typeID="3335" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Gallente Industrial" groupID="257" typeID="3340" published="1">
<description>Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3328" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Minmatar Industrial" groupID="257" typeID="3341" published="1">
<description>Skill at operating Minmatar industrial ships. Can not be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3329" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Caldari Industrial" groupID="257" typeID="3342" published="1">
<description>Skill at operating Caldari industrial ships. Can not be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3330" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
<row bonusType="shieldRechargerateBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Amarr Industrial" groupID="257" typeID="3343" published="1">
<description>Skill at operating Amarr industrial ships. Can not be trained on Trial Accounts.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3327" skillLevel="3" />
<row typeID="3331" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Gallente Titan" groupID="257" typeID="3344" published="1">
<description>Skill at operating Gallente titans.</description>
<rank>16</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="20533" skillLevel="5" />
<row typeID="3336" skillLevel="5" />
<row typeID="3348" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Minmatar Titan" groupID="257" typeID="3345" published="1">
<description>Skill at operating Minmatar titans.</description>
<rank>16</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="20533" skillLevel="5" />
<row typeID="3337" skillLevel="5" />
<row typeID="3348" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Caldari Titan" groupID="257" typeID="3346" published="1">
<description>Skill at operating Caldari titans.</description>
<rank>16</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="20533" skillLevel="5" />
<row typeID="3338" skillLevel="5" />
<row typeID="3348" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>perception</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Amarr Titan" groupID="257" typeID="3347" published="1">
<description>Skill at operating Amarr titans.</description>
<rank>16</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="20533" skillLevel="5" />
<row typeID="3339" skillLevel="5" />
<row typeID="3348" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>perception</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Leadership" groupID="258">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Leadership" groupID="258" typeID="3348" published="1">
<description>Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.
Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.
Note: Fleet bonuses only affect fleet members in space within the same solar system</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="scanResolutionBonus" bonusValue="2" />
</rowset>
</row>
<row typeName="Skirmish Warfare" groupID="258" typeID="3349" published="1">
<description>Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3348" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="agilityBonus" bonusValue="-2" />
</rowset>
</row>
<row typeName="Siege Warfare" groupID="258" typeID="3350" published="1">
<description>Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster.
Note: Fleet bonuses only affect fleet members in space within the same solar system</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3348" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="shieldCapacityBonus" bonusValue="2" />
</rowset>
</row>
<row typeName="Siege Warfare Specialist" groupID="258" typeID="3351" published="1">
<description>Advanced proficiency at siege warfare. Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3348" skillLevel="1" />
<row typeID="3350" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Information Warfare Specialist" groupID="258" typeID="3352" published="1">
<description>Advanced proficiency at information warfare. Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3348" skillLevel="1" />
<row typeID="20495" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>willpower</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Warfare Link Specialist" groupID="258" typeID="3354" published="1">
<description>Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.</description>
<rank>6</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3348" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>willpower</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="squadronCommandBonus" bonusValue="10" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Social" groupID="278">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Social" groupID="278" typeID="3355" published="1">
<description>Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="socialMutator" bonusValue="5" />
</rowset>
</row>
<row typeName="Negotiation" groupID="278" typeID="3356" published="1">
<description>Skill at agent negotiation. 5% additional pay per skill level for agent missions.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="negotiationBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Diplomacy" groupID="278" typeID="3357" published="1">
<description>Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="diplomacyMutator" bonusValue="0.4" />
</rowset>
</row>
<row typeName="Fast Talk" groupID="278" typeID="3358" published="1">
<description>Skill at interacting with Concord. 5% Bonus to effective security rating increase.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="fastTalkMutator" bonusValue="5" />
</rowset>
</row>
<row typeName="Connections" groupID="278" typeID="3359" published="1">
<description>Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>charisma</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="connectionBonusMutator" bonusValue="0.4" />
</rowset>
</row>
<row typeName="Criminal Connections" groupID="278" typeID="3361" published="1">
<description>Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="criminalConnectionsMutator" bonusValue="0.4" />
</rowset>
</row>
<row typeName="DED Connections" groupID="278" typeID="3362" published="0">
<description>Skill at dealing with Concord Department and negotiating bounties
Bonus fee of 1,500 isk per pirate head per level of the skill</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3355" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="bountySkillBonus" bonusValue="1500" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Corporation Management" groupID="266">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Corporation Management" groupID="266" typeID="3363" published="1">
<description>Basic corporation operation. +10 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="corporationMemberBonus" bonusValue="10" />
</rowset>
</row>
<row typeName="Station Management" groupID="266" typeID="3364" published="0">
<description>The operation and management of spacestations. </description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="4" />
<row typeID="3348" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Starbase Management" groupID="266" typeID="3365" published="0">
<description>Skill at setting up Starbases</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="4" />
<row typeID="3392" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Factory Management" groupID="266" typeID="3366" published="0">
<description>Skill at factory operation.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="5" />
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Refinery Management" groupID="266" typeID="3367" published="0">
<description>Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="3" />
<row typeID="3385" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Diplomatic Relations" groupID="266" typeID="3368" published="1">
<description>Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="2" />
<row typeID="3355" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="skillAllyCostModifierBonus" bonusValue="-5" />
<row bonusType="baseDefenderAllyCost" bonusValue="10000000" />
</rowset>
</row>
<row typeName="CFO Training" groupID="266" typeID="3369" published="0">
<description>Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. </description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="2" />
<row typeID="3444" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Chief Science Officer" groupID="266" typeID="3370" published="0">
<description>Skill at managing corp research. </description>
<rank>6</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="5" />
<row typeID="3403" skillLevel="5" />
<row typeID="3402" skillLevel="0" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxAttackTargets" bonusValue="1" />
<row bonusType="researchGangSizeBonus" bonusValue="1" />
<row bonusType="durationSkillBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Public Relations" groupID="266" typeID="3371" published="0">
<description>Skill at managing corporate offices. </description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="3" />
<row typeID="3359" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Intelligence Analyst" groupID="266" typeID="3372" published="0">
<description>Skill at directing a corporation's espionage division.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3363" skillLevel="3" />
<row typeID="3412" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Starbase Defense Management" groupID="266" typeID="3373" published="1">
<description>Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Can not be trained on Trial Accounts.
</description>
<rank>7</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="11584" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
<row bonusType="posStructureControlAmount" bonusValue="0" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Industry" groupID="268">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Industry" groupID="268" typeID="3380" published="1">
<description>Allows basic operation of factories. 4% reduction in manufacturing time per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="manufacturingTimeBonus" bonusValue="-4" />
<row bonusType="durationSkillBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Amarr Tech" groupID="268" typeID="3381" published="0">
<description>Grants +5% reduction in Amarr equipment production time.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="amarrTechMutator" bonusValue="-5" />
</rowset>
</row>
<row typeName="Caldari Tech" groupID="268" typeID="3382" published="0">
<description>Grants +5% reduction in Caldari equipment production time.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="caldariTechMutator" bonusValue="-5" />
</rowset>
</row>
<row typeName="Gallente Tech" groupID="268" typeID="3383" published="0">
<description>Grants +5% reduction in Gallente equipment production time.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="gallenteTechMutator" bonusValue="-5" />
</rowset>
</row>
<row typeName="Minmatar Tech" groupID="268" typeID="3384" published="0">
<description>Grants +5% reduction in Minmatar equipment production time.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Refining" groupID="268" typeID="3385" published="1">
<description>Skill at using refineries. 2% reduction in refinery waste per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="refiningYieldMutator" bonusValue="2" />
</rowset>
</row>
<row typeName="Mining" groupID="268" typeID="3386" published="1">
<description>Skill at using mining lasers. 5% bonus to mining turret yield per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="miningAmountBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Mass Production" groupID="268" typeID="3387" published="1">
<description>Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="manufacturingSlotBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Production Efficiency" groupID="268" typeID="3388" published="1">
<description>Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="manufactureCostBonus" bonusValue="-4" />
<row bonusType="manufactureCostBonusShowInfo" bonusValue="-5" />
</rowset>
</row>
<row typeName="Refinery Efficiency" groupID="268" typeID="3389" published="1">
<description>Advanced skill at using refineries. 4% reduction in refinery waste per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3385" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="refiningYieldMutator" bonusValue="4" />
</rowset>
</row>
<row typeName="Mobile Refinery Operation" groupID="268" typeID="3390" published="0">
<description />
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="4" />
<row typeID="3385" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>intelligence</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Mobile Factory Operation" groupID="268" typeID="3391" published="0">
<description />
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3380" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>intelligence</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
</rowset>
</row>
<row groupName="Mechanics" groupID="269">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Mechanics" groupID="269" typeID="3392" published="1">
<description>Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="hullHpBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Repair Systems" groupID="269" typeID="3393" published="1">
<description>Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="durationSkillBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Hull Upgrades" groupID="269" typeID="3394" published="1">
<description>Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="armorHpBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Frigate Construction" groupID="269" typeID="3395" published="1">
<description>Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing </description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="1" />
<row typeID="3380" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Industrial Construction" groupID="269" typeID="3396" published="1">
<description>Skill at the construction of advanced industrials.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="2" />
<row typeID="3380" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Cruiser Construction" groupID="269" typeID="3397" published="1">
<description>Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing </description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="3" />
<row typeID="3395" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Battleship Construction" groupID="269" typeID="3398" published="1">
<description>Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing</description>
<rank>8</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3397" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Outpost Construction" groupID="269" typeID="3400" published="1">
<description>Skill at constructing outposts.</description>
<rank>16</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3392" skillLevel="5" />
<row typeID="3380" skillLevel="5" />
<row typeID="11584" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
</rowset>
</row>
<row groupName="Science" groupID="270">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Science" groupID="270" typeID="3402" published="1">
<description>Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="copySpeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Research" groupID="270" typeID="3403" published="1">
<description>Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="blueprintmanufactureTimeBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Biology" groupID="270" typeID="3405" published="1">
<description>The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="durationBonus" bonusValue="20" />
</rowset>
</row>
<row typeName="Laboratory Operation" groupID="270" typeID="3406" published="1">
<description>Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Note: cannot be trained on trial accounts.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="laboratorySlotsBonus" bonusValue="1" />
<row bonusType="canNotBeTrainedOnTrial" bonusValue="1" />
</rowset>
</row>
<row typeName="Reverse Engineering" groupID="270" typeID="3408" published="1">
<description>Understanding of the techniques and methods to reverse engineer ancient technology.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="5" />
<row typeID="3409" skillLevel="4" />
<row typeID="3403" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="inventionBonus" bonusValue="10" />
</rowset>
</row>
<row typeName="Metallurgy" groupID="270" typeID="3409" published="1">
<description>Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="4" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="mineralNeedResearchBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Astrogeology" groupID="270" typeID="3410" published="1">
<description>Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="4" />
<row typeID="3386" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="miningAmountBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Cybernetics" groupID="270" typeID="3411" published="1">
<description>The science of interfacing biological and machine components. Allows the use of cybernetic implants.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Astrometrics" groupID="270" typeID="3412" published="1">
<description>Skill at operating long range scanners. Allows one additional probe in space per level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3402" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
</rowset>
</row>
<row groupName="Engineering" groupID="271">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Engineering" groupID="271" typeID="3413" published="1">
<description>Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="powerEngineeringOutputBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Shield Operation" groupID="271" typeID="3416" published="1">
<description>Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="rechargeratebonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Energy Systems Operation" groupID="271" typeID="3417" published="1">
<description>Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capRechargeBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Energy Management" groupID="271" typeID="3418" published="1">
<description>Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capacitorCapacityBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Shield Management" groupID="271" typeID="3419" published="1">
<description>Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="shieldCapacityBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Tactical Shield Manipulation" groupID="271" typeID="3420" published="1">
<description>Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="uniformityBonus" bonusValue="0.05" />
</rowset>
</row>
<row typeName="Energy Pulse Weapons" groupID="271" typeID="3421" published="1">
<description>Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="2" />
<row typeID="3402" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="durationBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Shield Emission Systems" groupID="271" typeID="3422" published="1">
<description>Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="3" />
<row typeID="3402" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Energy Emission Systems" groupID="271" typeID="3423" published="1">
<description>Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="3" />
<row typeID="3402" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Energy Grid Upgrades" groupID="271" typeID="3424" published="1">
<description>Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="2" />
<row typeID="3402" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="cpuNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Shield Upgrades" groupID="271" typeID="3425" published="1">
<description>Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3413" skillLevel="2" />
<row typeID="3402" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="powerNeedBonus" bonusValue="-5" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Electronics" groupID="272">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Electronics" groupID="272" typeID="3426" published="1">
<description>Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="cpuOutputBonus2" bonusValue="5" />
</rowset>
</row>
<row typeName="Electronic Warfare" groupID="272" typeID="3427" published="1">
<description>Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.
Note: Does not affect capital class modules.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Long Range Targeting" groupID="272" typeID="3428" published="1">
<description>Skill at long range targeting. 5% Bonus to targeting range per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxTargetRangeBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Targeting" groupID="272" typeID="3429" published="1">
<description>Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxTargetBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Multitasking" groupID="272" typeID="3430" published="1">
<description>Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3429" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxTargetBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Signature Analysis" groupID="272" typeID="3431" published="1">
<description>Skill at operating Targeting systems. 5% improved targeting speed per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="1" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="scanResolutionBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Electronics Upgrades" groupID="272" typeID="3432" published="1">
<description>Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="2" />
<row typeID="3413" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="cpuNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Sensor Linking" groupID="272" typeID="3433" published="1">
<description>Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Weapon Disruption" groupID="272" typeID="3434" published="1">
<description>Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="3" />
</rowset>
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>
<secondaryAttribute>memory</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Propulsion Jamming" groupID="272" typeID="3435" published="1">
<description>Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. </description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3426" skillLevel="3" />
<row typeID="3449" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>intelligence</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="capNeedBonus" bonusValue="-5" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Drones" groupID="273">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Drones" groupID="273" typeID="3436" published="1">
<description>Skill at remote controlling drones. Can operate 1 drone per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>perception</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="maxActiveDroneBonus" bonusValue="1" />
</rowset>
</row>
<row typeName="Scout Drone Operation" groupID="273" typeID="3437" published="1">
<description>Skill at controlling scout combat drones.
Bonus: drone control range increased by 5000 meters per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>perception</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="droneRangeBonus" bonusValue="5000" />
</rowset>
</row>
<row typeName="Mining Drone Operation" groupID="273" typeID="3438" published="1">
<description>Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="1" />
<row typeID="3386" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>perception</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="miningAmountBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Repair Drone Operation" groupID="273" typeID="3439" published="1">
<description>Allows operation of logistic drones. 5% increased repair amount per level.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="5" />
<row typeID="23618" skillLevel="1" />
</rowset>
<requiredAttributes>
<secondaryAttribute>perception</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageHP" bonusValue="5" />
</rowset>
</row>
<row typeName="Salvage Drone Operation" groupID="273" typeID="3440" published="1">
<description>Skill at controlling salvage drones. 2% increased salvage chance per level.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="4" />
<row typeID="25863" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>perception</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="accessDifficultyBonus" bonusValue="2" />
</rowset>
</row>
<row typeName="Heavy Drone Operation" groupID="273" typeID="3441" published="1">
<description>Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="5" />
</rowset>
<requiredAttributes>
<primaryAttribute>memory</primaryAttribute>
<secondaryAttribute>perception</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="5" />
</rowset>
</row>
<row typeName="Drone Interfacing" groupID="273" typeID="3442" published="1">
<description>Allows a captain to better maintain his drones. 20% bonus to drone damage, drone mining yield per level.</description>
<rank>5</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3436" skillLevel="5" />
</rowset>
<requiredAttributes>
<secondaryAttribute>perception</secondaryAttribute>
<primaryAttribute>memory</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="damageMultiplierBonus" bonusValue="20" />
<row bonusType="miningAmountBonus" bonusValue="20" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Trade" groupID="274">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Trade" groupID="274" typeID="3443" published="1">
<description>Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>willpower</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="tradePremiumBonus" bonusValue="-5" />
</rowset>
</row>
<row typeName="Retail" groupID="274" typeID="3444" published="1">
<description>Ability to organize and manage market operations. Each level raises the limit of active orders by 8.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3443" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>willpower</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Black Market Trading" groupID="274" typeID="3445" published="0">
<description>Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.
</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3443" skillLevel="2" />
<row typeID="3444" skillLevel="2" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>willpower</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="contrabandDetectionChanceBonus" bonusValue="-0.1" />
</rowset>
</row>
<row typeName="Broker Relations" groupID="274" typeID="3446" published="1">
<description>Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.</description>
<rank>2</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3443" skillLevel="2" />
</rowset>
<requiredAttributes>
<primaryAttribute>willpower</primaryAttribute>
<secondaryAttribute>charisma</secondaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Visibility" groupID="274" typeID="3447" published="1">
<description>Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.</description>
<rank>3</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="16594" skillLevel="4" />
</rowset>
<requiredAttributes>
<secondaryAttribute>memory</secondaryAttribute>
<primaryAttribute>charisma</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue" />
</row>
<row typeName="Smuggling" groupID="274" typeID="3448" published="0">
<description>Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.</description>
<rank>4</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel">
<row typeID="3445" skillLevel="3" />
</rowset>
<requiredAttributes>
<secondaryAttribute>charisma</secondaryAttribute>
<primaryAttribute>willpower</primaryAttribute>
</requiredAttributes>
<rowset name="skillBonusCollection" key="bonusType" columns="bonusType,bonusValue">
<row bonusType="smugglingChanceBonus" bonusValue="0.1" />
</rowset>
</row>
</rowset>
</row>
<row groupName="Navigation" groupID="275">
<rowset name="skills" key="typeID" columns="typeName,groupID,typeID,published">
<row typeName="Navigation" groupID="275" typeID="3449" published="1">
<description>Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.</description>
<rank>1</rank>
<rowset name="requiredSkills" key="typeID" columns="typeID,skillLevel" />
<requiredAttributes>
<primaryAttribute>intelligence</primaryAttribute>